This is exactly what it says, a collection of the sort of scenes that you might want to demo in VR to new users. Graphics are good and vary from photorealistic (cliff) to the kind of Richie's Plank effect when you're standing over the city. The cliff ledge in this is as effective as the tower scene in Oculus Dreamdeck with birds flying above and the wind blowing. I'd pay $1 for that alone but there's a bunch of quite polished scenes in this that are perfect for VR demos. I can think of a couple of scenarios i'd like to see added but for the price and the convenience of being able to demo multiple scenes from the same program this is great value.
A Fear Of Heights, And Other Things
- Release Date:
- Oct 17, 2016
- Developer:
- Fulby Technologies
- Publisher:
- Fulby Technologies
- Platforms:
- Windows
Game Tags
About This Game
The current stationary scenes are:
- A wooden bridge over a canyon
- A narrow ledge on a cliff
- The top of a building in a city
- Being in a dark passageway with only a flip lighter
- Being trapped underground with the walls closing in
- In the ocean surrounded by sharks
- On a window cleaning gondola on the side of a skyscraper
There are also scenes which include player movement:
- Performing a base jump
- Swinging round a city with grappling hooks
Screenshots
User Reviews
[h1]Played On: [b]HTC Vive[/b][/h1] A Fear Of Heights, And Other Things is a game that, at its base, is the most primitive example of modern day virtual reality. And that's what makes it so good. It's made up of nine reflex and response-invoking short scenes that are great for testing your own boundaries and involuntary reactions; it also serves as a great demo to others who are having their first VR experience. Most of the scenes involve heights, whether it's peering over a rickety old bridge into a deep canyon, or standing on a gondela while gazing over the city. For those of us without a height phobia, these experiences are little more than awe-inspiring fun. There's also a scene where you're in the middle of the ocean with sharks swimming around you, which is probably the most boring of the bunch as the sharks don't actually do anything and the water isn't that convincing. Two of the more interactive, stagnant scenes involve a dimly lit room. One is for a fear of the dark, where...
I really just bought this for the rope swinging. I thought it would make me feel like Spiderman. It does. The other stuff is cool , too, but 98% of my playtime has been me swinging around the small cluster of buildings and bridges. Definite recommendation!
Pros: Great for scaring your friends by giving them a push when they're looking down a cliff. Cons: Might have some human waste on the floor because you tried to push them off the cliff. 10/10 would recommend.
This is a decent VR tech demo to show off different environments and their effects in VR. It's pretty good for introducing people to VR because its surprisingly effective (especially the rope swinging scene). The game is split up into several scenes which include you standing on a narrow cliff, in the ocean with sharks circling around you and performing a base jump. Well worth it for the price and good for showing VR to the whole family.
The static scenes were kinda meh for me, but oh man, that grappling section. Best Spider-Man game never made, in my opinion. I felt a good amount of vertigo in that; the fun kind. This is just a tech demo, but I really hope someone expands this mechanic into a full game.
My wife absolutely screamed at the base jump one and my daughter loved the rope swing mode. Nice showcase for some perspective based VR!
Waste of money
I highly recommend with *one serious caveat*. The base-jumping experience gives you no warning before very fast, no acceleration movement hits. For me, this was deeply nauseating. Took about 2 hours for the blech in my stomach to wear off after that. This coming from someone that has had no problems with artificial locomotion in the past (except for rotating in a swivel chair while running away from things in Dreadhalls on the GearVR, to put it in perspective).
Yeah, it's worth .99 cents, but just barely. Just don't have high expectations. This VR experience is really geared for VR beginners. Nothing was scary, the graphics were on the low side, and you can't even jump off the ledges (you just hang out in the sky looking down). Still, it's a nice intro for complete VR noobs who want a light adrenaline-inducing VR experience. Rate 5/10
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System Requirements
Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7 SP1
- Processor: Intel Core i5 4590 or AMD FX 8350
- Memory: 4 GB RAM
- Graphics: GeForce GTX 970 or AMD Radeon R9 290
- Storage: 900 MB available space
- VR Support: SteamVR. Standing or Room Scale
Recommended
- Requires a 64-bit processor and operating system
FAQ
How much does A Fear Of Heights, And Other Things cost?
A Fear Of Heights, And Other Things costs $0.99.
What are the system requirements for A Fear Of Heights, And Other Things?
Minimum: Minimum: Requires a 64-bit processor and operating system OS *: Windows 7 SP1 Processor: Intel Core i5 4590 or AMD FX 8350 Memory: 4 GB RAM Graphics: GeForce GTX 970 or AMD Radeon R9 290 Storage: 900 MB available space VR Support: SteamVR. Standing or Room Scale Recommended: Recommended: Requires a 64-bit processor and operating system
What platforms is A Fear Of Heights, And Other Things available on?
A Fear Of Heights, And Other Things is available on Windows PC.
Is A Fear Of Heights, And Other Things worth buying?
A Fear Of Heights, And Other Things has 84% positive reviews from 58 players.
When was A Fear Of Heights, And Other Things released?
A Fear Of Heights, And Other Things was released on Oct 17, 2016.
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