I decided to take a risk given the high price and lack of reviews just to see the locomotion method. I'm not very sensitive to motion sickness, but after a minute or two of disorientation it started to feel very natural. It's a bit like cross country skiing, where you use the controllers to push yourself in a direction, and more immersive than teleporting. The graphics are very basic and SUPERHOT-like except for the weapons. Weapons-handling (pickup, drop, and reload) are very awkward and frustrating when you're being shot at. This title should deliver much more for the asking price, so I would hold off until it's more developed.
The Art of Fight | 4vs4 Fast-Paced FPS
- Release Date:
- Feb 17, 2017
- Developer:
- raptor lab
- Publisher:
- raptor lab
- Platforms:
- Windows
Game Tags
About This Game
It uses a game-changing locomotion method that avoids motion sickness, allowing unparalleled 4v4 competitive battles online or against configurable bots.
Being fond of virtual reality, we wanted to create a world dedicated to VR philosophy. Science-fiction and VR are full of good storylines revolving around firefights. We strongly inspired ourselves from the universes of Matrix and Avalone to create our very own world.
About the gameplay:
Each game is divided into 10 rounds (the winner is the first to get to 6; the game can also end with a draw at 5). Each round lasts 2 minutes with 40 seconds extra time when an objective is being disputed. For each new round, players receive money to buy new gear (firearms, weapons, grenades, bulletproof vests, etc.). Survivors keep the gear they bought for the next round. One of the teams' objective is to carry a virus to the infection zones. The opposing team has to recover the object before the first team is able to carry out its mission. The game is made to be as realistic as possible when it comes to weapon control. For example, you will need to reload your firearms yourselves (don’t forget to bring as many magazines on you as possible) and to properly aim.
For this project, we have developed a brand new natural motion technique. This technique is based on the observation that when we walk our hands often move in the opposite direction of our feet. The player can “catch” the air by clicking on the “menu” button of the controllers and “pull” or “push” their body in the intended direction. This allows the player to move in an intuitive and comfortable manner (and prevents motion sickness) while being fast and agile and, most importantly, without ever ruining the immersion.
For the most sensitive people, it is possible to display a “comfort capsule” which surrounds the player during fast moves. This way, the player will not suffer from nausea as they will have the impression of being inside a cockpit, thus providing their brain fixed reference points to rely on.
The game is also designed to be compatible with the majority of VR motion interfaces, such as 3D treadmills and other feet controllers.
VR is a revolutionary technology and we want to create a FPS that shows exactly that. All your feedback is welcome and we will take it into account while proceeding with the game development.
Screenshots
User Reviews
Whenever I play a FPS there always seems to be an element to the game that is new, and also elements that I like from other games that are missing. For me Art of Fight combines the best bits of all those – especially the option of a non trackpad movement system very similar to armswining which once you get used to is very intuitive. The gameplay is very similar to Onward – a 4 x 4 ‘milsim’ where you need to communicate clearly with your team mates to plant a virus. There is a lobby when you die and a screen to watch your team mates still playing. The game moves a bit quicker than Onward and has a more stylised design – think Launch Squad. It is still early doors and for £13.99 you only get one map – the devs said they will release another one soon – if you like your vive FPS then it’s definitely worth adding to the collection...as long as there is a critical mass of players playing. Maybe the devs could drop the price for a bit to get people on board or release a...
This game is fun, it's just unfortunate that there isn't a player base whatsoever. When I first got the game there were a few people who played, but lately (and I check almost every day) there have been 0 players. The developer really needs to drop the price drastically and promote this game so people jump on board, because it is really fun, and has so much potential.
Pros: - Very unique movement mechanic that feels a bit off in the beginning, but as you learn to use it it becomes very intuitive and loads of fun. I had a few issues with some movement from time to time, but it was mostly stable. - Similar weapon mechanics as Counter Strike. Set spray patterns that you can learn to increase your aim. - All guns that are not handguns are more stable when dual wielded. This causes many snap decisions between increasing your accuracy and grabbing a grenade to throw at an enemy while you run for cover. This makes the game reward quick thinking and skill level. - The peak mechanic allows for some very fun standoffs and you can provide suppressive fire while your team flanks quite easily. - A nice sharing mechanic where a team member with a lot of money can share money or weapons between players. Weapons, blades, grenades and ammo can also be tossed between players. - When everything goes well you feel like a badass. - High skill ceiling in the competitiv...
After intial problems with the game with it crashing. The dev contacted me and i'm glad he did, we worked through the issues and got the problem ironed out. Turned out it was my silly antivirus!! Great game! Looking forward to see you all online!
The closest thing I can compare this to is CS:GO vr. You buy your gear at the start of each round, the attackers have to take the virus(bomb) to the breach(?)(site) and "plant" it by keeping it within the area. The defenders have to prevent the attackers from holding the virus for 45 seconds. So far I think it's fun as shit, and extremely addictive. It's fast paced, it works well, and the movement is really cool. It's like skiing. Although I think it's possible to go a little too fast, that or the map is too small for the current movement speed. It only has 1 map right now, but it's pretty awesome and has a bit of depth to it. The current map is more death matchy, because it's pretty hard to get the virus to a place without encountering enemies on the way. 8/10, is it worth 18 bucks? Yes. is it worth 30? No. But only because of lack of content. Plenty of guns, but there needs to be more maps and also private matches before its worth 30 dollars.
I tried to l like this game i really did, visually it reminds me of superhot( love the game). However the game has the most awful controls i've yet to see in any VR game. Doing a basic action like dropping a gun feels like climbing everest. Menus and the buy option for the guns is awesome. Reloading some of the guns is absolutely atrocious(AWP for example). The "Pro" locomotion caused me to smash my controllers into the wall a few times so I had to switch to "easy" which was just nauseating as hell. This game could potentially be incredible, but it's far from being enjoyable to me. I hope others have a better experience than i did. Hopefully in the futre updates the game I can change my review.
Excellent and fast paced FPS. You kill the bad guys (4x4 style) and get paid for your efforts. Think of it as CS GO with the payment system. Then you get to pick your weapons and equipment and go fight again. Rounds usually last from 2-5 mins long and gets going right away since the maps are smaller. There are 2 ways to move in the game; Pro: which has you move your arms like your are skiing (pretty challenging) and Normal: which uses the menu button while held down to move in a direction you want to go (Think Hover Junkers movement here). All in all this is a fun game. Price at this level should be around $9.99 but when it has the colors, sounds, and atmoshphere better polised it will be a $20.00 game. Good job so far devs!
This game is freaking great! The only problem I run into is the really small player base :/ the 30 dollar price tag can be hard to swallow but seriously this game is worth it. The game itself is very like counter strike. 2 teams of 4 face off. 1 team defends while the other attempts to place a virus ball into a breach zone. The guns all behave uniquely but in a way that you can learn and get used to pretty quickly. Big tip. Play a solo game with bots on decoy difficulty to run around and learn the ins and outs of the map before joining with people. The learning curve can be pretty steep otherwise.
I find this game to be the best VR MP shooter at this moment. It felt much more immersive, fun and enjoyable to me than a game like Onward for example, because of its faster pace, better level design and a better amount of possibilities (you can use swords, throw a knife at somebody, have a machine gun in each hand, etc), but still felt more realistic and immersive than games like Battledome, OutofAmmo, etc, and you feel more "free" than in games like Hover Junkers. It has the good combination of them all. The gameplay is polished, and allows you to dual-wield, aim better by using two hands, give or throws ammo and weapons to team members, hop over walls, steal weapons and ammos from dead ennemies, etc, in a kind of Matrix environnement. You buy weapons at the start of each round with the money earned during previous round. There are objectives, but you can win by exterminating the opposite team. Teamwork is better, but not mandatory (you can play like a selfish bastard and still be...
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System Requirements
Minimum
- OS: Windows
- Processor: i5
- Graphics: GTX 970
- VR Support: SteamVR or Oculus PC. Standing or Room Scale
Recommended
- OS: Windows 10
- Processor: i7
- Graphics: GTX 1070
FAQ
How much does The Art of Fight | 4vs4 Fast-Paced FPS cost?
The Art of Fight | 4vs4 Fast-Paced FPS is completely FREE to play. You can download and play it without any purchase.
What are the system requirements for The Art of Fight | 4vs4 Fast-Paced FPS?
Minimum: Minimum: OS: Windows Processor: i5 Graphics: GTX 970 VR Support: SteamVR or Oculus PC. Standing or Room Scale Recommended: Recommended: OS: Windows 10 Processor: i7 Graphics: GTX 1070
What platforms is The Art of Fight | 4vs4 Fast-Paced FPS available on?
The Art of Fight | 4vs4 Fast-Paced FPS is available on Windows PC.
Is The Art of Fight | 4vs4 Fast-Paced FPS worth buying?
The Art of Fight | 4vs4 Fast-Paced FPS has 77% positive reviews from 100 players.
When was The Art of Fight | 4vs4 Fast-Paced FPS released?
The Art of Fight | 4vs4 Fast-Paced FPS was released on Feb 17, 2017.
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