Minotaur's Maze game banner

Minotaur's Maze

$9.99
Release Date:
Developer:
Sisyphus Games
Publisher:
Sisyphus Games
Platforms:
Windows
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About This Game

IMPORTANT NOTE: Oculus Touch Controls are not supported or tested. Only HTC Vive controls have been tested. If you play with an Oculus it is recommend that you use a gamepad.


Minotaur's Maze is a tactical tabletop dungeon crawler brought to life in VR.

Classic Fantasy Gaming Experience

Dozens of Unique Monsters
Randomized Dungeon Layouts and Item Drops

Overview

Harrowing encounters, tactical gameplay, fantastic miniatures, and dark, forbidding dungeons. Every time you play, it’s a different experience generated and managed by a digital game master. You never know which monsters, potions, spells, and equipment you will encounter along the way, and it’s up to you to make the most of it.

Sometimes, you’ll charge into battle, wielding powerful weapons and armor, while other times you’ll execute a carefully planned sequence of spells to annihilate your foes.

The object of the game is always the same: Reach the bottom level of the dungeon, retrieve the Lyre of Electra, and return to the surface. One of the charms of Minotaur’s Maze is the surprising variety of situations you’ll find yourself in. No two games are ever the same.


Minotaur’s Maze was designed for VR from the start.


It’s streamlined — complex enough to be interesting, but simple enough to learn in a few minutes. It feels good to play for 20-40 minute sessions (about how long we like to wear an HMD), and you can probably beat it in a few hours — once you “get gud".

No nausea! We specifically used a third person perspective of a minature world because it eliminates gross artificial movement, awkward teleporting mechanics, and other problematic issues with VR.

Multi-Input Device. You can play with hand controls or a gamepad, using a VR HMD or a standard monitor or TV, depending on what you prefer.

3D Audio. The sounds of the dungeon are positioned using binaural 3D, to create a totally immersive experience.

This is a game that works in VR - because it was designed for VR - from day one.


UPDATES:
Apr 14, 2017 - 0.13, Made bugfixes based on user feedback. Murphy's law, these were new bugs that slipped past QA!

Apr 18, 2017 - 0.14, Some UI issues addressed, Save/Continue added back in, other misc. bugfixes.

Screenshots

User Reviews

Very Positive
7 user reviews
86%
Positive
26 min at review
Recommended

Borderline 'Yes' recomendation ... The gameplay is unique for VR at the moment (similar in feel to Legend of Luca but tries to be more strategic) but a couple little irks bring it down Starting as a Rogue you will enter the dungeon and immediately get overwhelmed and killed ... really? Trying to use your inventory via the floating hud or the controller will often result in moving your character...often to your death. Those two things really diminish the game at the moment, fixing these will go a long way

15 helpful 1 funny
25 min at review
Recommended

highly recommend this game. I have only played it for about 30 minutes so far, but I was completely enthralled. The game is set at a 3/4 angle viewpoint and is a point and click diablo-style dungeon crawler game. Being in VR the left hand moves the screen around and has some light zoom in/out. You need to use the left hand as a candle to light your way as well which was neat. I actually sat down at one point to get a closer view. The way the graphics are everything looks like little toys. I actually felt like there were little action figures in front of me animating and fighting. It's a fairly simple game but I can see a lot of cool things being done. Early access so you know there's more to come. For $10 I highly enjoyed this experience so far

6 helpful 1 funny
1 hrs at review
Recommended

I picked this up because I just like the idea of "tabletop perspective" in VR games and I am impressed. Minotaur's Maze does a lot of really cool things I would love to see in more VR games. The UI is fairly minimalistic but feels really good, and the VR controls are tight. The art assets themselves aren't going to amaze anyone in 2017, but they did a great job making everything coherent. With some solid lighting they give the game a pleasing aesthetic that is easy on the eyes in VR and just looks cool to be in. There is a VR tutorial built into the game which is also a big plus. Not related to VR, but I also appreciated the campy-yet-adorable voice acting. That being said, the gameplay isn't likely to blow you out of the water, but I think the package as a whole is fun. There were a few annoyances - sometimes the menu spawns inside a wall and gets cut-off, and the in-game controls help shows the gamepad controls even if you are using the Vive controllers. It also took a while to fig...

5 helpful 1 funny
1 hrs at review
Not Recommended

No updates for over a year

3 helpful
3 hrs at review
Recommended

Feels like a real time miniatures RPG game in VR. Pretty fun so far, easy to pickup and play.

2 helpful 1 funny
2 hrs at review
Recommended

While I am not necessarily a fan of the rougelike, this has just enough of a Diablo feel to keep it interesting.

1 helpful 1 funny
2 hrs at review
Recommended

LONG VERSION - So originally bought this game long ago, but couldn't get it to work with my Touch controllers on my Oculus Rift, despite the page showing that it supports Oculus. The developer confirmed that he didn't know why his page showed this support (he'd never tested it) and didn't mean for his page to show it and said he couldn't remove it. Could never get it to work, the game stopped being supported later and it disappeared into my list of VR games to be forgotten. Until I got my Rift S. Something told me to boot this back up and try to see if the Rift S controllers were any better with it. You wouldn't figure it would be, but I got curious. Turns out it worked much better, although clunky for some reason. I found out on an old youtube comment that the controllers detect touch on the buttons in addition to pressing them, which complicates things. So if you went into the Steam controller settings for this specific game (Steam VR options, Devices, Controller Settings, ...

System Requirements

Minimum

Minimum:
  • OS *: Windows 7
  • Processor: Intel Core i5 4590 or AMD FX 8350 or greater
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 970 or AMD Radeon R9 290 or better.
  • DirectX: Version 9.0
  • Storage: 300 MB available space
  • VR Support: SteamVR

FAQ

How much does Minotaur's Maze cost?

Minotaur's Maze costs $9.99.

What are the system requirements for Minotaur's Maze?

Minimum: Minimum: OS *: Windows 7 Processor: Intel Core i5 4590 or AMD FX 8350 or greater Memory: 4 GB RAM Graphics: GeForce GTX 970 or AMD Radeon R9 290 or better. DirectX: Version 9.0 Storage: 300 MB available space VR Support: SteamVR

What platforms is Minotaur's Maze available on?

Minotaur's Maze is available on Windows PC.

Is Minotaur's Maze worth buying?

Minotaur's Maze has 86% positive reviews from 7 players.

When was Minotaur's Maze released?

Minotaur's Maze was released on Apr 12, 2017.

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