So, let me start off by saying I'm a little shocked. I noticed a great amount of the in game assets... Are very similiar if not exact to the game this is inspired by (Star Wars Galaxies) such as the hairstyles and very much especially the skill tree which has nearly class by class and skill box for skill box resemblance. While I do hope a SWG 2.0 becomes a thing, there is a lot of work to be done, especially in terms of producing original asset content if this going to be the price tag of this game and it's MMO parent (Divergence Online). I wandered around for about 30 minutes and the world felt more like a tech demo to me than an actual Early Access game I normally find on Steam. I clipped through the ground multiple times, there appeared to be no spawns of any sort of lootable objects within the vicinity, even outside the starting zone. Clicking on objects is very glitchy, and apparently examining things doesn't work at the moment. Granted I did read the noob tip that spawning is c...
Divergence: Year Zero
- Release Date:
- Oct 20, 2016
- Developer:
- Stained Glass Llama
- Publisher:
- Stained Glass Llama
- Platforms:
- Windows
Game Tags
About This Game
! ! ! PLEASE READ BEFORE BUYING ! ! !
Active-Development Discontinued
While we had fun developing this game, met some new friends and expanded Divergence's capabilities in the process, the returns have not been sufficient to warrant taking it as far as we would have liked. It brings a lot of new things to the Zombie Survival genre including the "one universal server" connecting all players in the world, a highly-advanced building system and realtime freeform combat. Regrettably under Valve's current policies, this game cannot both pay it's fees and still have enough left over to enable full-time development. To survive, many indie developers have (frankly) resorted to turning their games into an item-mall and/or making up their losses by selling (and thus requiring players to buy) DLC even while still in Early Access. We are simply not willing to do such and will devote to other options.The silver lining is that instead of selling-off our game as others have done in the past, we will keep it and it's servers online and functional 24/7 for any new players who wish to try it out for what it is; An exploration game. Additionally, the huge reduction is store price will endure indefinitely. Features we lack the resources to perfect such as NPCs will be removed entirely to streamline it better as a purely crafting and exploration game.
We didn't have to make this notice - We chose to because we care very much about making sure fellow gamers don't spend their money on games they expect to be one way and turn out to be another. If you're on the fence, we'd rather you simply chose to not buy our games rather then buy them and regret it. Hopefully things will change in the future and when that time comes, we'd like to get all of our friends back together to play a much more polished and playable game.
Until then, thanks for your support and take care.
About the Game
Divergence: Year Zero sets the stage for what would become the "Divergence" universe in a modern-survival adaptation and prequel to Divergence: Online.As the emergence of the first non-sapien humans to inhabit the Earth in over 200,000 years (Homo-Solitus) coincides with the catastrophic rupture of the Californian San Andreas fault, a lethal virus designed in the clean-rooms of Silicon-Valley biotech firms specifically to wipe-out the Solitus humans is released to the environment dealing a one-two punch to western American civilization.
As the burning wreckage of California sinks into the Pacific Ocean and the Cascadia Subduction Zone devours large portions of the states of Oregon and Washington, The U.S Government, working with both Canada and Mexico frantically struggle to contain the spread of disease. A disease born of a virus designed to wipeout Solitus humans, but released before it could be perfected and constrained purely to the Solitus genetic code, now running rampant and infecting all humans who come in contact with it with incurable psychosis, hyper-aggression and even cannibalism.
You play as a survivor to the initial catastrophe now cutoff from the rest of America behind "The Western Wall" erected to prevent the spread of the virus. No word comes in, no one gets out. A total communications blackout prevents cell-phones, internet or even television and radio from reaching survivors beyond the wall. Only a handful of cities avoided total collapse after the great earthquakes and the subsequent rise in sealevel consumed most of what was once the North-American states of California, Oregon and Washington.
Without the advent of civilization to protect him from his fate, man now once again lives at odds with the wild, although packs of hungry roaming animals are no longer the most deadly thing you may encounter. If you survive the wolves, the bears, the elements, starvation or thirst, you just may live long enough to find yourself robbed or murdered by bandits or bandit-groups, or even worse, accosted by hordes of infected humans seeking to devour your flesh.
It's at least 30% worse than waiting in line for an iPhone is the picture we're painting here.
Welcome to hell.
Divergence: Year Zero is built on the same advanced technology that won it's predecessor Divergence: Online the rank of #1 out of Over 1,700 Games on Steam Greenlight during its cycle and benefits from six-months of additional improvements since then. Its key features being;
1.A True-MMORPG where all players coexist on the same server - No sharding or otherwise [/i]instancing[/b] of the playerbase. Any two people in the world who player Divergence: Year Zero play on the same server, guaranteed.
2. Simply Unbeatable Crafting. Divergence means "you determine every single stat of every single item that you craft by scouring the world for the absolute best raw materials and resources". Unless intentionally done so, it's impossible that any two items crafted in Divergence can be the same. Be the servers best weaponsmith who makes the best guns, the architect who builds the largest buildings for yourself or your group, or any of our other professions.
2. Skill-Based advancement. Chose as few or as many professions as you like and split your available skill points between them.
3. Combative and non-combative progression. Divergence rewards both weapons-related careers such as marksman as well as non-combat-derived professions such as scout, ranger, or doctor. Make your living healing other survivors, creating medicines, chopping down trees to create wooden fortifications or even training wild horses for use as trusty and reliable mounts.
4. Massive Housing and Construction. In Divergence, any player can work to create not just one, but multiple homesteads and in virtually any location in the entire game world for themselves or their group(s). Craft stronger walls based on the materials you used and create a huge fort, or even (with subscription) construct anything you wish out of Ferrocrete Voxels, Divergence's epic voxel-building and streaming proprietary system.
5. Advanced personal and civic power-management. Create power grids to bring light to the darkness around your home and keep the shitheads out while you're away.
6. Automated Resource Harvesting. Craft and deploy automated harvesting rigs to pull crude oil out of the ground for you, store it in barrels in your compound and defend it from Lord Humongous and his army of Road Warriors seeking to turn it into gasoline to power vehicles.
7. Design your characters appearance down to the smallest feature. This is how character customization should be in 2016 guys; We aren't going to make you wait two years just to be able to make a female character then act like it's some-kind of fecking accomplishment. Seriously.
8. Both world-loot and crafted versions of the same weapons and items. Love that AK you found inside the burned-out building but loathe the accuracy? Become an expert weaponsmith and build your own version of the same weapon from schematics with potentially even better features!
9. Craft your own respawn and fast-travel facilities for yourself or your group, helping you get around the world quicker, helping friends get to you quicker, and helping you get back on your feet quicker when some jagoff blows your face off.
10. A policy of total interaction with us, your developers. We have a facebook group page. You describe your bug or bugs on there. We read it and fix the bugs. That's how it's always worked with Divergence: Online, that's how it works with Divergence: Year Zero.
11. Finally live out your fantasies of a career in "Road-Warrior"ing! Not only does control over fossil fuels dominate the economy and the landscape, but almost any item you can craft can be bolted directly onto your chosen vehicle for armor or just to look badass! Be careful though, welding objects to a vehicle will increase it's top-heaviness!
12. Tons of wild creatures roaming the wild, some aggressive, some fearful. Hunt them, harvest them, or run for your god damn life!
13. Vehicle customization! Salvage a tractor from an abandoned barn and strap barbed-wire to it's frame, or nail wooden spikes to the roof to keep the baddies off. Virtually any items crafted or looted can be bolted onto any and all of your property, house, camp, base, or vehicle!
All these features and many more, but oh did I mention:
"Virtually Unhackable"
Built on the same technology that makes Divergence: Online virtually unhackable, Divergence: Year Zero benefits from the same extensive engineering developed through years of R&D to create a scumbag-free experience for our players. Want to play another hastily-thrown-together Zombie Survival game and get head-shot from two-miles away with a shotgun? There are a lot of those out there for you, but if you want to play a game that instead says, "You can't do that. That's absolutely ridiculous, GTFO!", you play Divergence.
Screenshots
User Reviews
This review is for those of you still on the fence about the "Divergence" games. [b]Review the progress of the previous, incomplete effort, prior to this re-branding[/b] I was curious if this was in any way better or different than Divergence: Online, so I had to check for myself. What follows is an honest accounting of the current state of the game - everything here can be verified. Before you seriously consider sinking money into this game, even on a speculative basis, you should look at ther reviews for "Divergence: Online". Consider how many years have passed and led to the reviews as you read each one, positive and negative, and decide for yourself if you have faith that either of these games will ever truly amount to anything worth playing. [b]This is not a new game, just more of the same with a different skin.[/b] Effectively, what you have here is the result of taking the same base engine and UI, downloading an assortment of "modern survival" assets from the Un...
I bought the game with some reservations. Way to many issues in 30min play time. I get its early but it needs to be at least somewhat playable. Currently its not. Refunded it and will keep my eye on it as it goes through Early Access, hope it gets better. I may return.
Alpha Smalpha!!! The game should at least be playable even in alpha. The game and the price are a joke this game maybe would be worth 4.99. Dont waste your money or your time. STEAM how about a little quality control on these games. REFUND
Ripoff
This game i play so far is very very good. Very friendly Developers and nice people to play with.. the graphics is very nice too. its balanced with skill tree and basebuilding, this game have mass vehicles such Tanks, Hellis. It have Zombies,Wolfs,Bears and other highend animals.. You can craft your weapon and it have mass variations of weapons and armors helms boots gloves.. Power generators massive basebuilding, massive items to find and craft, survey kit to find mineral suck aluminium, gas, iron, copper and more to to find to every location. It have horses to mount! Yeah you heard right! You can find horses and mount them, is companion on the total world abomination. And at the end they add more stuff! This game worth its money!
Awesome Game, lots of future! Great Job!
HAS A LOT OF POTENTIAL THINK WILL BE GREAT BUT IS VERY EARLY ACCESS SO WILL KEEP HOLD OF IT
I got this and the other game in a bundle. Intended to play for just under 2 hours but ended up not realizing I'd spent 4 just exploring. Early impressions are it's an absolutely gorgeous game that no one plays. I think a positive review is fitting because even without doing anything but harvesting and crafting i still enjoyed doing it in such a beautiful woodlands and will be doing more. Hopefully they can resume developing it when circumstances change.
System Requirements
Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7
- Processor: AMD or Intel
- Memory: 8 GB RAM
- Graphics: Shader Model 3.0 Compliant Graphics Card
- DirectX: Version 10
- Network: Broadband Internet connection
- Storage: 6 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS *: Windows 7
- Processor: AMD or Intel
- Memory: 12 GB RAM
- Graphics: Shader Model 3.0 Compliant Graphics Card
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 12 GB available space
FAQ
How much does Divergence: Year Zero cost?
Divergence: Year Zero costs $19.99.
What are the system requirements for Divergence: Year Zero?
Minimum: Minimum: Requires a 64-bit processor and operating system OS *: Windows 7 Processor: AMD or Intel Memory: 8 GB RAM Graphics: Shader Model 3.0 Compliant Graphics Card DirectX: Version 10 Network: Broadband Internet connection Storage: 6 GB available space Recommended: Recommended: Requires a 64-bit processor and operating system OS *: Windows 7 Processor: AMD or Intel Memory: 12 GB RAM Graphics: Shader Model 3.0 Compliant Graphics Card DirectX: Version 11 Network: Broadband Internet connection Storage: 12 GB available space
What platforms is Divergence: Year Zero available on?
Divergence: Year Zero is available on Windows PC.
Is Divergence: Year Zero worth buying?
Divergence: Year Zero has 64% positive reviews from 14 players.
When was Divergence: Year Zero released?
Divergence: Year Zero was released on Oct 20, 2016.
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