Nock: Hidden Arrow game banner

Nock: Hidden Arrow

$9.99
Release Date:
Developer:
CodeBison Games
Publisher:
CodeBison Games
Platforms:
Windows
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About This Game

Nock: Hidden Arrow is a stealth archery dungeon crawl that eschews the resource-management elements you'd normally see in a dungeon crawl in favor of focusing on an immersive dungeon delving experience. The entire focus is on action and theme. The ideas is to have minimal (ultimately no) UI, with all necessary information received through visual and audio cues, and physical feedback.

Core gameplay consists of:
  • Sneaking around to avoid detection.
  • Luring monsters into more advantageous positions (eg alone) so you can happily murder them or slip past them unseen.
  • Shooting stuff in the face. Or the back of the neck. I don't judge.
  • More shooting stuff in the face.
  • Throwing stuff.
  • Solving classic dungeon puzzles.

Note: Nock is a smallish VR game by today's standards, with a campaign that takes about an hour to complete, and an archery range to hone your skills on.

Screenshots

User Reviews

Mostly Positive
24 user reviews
71%
Positive
20 min at review
Not Recommended

Definitely an Early Access game. What I mean by that is that the game has it's pros and cons, but, to me, seems largely unfinished. Pros: + Strong dungeon-crawler-like atmosphere + EXCELLENT lighting + Good looking textures + Stealth focused gameplay Cons - Only two enemy types - Bow aiming is difficult - Hard to get the "distraction orb" to go exactly where you want it - Stealth doesn't always feel as "accurate" as it should be - Gets repetitive rather quickly - Despite it's strong dungeon atmosphere, it lacks "scenery" to make it feel life-like. What I mean is it doesn't feel lived in. These goblins are patroling empty corridors. It would be interesting to see living quarters, a dining hall, a weapons storage room, torture chamber, etc. So the game itself has a lot of things going for it in terms of it's visuals and direction but, in my opinion, needs several tweaks and additional content to justify a purchase. Especially since I got bored rather quickly, I feel the game need...

25 helpful
19 min at review
Recommended

The look of this game reminds me of that 1995 pc game Stonekeep. That is it has the same redundant green halls and a unique look to the goblins. I wish like Stonekeep it had some more interesting sound effects with the goblins and rooms to explore and items to pick up between the green halls. I would say it is worth checking out for 9 bucks.

9 helpful
1 hrs at review
Recommended

I had fun despite how early along this game seems. It's a regular stealth-archery game. So far it is basically just sneaking down hallways and listening for goblins. You then distract them by throwing a ball and shoot them with a well-aimed arrow if they don't see you, and panic if they do. Pros: -Light arrows look AWESOME, although they could use a unique sound effect maybe -Lighting design is creepy and effective -Kills feel satisfying -General scary feeling of not knowing what's around every corner. Cons: -Only a couple enemy designs -You can hear enemies walking around when they are on the other side of walls -Slain enemies make a noise every minute or so while just laying there, which is terrifying when listening closely for nearby goblins. Overall: there are a few bugs and simple designs that should be worked out in future updates, but the game has a lot of potential and is still creepy fun nonetheless. I recommend you give this developer some money and some time and I'd bet ...

6 helpful 1 funny
50 min at review
Not Recommended

Almost a year since the last update = abandonware.

5 helpful
40 min at review
Not Recommended

It's okay but it just needs the arrows to be accessable faster and easier and smother. Smooth locomotion needs smoothing out. After you've opened some doors killed a few enemies thrown a few light balls you've seen all there is to do.

5 helpful
13 min at review
Recommended

Wow, what a beautiful game! Here is my first MIXED REALITY gameplay video of Nock: Hidden Arrow. The video says it all! https://www.youtube.com/watch?v=NvWzlDReLOs Been playing Nock: Hidden Arrow for more than 2 hours now but Steam is only showing 0.2 hours, dunno why, maybe its because I was starting the game in MR-mode outside of Steam. Anyway, Nock: Hidden Arrow ois a beautiful archery dungeon sneaking game. The game is about escaping the dungeon by hiding, sneaking and trying to avoid detection from the evil and strong dungeon goblins and creatures. You are trapped in the deepest dungeon, with only a bow and shining arrows, and creatures are guarding the creepy place behind every corner! Besides the bow and light-up arrows, you also have the ability to fool the creatures by throwing light-balls to distract them. Nock: Hidden Arrow is truly a beautiful looking game with amazing graphics, full HTC Vive roomscale support, motion controller tracking and the gameplay is just so imm...

5 helpful
1 hrs at review
Recommended

This game is great and has a lot of potential. The stealth and teleportation feel great, the bow is hard to aim but very satisfying. At the moment there ins't much to it but it's worth purchasing if you want to see more of this sort of thing in VR. Can't wait for more content.

5 helpful
1 hrs at review
Recommended

I think that the motion controllers on the Vive are perfectly suited for 'Bow and Arrow' games and while there are a wealth of them, this is one of the better ones, even in early access. The game still needs some variety but what is there is quite solid... AI not too smart but still they make sure you have to get that shot right or you'll pay for it. The teleport locomotion feels spot on, maybe you can spam it a little too much when running away but otherwise very good. Well worth the money, hopefully it gets more enemy types and some hallway eye candy!

3 helpful
41 min at review
Not Recommended

I've been waiting for this game to get an update, because I was excited for a VR dungeon crawl with archery mechanics, but it seems like it has been abandoned with the bare bones of both those categories... At least there are several movement options, and the archery mechanic feels good, but that's all the positives I can think of. The dungeon is just rectangular connections and the enemies zigzag to rush you (even the huge minotaur ones) which doesn't fit with what mass they should have. Even when firing directly where an enemy is running, after you release your arrow they can course correct and dodge it which is fine for a small goblin but an ogre shouldn't have that dexterity. When playing stealthily and using the decoys it is super satisfying to land a sneak headshot because there is no aim assist or path tracing, but once you miss here we go time for QCQ trying to fling as many arrows as possible. There is no snap turning so when you get surrounded you have to physically spin aro...

2 helpful
19 min at review
Not Recommended

[h1] Played this on the Oculus Rift with Touch Controllers, no issues [/h1] I just can't recommend this game at this stage. Just FYI, I only played the game 20 minutes, but I didn't see enough difference to keep playing the game. I am asking for a refund. So why didn't I want to continue playing? Let me talk about the positives first. The core game mechanics are very good. Shooting an arrow with your bow feels great. You can shoot right or left handed. Things are very responsive unless you are trying to grab an arrow on the run and shoot one off. Where you hit an enemy matters. You can easily hit them where they have armor and it will have no effect on the enemy. Likewise, a well-placed headshot on an enemy will usually mean instant death, depending on the enemy. The locomotion options are great, although no turning sucks as usual, especially on the Oculus Rift. The use of light and shadow is awesome. This game definitely gets the feel of stealthily walking down corrid...

2 helpful

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System Requirements

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 SP1 or newer
  • Processor: Intel Core i5 4590 or AMD FX 8350 or greater
  • Memory: 4096 MB RAM
  • Graphics: GeForce GTX 970 or AMD Radeon R9 290 or better
  • DirectX: Version 11
  • Storage: 20480 MB available space
  • VR Support: SteamVR. Standing or Room Scale

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 SP1 or newer
  • Processor: Intel Core i5 4590 or better
  • Memory: 8192 MB RAM
  • Graphics: GeForce GTX 980 or better
  • DirectX: Version 11
  • Storage: 20480 MB available space

FAQ

How much does Nock: Hidden Arrow cost?

Nock: Hidden Arrow costs $9.99.

What are the system requirements for Nock: Hidden Arrow?

Minimum: Minimum: Requires a 64-bit processor and operating system OS *: Windows 7 SP1 or newer Processor: Intel Core i5 4590 or AMD FX 8350 or greater Memory: 4096 MB RAM Graphics: GeForce GTX 970 or AMD Radeon R9 290 or better DirectX: Version 11 Storage: 20480 MB available space VR Support: SteamVR. Standing or Room Scale Recommended: Recommended: Requires a 64-bit processor and operating system OS *: Windows 7 SP1 or newer Processor: Intel Core i5 4590 or better Memory: 8192 MB RAM Graphics: GeForce GTX 980 or better DirectX: Version 11 Storage: 20480 MB available space

What platforms is Nock: Hidden Arrow available on?

Nock: Hidden Arrow is available on Windows PC.

Is Nock: Hidden Arrow worth buying?

Nock: Hidden Arrow has 71% positive reviews from 24 players.

When was Nock: Hidden Arrow released?

Nock: Hidden Arrow was released on Apr 17, 2019.

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