Sword Master VR game banner

Sword Master VR

$9.99
Release Date:
Developer:
Master Indie
Publisher:
Master Indie
Platforms:
Windows
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About This Game

Sword Master VR, now with support for Oculus Touch & HTC Vive, brings you intense sword fighting gameplay that has never been possible in traditional video games. Taking full advantage of room-scale virtual reality, you must learn to fight with realistic swords in full 360 combat! React quickly, duck and dodge, deflect incoming attacks! Sword Master VR is not a game of standing still and lightly wiggling your sword in the enemies face. Sword Master VR is a game of endurance, skill, speed, and most importantly, to become a master of the blade.

NEW!
10 Unlockable Shields! Each level that you beat in Expert mode unlocks a new shield!

Features:
  • Intense & Challenging Sword Fighting!
  • 8 Unlockable Swords!
  • 7 Enemy Variations!
  • 10 Challenge Levels (Including a Boss Level!)
  • 4 Difficulty Modes (1 Unlockable mode!)

Safety Notice:
Sword Master VR requires players to swing their controllers in virtual reality. Play at your own risk. Eric Tereshinski, the game's developer, is not responsible for any destruction of property or the injury of yourself or anyone else while playing Sword Master VR.
Please play far away from your TV, have plenty of space, use high quality wrist straps, remove all children from the room, DO NOT play near any stairs, and enjoy the game :)

Room-Scale Info:
Sword Master VR will play correctly with as little as 2m x 1.5m playspace. However, it is recommended for best playing experience to have 2.5m x 2.5m of playspace or more.

Oculus Setup Info:
This game requires the use of motion controllers and roomscale. If you have the basic Oculus Touch kit with two sensors, two controllers, and your Oculus HMD, you can set up your playspace for roomscale and play Sword Master VR. To set up roomscale, you must set up your two sensors in opposite corners if the room. Adding a third sensor may improve your experience, but two sensors still works quite well.

Screenshots

User Reviews

Mixed
100 user reviews
69%
Positive
6 min at review
Not Recommended

You can ignore the usual "Awesome! So cool. I'm exhausted!" reviews from the Kool-Aid gulping wide eyed, fan boy types. They would have fun dancing around their bedrooms waving a toilet brush with a bucket on their heads shouting "Take that foul demon!" I gave this game the benefit of the doubt, watching the dev videos for a few months and reserving my opinion until trying it. Unfortunatley it plays just like it looks and it looks a little disjointed. I get the feeling these are store bought art assets. This results in a jarring mix in the quality of models, textures and animations so it feels more like a tech demo rather than a finished product. Regarding gameplay the enemy characters hover just outside the bounds of the chaperone which means of you are going to be swinging your controller full speed (as it requires you to do) at them. The potential for controller smashing and loved one assaulting is terrifyingly high. Games like "Thrill of the fight" handle this style of close qua...

69 helpful 13 funny
20 min at review
Not Recommended

As it is right now, it's just WAY to easy to just go in stabbing under the shield to score kills. Currently a deal breaker....that being said, the developer seems VERY open to suggestions and making improvements! I really get the feeling that the necessary improvements will be made and that the game will continue to be expanded upon. For that reason, I will not be "returning" the game, as I want to support the developer, because I can see where this could eventually be a GREAT game. I look forward to updating my review to a "recommend" in the near future, hopefully!

39 helpful
1 hrs at review
Not Recommended

So before I start, I'm going to say that I acknowledge the game was just released. Though, the store page does not mention any "Early Access" like I'd hope to believe, I'll keep that in mind. Therefore, let me get down to the principles of the game. Basically, you start out with a single sword, and you progress through levels in which you parttake in combat against AI enemies with armor, shields, and swords. It obviously gets harder as you get through, setting up for a breath of relief as you finish that last level. However fun it appears at first, the further you get in, the more you notice just how terribly horrible the hit detection is--how utterly frustrating it is to try and hit an enemy. Your sword will constantly skip out on hitting a specific part of their body and just hit the armor. Your sword will also give multiple hits at once if you repeatedly stab back and forth with your weapon--even if it's still inside the enemy. Maybe it's just my personal experience from it, bu...

22 helpful
2 hrs at review
Recommended

Sword Master VR is just another name for sweating all over the place Simulator. I have played this straight for 2 hours with my brother in taking turns and we already reached lvl 9 plus 5 expert medals. The gameplay is getting extremly challenging but also satisfying as you progress. Dont loose hope when fighting 4 opponents at the same time. You´ll get used to it. Balancewise i´d say the Rapier is way too strong compared to the slashing weapons. Thrusts are pretty effective but hard to land. Strike, guard, dodge all while keeping possible other knights in check. Breaking guards to get a moment of time so you can thrust forwards is a great way of taking down the bigger guys. If you are used to Swordfighting or have a hunch on how diffrent Swords should be used, you´ll find yourself in a big advantage. Neverless the game is still very challenging. Pros: - Music. The Soundtracks fully add to the envoirement and combat - Diffrent types of Swords gets you a lot of diffrent app...

22 helpful
1 hrs at review
Recommended

The closest I have got to smashing a controller. Luckily my knuckles took most of the damage. My play space is on the minimal limit, so I find myself concentrating on ensuring i'm not about to plunge my controller weilding hand into the wall as much as combating the knights themselves. It's a credit to the game that even with that restriction it plays well. It gets tough quick, which I find is a disadvantage with less space. I pretty well have to stand my ground, parry and jab. I have also found the scimitar and broadsword are too short for such tactics. I would love to play this game with masses of space, but the minimal space requirement is still well worth the entry fee. I shall be returnung to this game on a regular basis. Edit: I bust my controller: I unlocked skermish, which was great, but when dealing with multiple enemies I took to the tactic of smacking a knight's shield with my sword so they back away - past my play area. A brief check of Youtube, the purchase of ...

19 helpful 1 funny
5 min at review
Not Recommended

You know what? No. I’m sick of this The HTC Vive came out in April of last year. Development kits came out before then to give important community members/developers an idea of whats possible with the technology. This game came out in early access 5 months after the official HTC Vive release. We should not be seeing this kind of trashy tech demo’s at a price of $10 anymore. The unity personal splash screen is here, it looks to be using store assets(bad ones at that, I feel like I’m in VR Quake 2 style graphics here.), and is even more basic than Wii Sports Resorts sword fighting on the Nintendo Wii, which came out back in 2009. Ill admit that isn’t a fair comparison due to the devs involved, but Im saying I wouldn’t spend $10 on that either, let alone this. This should have been free. I am noticing a lot of shovelware/paid tech demo releases in VR; you know what it reminds me of? The video game crash of 1983. Just a truck load of games of varying(mostly crap) qual...

13 helpful
52 min at review
Recommended

The absolute best sword play I've experienced in a game to date... If you have a Vive and like swords then get this....

12 helpful 1 funny
3 hrs at review
Recommended

Just wow.... WOW. I never imagined that 355 MB will get me all sweaty and on knees in front of my computer..

11 helpful 7 funny
29 min at review
Not Recommended

One phrase to sum it up... JANKY WII GAME! Not sure I have ever refunded a steam game and i'm refunding this... Very disappointed at how incomplete this feels and how I feel totally misled by the trailers. There are number of things wrong with this and i'l try and cover them here. Ultimately it feels like a Wii sword game where you just flail at the right time to win. 1. OMG the hitboxes. These are completely messed up and ultimately what makes the game feel like a Wii sword game.... The shield has a hitbox the size of his mom. It doesn't matter how far you reach around you will most likely hear the clank of the shield even though you are no where near it. I'm not sure why they even have feet because 1 out of 4 times will it actually even register your hit (same with his back and really most all of him). 2. Not accuracy but timing. It's not about how accurate you are but WHEN you swing. If you don't wait for his shield to go down then why swing at all. You can try and be agile and s...

11 helpful 1 funny
1 hrs at review
Recommended

Best VR sword fighting game. The colision-detecting is quite good, making it really satisfying to block, swing and stab. The enemy reacts to your blows too. Much better combat than in Vanishing Realms for example.

9 helpful

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System Requirements

Minimum

Minimum:
  • OS *: Windows 7
  • Processor: i5
  • Memory: 6 GB RAM
  • Graphics: GTX 770 or AMD R9 390
  • Storage: 550 MB available space
  • VR Support: SteamVR. Room Scale 2m by 1.5m area required
  • Additional Notes: HTC Vive OR Oculus Rift with Touch in room-scale configuration

Recommended

Recommended:
  • OS: Windows 10
  • Processor: i7
  • Memory: 8 GB RAM
  • Graphics: GTX 970
  • Storage: 550 MB available space
  • Additional Notes: HTC Vive OR Oculus Rift with Touch in room-scale configuration & 3rd sensor

FAQ

How much does Sword Master VR cost?

Sword Master VR costs $9.99.

What are the system requirements for Sword Master VR?

Minimum: Minimum: OS *: Windows 7 Processor: i5 Memory: 6 GB RAM Graphics: GTX 770 or AMD R9 390 Storage: 550 MB available space VR Support: SteamVR. Room Scale 2m by 1.5m area required Additional Notes: HTC Vive OR Oculus Rift with Touch in room-scale configuration Recommended: Recommended: OS: Windows 10 Processor: i7 Memory: 8 GB RAM Graphics: GTX 970 Storage: 550 MB available space Additional Notes: HTC Vive OR Oculus Rift with Touch in room-scale configuration & 3rd sensor

What platforms is Sword Master VR available on?

Sword Master VR is available on Windows PC.

Is Sword Master VR worth buying?

Sword Master VR has 69% positive reviews from 100 players.

When was Sword Master VR released?

Sword Master VR was released on Sep 23, 2016.

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