PLEASE NOTE: Originally, Ozapell Basic was advertised as a beginner's language. Since then the description has shifted to describing it a retro hobbyist language. I welcome this change and feel it is more appropriate. -------- Ozapell Basic is a retro-styled programming language. It is advertised as both an educational tool to learn the basics of programming and a game development tool for simple retro games. I was really, really torn on the final verdict of this review. I've actually enjoyed playing with Ozapell Basic quite a bit. It's fairly simple to pick up and play with. It took me back to my youth for a few hours and that was worth the money to me. But it's also flawed. So would I recommend it? Not to the audience it seems to be aimed at... Using this as an educational tool seems a bit like teaching someone to drive in Ford Model T. The principles may still apply, but it lacks so many modern conveniences that I'm not sure if it's a worthwhile task. There's no IDE here and the...
Game Tags
About This Game
The graphics environment and interface are loosely based on early 1980s color home computers.
The programming language is heavily inspired by modern languages (especially C and javaScript) while using BASIC keywords for simplicity.
The supplied library provides enough functionality to create simple games and audio-visual demonstrations.
Ozapell Basic was designed to be as simple as possible while providing a variety of features. It could be fun for someone who wants to program or make retro 1980s style games but doesn't want to learn a complicated modern language.
Special features include:
Steady 60fps performance
Create executables for distribution
Support for modern (CD quality) wave audio sound
Alternate freely between line editor and fullscreen editor or use an external text editor
Built-in speed limiter -- programs will run at same speed on fast or Minimum Specification systems or turn off the speed limiter for full processing speed
Secured to prevent access to other folders and files
Fullscreen and Widescreen
24-bit color
Collision detection for sprites
Partial mouse support for receiving clicks from left, right and middle mouse buttons
Source code is (mostly) compiled to memory before starting instead of interpreting the source code during execution
Screenshots
User Reviews
Here we have another dialect of BASIC. “Ozapell Basic is a programming language simple enough to teach the basics of programming - Blah, blah, blah… etc.” It’s is true that you can program using Ozapell Basic but let’s just be honest with ourselves it is not a good idea in 2017. And for beginners who never programmed in their lives it’s just bad. Don’t get me wrong I’m not one of those people who think BASIC is a horrible language and should never be learned; it’s just my opinion. For beginners I would strongly recommend to start with something like python or JavaScript. This languages are easy to learn and you don’t need an IDE to write your programs. Moreover, there are thousands of tutorials how to program games using these languages and a lot of them are free. If you are getting started with a dialect of BASIC, it is extremely hard to even find a good tutorial which is going to help you understand how to program. In my opinion these kind of dialects aimed towar...
Fantastic software for learning to program. Has a great retro feel. It is currently a bit lacking in documentation and you have to experiment a bit to learn the syntax, but there will be a manual by the time it leaves early access. Very helpful devs.
I'm looking for something to have fun coding with that does not require me to spend days or weeks to learn. Ozapell Basic is certainly easy to learn but I would not have fun coding with it. Part of it looks like programming in assembler: you're required to store values in variable before doing operation on them, via a subroutine call, and the result is in another variable. Example that add 10 and 5: 0 VARONE = 10 1 VARTWO = 5 2 ADD 3 PRINT RESULT I read this was a conscious design choice by the programmers, all I can say is that is not BASIC. I'm glad I got it on sale and I might play some more with it but I'm still searching for an easy and fun programming environment. The closest so far use LUA but I don't like its arrays because the first position is at 1 instead of 0. At least Ozapell Basic arrays start at index 0 but working with them is a pain in the posterior,
It is great for a hobbyist programmer that likes to fool around with programming. Highly recomended!
Sorry, but I have to say that. This is not a real language for writing programs. It's more like experimental mix of basic and assembler with retro editor. Hard to use, abstract to learn, hurting eyes, and final effects are not satisfying. If you're really interested to learn something useful to writing apps/games, try something else, like C/C++ or Java + OpenGL. Sorry, but it's waste of time and money on this program.
It's a pretty interesting project. There's no doubt that some interesting things will come out of it if the community every grows larger. It gets plenty of updates for what its worth, and the documentation is slowly growing. It's a great timewhaster and also a fun way to brush up on some coding skills.
Definitely great for learning BASIC and learning programming. Really hoping for further updates to continue!
I am reviewing this as a beginner programmer, and all I gotta say is that the dev targeted the wrong audience. I do admit that Ozapell Basic looks like it could have potential, what with the retro style, and nostalgia for some people, the software could be a lot fun to use, but the main question is: is it worth buying? No, it's not, especially with that price, and let me explain why. First off, the IDE as a whole is poorly designed and optimized, technically speaking. According to the dev, only one resolution is supported, which is 1280x720 at 60Hz, the reason for that was that "It becomes a timing issue. 1920x1080 would require twice as much data copied 60 times per second. Some systems will lag." Like seriously? I'm not really sure how displays completely work in terms of performance with the system, but you can't even support multiple screen resolutions in the year 2018 for a software that requires Windows 7 at a minimum!? He also used that same excuse for the fullscreen, hence why...
Pretty neat
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System Requirements
Minimum
- OS *: Windows 7/8/10
- Processor: 2.6 GHz
- Memory: 2 GB RAM
- Graphics: Video Card and Display must support 1280x720 at 60Hz (fullscreen only)
- DirectX: Version 9.0c
- Storage: 16 MB available space
- Sound Card: DirectSound compatible sound card
- Additional Notes: Desktop, laptop or tablet with physical keyboard
FAQ
How much does Ozapell Basic cost?
Ozapell Basic costs $7.99.
What are the system requirements for Ozapell Basic?
Minimum: Minimum: OS *: Windows 7/8/10 Processor: 2.6 GHz Memory: 2 GB RAM Graphics: Video Card and Display must support 1280x720 at 60Hz (fullscreen only) DirectX: Version 9.0c Storage: 16 MB available space Sound Card: DirectSound compatible sound card Additional Notes: Desktop, laptop or tablet with physical keyboard
What platforms is Ozapell Basic available on?
Ozapell Basic is available on Windows PC.
Is Ozapell Basic worth buying?
Ozapell Basic has 64% positive reviews from 14 players.
When was Ozapell Basic released?
Ozapell Basic was released on Oct 23, 2017.
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