Click-turning is forced on the player. No option for free locomotion with stick/mouse turning. No teleport option for those with room-scale. Your view is blacked out with an "out of bounds message" if you try to turn around without click turning. Strafe keys have been "dimmed" so you only move very slightly to the right or left when strafing. The game itself looks really good and it has some very interesting things going for it especially with how it co-ordinates your HMD movements to the actual character body - like leaning the torso in if you move your head forward. Theres some good stuff here but it is marred by absolute garbage controls with no customizability for either convenience or comfort.
Loading Human: Chapter 1
- Release Date:
- Oct 14, 2016
- Developer:
- Untold Games
- Publisher:
- Maximum Games
- Platforms:
- Windows
Game Tags
About This Game
Built exclusively for Virtual Reality, Loading Human takes full advantage of VR hardware and motion controllers to create a completely immersive experience. With unparalleled freedom to move and explore as you wish, Loading Human pushes the boundaries of VR, placing you directly in an emotionally charged story that makes you feel like you are truly living the game.
Screenshots
User Reviews
This game has PSVR launch game written all over it. It requires you to stay facing one direction and use the trackpad or analog stick to turn and even press a button to crouch down. If you are "standing" in the game and crouch down in real life it actual says you're outside of the play area. It feels so claustrophobic. To give you an example, imagine there's a switch 70 degrees to the right and 5 feet away that you have to flip. You turn to face the switch, the screen goes black and tells you to look forward. you hit the rotate button, the screen is still off center and you have to walk 5 fieet to the switch. You walk forward and you are now too far to the left of it because you didn't rotate to perfectly align with the switch. you rotate again and you're now looking perpendicular to the wall with the switch. Moving forward, you run into something in the environment and the switch is just out of reach. you step forward in real life to be able to reach the switch, the screen goes blac...
Despite the negative comments from other Vive owners, I decided to take a gamble and bought it. Personally, I love the intriguing story a lot and graphically it's very beautiful. Voice acting and music are good too. This is clearly a very well-made production. On the other hand, it's obvious that the developers have chosen for a one-size-fits-all solution for PSVR, Oculus and Vive, and this means : a seated vr game with less refined control and movement than Vive owners are used to. A seated game has its advantage though : you can perfectly play it when you feel lazy or tired. But, to be honest, you own this incredible room-scale capable piece of technology with these advanced controllers, and yet, while playing this game, you feel like you are forced to use a primitive system of moving, and of picking up and using things, and this doesn't feel quite right. On the other hand, it's not all that bad : once you get used to the interface and start focusing on the story and the game its...
This is a very cool atmospheric game and is really well polished, I find that the controls for the VIVE motion controllers is a bit uneasy to use and I think this is because they have limited the way you maneuver in this game to meet the requirements for individuals with Oculus. This is my main complaint with it I think that if they were to use VIVE to its fullest potential it would make the experience that much better. Maybe they will implement room scale and use other methods for turning your character for VIVE users.......Other than that the game itself is really nice.
The locomotion in this game is really bad. There's a button to move/turn and it usually does the one that I didn't want. For example, I want to walk forward a bit but my controller is pointed in slightly the wrong direction so I turn instead. It wasn't what I wanted or expected to happen so it breaks immersion (and gets very frustrating). The game looks good but locomotion is so bad that you can't ever believe that you are there. If I lean forward in my seat, it says "Out of Bounds". If I swivel in my chair too far, I get an error. There even a button to croutch! I think the developers don't understand the "reality" part of virtual reality. Why can't I just turn to turn and crouch to crouch?! We don't need buttons for these and when the game inhibits natural motion to enforce the use of buttons, it's really bad. There is no immersion and no presence in this game and it's all thanks to the really bad locomotion. Such a shame because it does look like a good game. Based on the "Chapter...
[h1]Experienced on the Oculus Rift and Windows Mixed Reality[/h1] You can view my full gameplay here (part 1): https://youtu.be/lGiwfhdV2H0 and here (part 2): https://youtu.be/63vsjWkhku8 This is one of the best walking simulators in VR. It's got a really good story with very nice VOs. My first playthrough took 3.5-4 hours to complete. On my second playthrough, it took a little under 2 hours. Most of the negative reviews have to do with the default locomotion method, which admittedly is terrible. However, the game did add full locomotion with smooth turning a while back, so those reviews are now no longer accurate. There are high production values in this experience. The puzzles are pretty easy. Most of the difficulty of this game is just having to figure out where you need to go or where is the item you need to proceed. There is a hint system, but it's not always good at pointing you towards the correct destination. The frustrating part of this game is not only the vague natu...
I hate to say that i can't recommend this at the moment, although there is a great game underneath it all, the controls whilst not great i could of got used to... but for me the reason i cam refunding is through the headset the game runs in a low resolution and cannot be changed, there are no graphics settings, such a shame as the art work is excellent. I will be buying this again IF they add some graphics settings in to increase resolutions, the Devs dont seem to respond on the discussion page. The hand interaction is also not great. I would have to say wait a bit and see if they do any updates, then purchase it, as it has potential to be a great VR game.
Great VR game! I looked past the negative reviews and gave it a try and am glad I did. The controls have been fixed as far as movement so no reason to not try this game. Good story, graphics, and atmosphere great for Sci Fi fans or anyone really. Recommended!
1/10 This has the most appalling locomotion system possible. It is completely unplayable. Other that trusting us players to turn the character by turning our bodies (the thing VR was made for). THe developers expect us to turn our bodies using a controller and move our head using HMD. The result is grotesque. DEVS: at least play your game just once before releasing it. It doesn't matter what's good in a game if you can't get the basics right.
The couple good reviews (and the promo materials) suggested a good story and immersive experience if one played long enough to "get used" to the awful controls. I played to the end and they were totally wrong. It reminds me of the 1st episode of The Gallery or Pollen, some object interactions and background info but no real story. Except implemented horribly (see below). In the Gallery, the devs stayed engaged and Ep 2 brought real story and meaningful interactions. Not so here. Oh there's hints of a true plot and some of the story telling mechanics are kind-of interesting. But ultimately: weak dialog and voice-acting, an over-wrought dystopian setting, awkward pacing and events, and a plot the seems to have been based on a techno-babble generator. And gameplay that's a combination of hidden object (HOG) and assembling IKEA furniture. Gfx are OK but not great. And the human visuals are decidedly off. So, most of the reviews complain about the bad controls. And they were tot...
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System Requirements
Minimum
- OS *: Windows 7 64-bit, Service Pack 1
- Processor: Intel i5-4590
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 970 or AMD R9 290
- Network: Broadband Internet connection
- Storage: 4 GB available space
- VR Support: SteamVR or Oculus PC
FAQ
How much does Loading Human: Chapter 1 cost?
Loading Human: Chapter 1 costs $0.99. Currently 90% off!
What are the system requirements for Loading Human: Chapter 1?
Minimum: Minimum: OS *: Windows 7 64-bit, Service Pack 1 Processor: Intel i5-4590 Memory: 8 GB RAM Graphics: NVIDIA GTX 970 or AMD R9 290 Network: Broadband Internet connection Storage: 4 GB available space VR Support: SteamVR or Oculus PC
What platforms is Loading Human: Chapter 1 available on?
Loading Human: Chapter 1 is available on Windows PC.
Is Loading Human: Chapter 1 worth buying?
Loading Human: Chapter 1 has 33% positive reviews from 24 players.
When was Loading Human: Chapter 1 released?
Loading Human: Chapter 1 was released on Oct 14, 2016.
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