https://youtu.be/ybZdg14eSA0 Excellent rhythm game. I was going to try this game just for 10 minutes before sleep. but i played 1 hour. this is absolutely nice rhythm game. pros rhythm sync is amazing even though notes are autiomatically generated. (now i can feel F***ING GROOVE!!! on VR rhythm game) ultra low-latency Drum Drum Drum!!! Drum for vr rhythm game is perfect choice. tons of quality music from soundcloud difficulty adjustment by changing stick color is brilliant controller feedback when hit notes is super cool unlockables IT ROCKS!! cons too korean-style alphabet fonts (will be better with more sleek and modern fonts especially choice of rounded edge font is the worst, i think) stage is kind of bland (Could have been more dynamic) VS Audioshield graphics - Audioshield music - Draw gameplay - Music Inside If you like music and have htc vive JUST BUY IT.
Music Inside: A VR Rhythm Game
- Release Date:
- Sep 5, 2016
- Developer:
- Music Inside
- Publisher:
- Music Inside
- Platforms:
- Windows
Game Tags
About This Game
What would it feel like to jump inside the music? To see and feel the heartbeat of the music and to play along with it! Dream big, because no matter what is in your head, it will come true.
Just choose your favorite song and play. You can choose any song from either your own music library or the never-ending list on SoundCloud. The 10 different pads and four colors of notes will guide you to Music Inside.
Everyone knows that ‘the best way to enjoy the best’ is to share with your besties. With multiplayer mode, you can play with your friends next door or with any users anywhere: literally anyone from the big gigantic world!
So you in or not?
Come inside, and play the music!
FEATURES
- Choose from 5 difficulty levels and 4 different game modes
- Add any MP3 file from your personal music library. Our algorithm accurately determines when to place the beats to give you a stimulating gameplay experience.
- Create a profile and track your high score for each song under each game mode.
- Multiplayer mode!
- Enjoy visuals that place you at center stage facing a live audience.
- Audio visualisations, fireworks, and special effects complement the beat of the music and your performance
- Customize your gameplay experience with custom drum sticks and fun themes.
- Steam achievements
Screenshots
User Reviews
2025 update: years ago music-driven games introduced streaming features via YouTube and SoundCloud, but I know any games that included YouTube streaming had legal issues which meant the feature had to be removed. As I don't have access to VR anymore, I can't test if the SoundCloud connectivity still works in this game! [hr][/hr] This was the first music driven game I have played in VR and I really hope it won't be the last. VR opens up so many more possibilities for immersion and music. There are music driven games out there that can really pull you in, and VR has the capability of taking that and pushing it to the next level. This game is okay. It's not the best, I wouldn't say it's next level material but I did get that hyped-up and happy feeling from playing a few of my favourite songs. Your surroundings are bright, colourful and it dances with your music. I found it fun to even stand and look around, let alone bust out some drum moves. I won't lie to you, I held back a bit seei...
I generally like rhythm games but there is one issue that prevents this to be enjoyable: there is almost no correlation from the track being played and the drum hits sequence. There is a reason why the most successful games of the genre release the tracks with the game itself or in DLC packs. The hits must be manually tailored on the track, or the algorithm that generates them should be exceptionally good. I should be required to hit the drums when I hear drums in them music and vice-versa. In the current state, you might as well remove the music altogether. There are other minor issues that I could live with and could probably be fixed, like the occasional stutter or hitting the drums by mistake from below when moving the stick from a previous hit. Given the fairly high price tag, I cannot justify these flaws and I requested my first refund ever.
My first impressions are bad, to be honest. Tried a few of the built-in tracks in easy and medium-ish modes and it did not feel particularly well synched. I will probably give this another session at some point and try even harder difficulties in case the synch improves as with audioshield. There are options, but no options (that I could find) relating to the haptic feedback strength or any way to just turn it off. It feels ridiculous, I'm not sure if they just maxed it out, but it's far too strong when all that's needed is a light bit of feedback for when you make a hit.
After v1.1.1 patch: Ok the game is really fun now. Difficulty 5 is now enjoyable. Flac support is now added withother audio format as well. Now I can enjoy my high quality weeb K-on songs. It is still generating random notes on quiet part or when the song is going to end. They fixed the lag when going back from play to music browsing especially with high favourite count. Unfortunately, they haven't fixed the damn sorting of music folders. They added a search feature but it is only searching on the current open folder and will only search for music (not folders). Still can't search songs really fast and I still need to put them on the favourite songs. I'm switching my review from Not recommended to recommended. But pleaeaaaaaaasseee, folder sorting or searching pleaseee. Or do like what audioshield is doing, open file explorer!!. Video comparison on Difficulty 5: https://www.youtube.com/watch?v=X5ES_REzrq0 -------------------------------- Previous Patch review below so you can see ...
This is no Rock Band or Guitar Hero. The idea is good, the graphics OK, and the gameplay is ok, but I would say that in my opinion the biggest disappointment for me is that hitting the right or wrong note makes no sound. I find that ludicrous in a music game. I feel you should be able to load a drum kit sound or theme and when you hit the right note it plays that noise. A choice to play a "mistake" sound if you miss could be added but not important. I found on the three choices of my music that the drum beats and required hits were not really in synch and I would have achieved a much better score if I turned the volume right down, which would ruin the gameplay though. This COULD have been the most awesome music game, setting standards and even beating Audio Shield perhaps, but in its current form (which is not early access unfortuntaley, so that's it I guess) I really think it is overpriced and deserves to have a better game come along and topple it from the chart. I will probably r...
Don't let the forgettable name and messy-looking screenshots fool you; Rhythm Inside is one surprisingly great, made-for-VR rhythm game. Despite owning Audioshield and Soundboxing, Music Inside is the one I've spent the most hours in and keep coming back to. Pros: [list] [*]Good beat detection. Some songs work better than others, but on the whole, it's miles better than vanilla Audioshield. [*]Satisfying, addicting gameplay. The subtle haptics work well for every drum hit, and the grading system encourages you to go back and ace or S-rank every song you can. [*]Scalable difficulty. In addition to 5 difficulty levels (affects how many notes appear), you can also change how many colors will be in play — up to 4 at once — requiring you to toggle between drumsticks with the trigger button. This game can be a relaxing, casual stroll, or it can be blazingly fast and murdurously difficult. It scales extremely well based on the settings, so it's up to you! [*]Soundc...
The synchronisation in this game is better than Audioshield but worse than Beat Boxer. There were times when I felt like I was playing the drums to the music and it felt awesome... but at other times I just felt like I was playing a game of whackamole sort of to the music and times where I wondered if turning the music off might actually help my score as I would no longer be trying to time my hits to the beat. I think the biggest problem here is that it is a game that is specifically trying to be a drum kit, but it's algorithm can't even tell the difference between a drum hit and vocals or any other instrument. There were times when I was wondering exactly what the game thought I was supposed to be whacking when there were no drums playing at all... Dianne van Giersbergen's vocal chords perhaps? The other rhythm games don't have this issue since they aren't trying to be a specific instrument, so it doesn't matter what they synchronise to so long as it follows the song. A suggestion o...
A few edits and additional videos. https://youtu.be/evVBHlKr9oM https://youtu.be/52rMcxlj-zk https://youtu.be/RfV4F_B2sVU Wow. This one took me by surprise. I almost didn't pick it up but am glad that I did. It's actually pretty fun and with SoundCloud you have a pretty much unlimited number of songs, not to mention the ability to import your own songs. I was able to find Youtube groups like Instalok. Music from The Guild and Jonathan Coulton. The integration with SoundCloud is very well done and while I'm no rhythm game affecianado, it seems to do a decent job. The game was very well done. Starts off simple enough but can easily get very complex swapping between colors. Progression seems to be based on cosmetic items at the moment with you being able to select stick and note skins. Hope more are on the way at a more varied cost. There was a little bit of stutter and consistant missed frames in the headset while in the main menu but other than that, it looks well made and fairly we...
Could become something special if they add haptic feedback when you strike the drum, also add some type of audio when the drum is hit.
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System Requirements
Minimum
- OS *: Windows 7 64bit
- Processor: intel i5 4590
- Memory: 4 GB RAM
- Graphics: GeForce GTX 970, Radeon R9 290
- DirectX: Version 11
- Storage: 2 GB available space
- Sound Card: Required
- VR Support: SteamVR
- Additional Notes: Windows Media Player Required
FAQ
How much does Music Inside: A VR Rhythm Game cost?
Music Inside: A VR Rhythm Game costs $9.99.
What are the system requirements for Music Inside: A VR Rhythm Game?
Minimum: Minimum: OS *: Windows 7 64bit Processor: intel i5 4590 Memory: 4 GB RAM Graphics: GeForce GTX 970, Radeon R9 290 DirectX: Version 11 Storage: 2 GB available space Sound Card: Required VR Support: SteamVR Additional Notes: Windows Media Player Required
What platforms is Music Inside: A VR Rhythm Game available on?
Music Inside: A VR Rhythm Game is available on Windows PC.
Is Music Inside: A VR Rhythm Game worth buying?
Music Inside: A VR Rhythm Game has 69% positive reviews from 51 players.
When was Music Inside: A VR Rhythm Game released?
Music Inside: A VR Rhythm Game was released on Sep 5, 2016.
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