I was real excited to finally see a shooter that actually had some cover, because there have been about 30 Vive shooters where you stand in the open with nothing to duck behind, and ducking behind things is fun. Unfortunately, in its current state, Cogs and Cowboys is extremely clunky and not enjoyable in the slightest. You'll watch the trailer and think of exciting cowboy action, rapid-firing away with dual revolvers like classic cowboy fare, but in reality the the gameplay is bland and unenjoyable, with many major flaws. [Note: At the time I wrote this review a major issue was that there were all kinds of delays on your rate of fire, although supposedly some have been fixed since.] *The weapon selection system uses a great idea, but the execution is very poor, so it takes intense concentration and several attemps to change weapons. The first robot has always started shooting at me by the time I've equipped a weapon in both hands *There is an unacceptably long delay (maybe .2 or .25...
Cogs and Cowboys
- Release Date:
- Aug 10, 2016
- Developer:
- MostWanted Game Development
- Publisher:
- MostWanted Game Development
- Platforms:
- Windows
Game Tags
About This Game
Fight off steam-powered machines literally bent on destroying you. Use your arsenal of modified western weapons to fight back, using abilities such as shields and slow motion to get the upper hand. Use Room-Scale VR to duck and dive behind cover (you may even find yourself rolling and army crawling around to avoid fire). The weapons at your disposal range from scoped revolver snipers to gatling rifles.
Current Progress
- 6 varied weapons - Double Barrel Sawed Off Shotgun, Lever Action Rifle, Gatling Rifle, Scoped Revolver Sniper Rifle, Heavy Pistol, Rapid Fire Pistol
- 2 Abilities - Wrist Shield (expands when activated, recharges after taking too much damage), Slow Motion (Dodge enemy fire and line up your shots)
- 2 Enemies - Small Grunt, Large Golem
- 1 Location - Town Main Street
Work in Progress
- More Weapons - At least 3 more weapons, 1 pistol and two shotguns, as well as throwables like dynamite, knives, and tomahawks
- More Locations - Moving train (fight off steam-powered bandits), Large cage dome (captured by the machine leader, survive as long as you can. May have VS multiplayer later as well)
- More Enemies - New enemies for each location
- More Abilities - Based on locations
- Revision of Current Assets - Making the weapons and scenery look more steampunk
Development/Community
- Development is sometimes streamed at
Screenshots
User Reviews
Good little shooter, makes a refreshing change from shooting zombies, just needs more levels/areas. Good buy tho
This game has some promise as a wave based shooter if the story mode is added and it has some casual game play options added. The western theme is good. The game play is not very unique though. You have guns and you have a shield and you can slow time and you are stuck in your room scale space and not able to travel any where on the map. Sound familiar? I am not going to be buying many more of these WBS's and probably more like never again. There are too many and they are just not exciting to me anymore. VR needs more than just arcade games. I grew up in the 70's too and understand the arcade craze like anyone else but that was then and this is now. I want the future not the past. I am going to recommend this based on the video below which you can watch and the fact that the dev says he is going to add a story mode. It took some getting used but it had its fun and the guns were a good mix of oldish style and future style even though the whole game is obviously a sci-fi western so don't...
Have not played much of this game and probably won't. It is not bad however, it has nothing unique about it. Its just another one of those stand and shoot games. It was not bad but was not great or unique. 4/10
I know it's early access, but so are most VR games. Yet, this one is still less fun and less polished than many others.
Not realy ready in so many ways...Sound popped in and out and the shooting was dodgy...It may take awhile to get some improvement but my $5.99 should show that I am in and waitng for someething better...I too was excited about a western themed shooter but it did not fufill its promise..
https://youtu.be/ZcTid2Jtmws A prime example of a title going EA too soon. Was disappointed when I thought it was free. After remembering that I paid $5.99 for it. Getting out of the game to see a dev console covering 1/4 of the game window was not a happy moment. Granted I could have closed it but there's no indication that it's there inside the game and it didn't pop up until after I put the headset on. Overall, this game is not in a state where it should be in EA yet much less should it be charging for the experience. I get that EA titles should be buggy but this isn't a release candidate build it's a dev build. Something I would run locally to test, not release to the public. Even as an 'EA' title. Focusing solely on the working wave shooter gameplay: The weapon swap system is awkward and clunky. The weapons themselves didn't feel good. It didn't feel like aiming was something I should take the time to do. It felt like it rewarded spray and pray more than accurate shots. It ...
Hi, First of all, a good start for an early access game. here are my suggestions/notes for future updates based on the first try of the game: - weopon sound doesnt fit the game. I would expect having something more powerfull/smoother relying to the weapon-sound that shows "hey, ive got a gun! Currently it feels like a 8bit sound-compilation. - for myself i feel like some weopons miss a reloadsound, eg sniper or the double barrel needs an additional sound when ammo is "getting back" - personally i dont like to drive around the trackpad to reload a weopon (it always gets annoying when the game has reached a specific speed level) - when the music/sfx volume is being reduced (out of the game) and the game has been restarted, the first couple of seconds are on a wrong volume and gets lowered afterwards. - the weapon-menu ... well, for now i cant say whether i like or hate it :). only noticed when i had my arm reached during the fight, choosing a weopon is not a good idea as the menue is b...
This game is also known as....squats
I was crawling on the ground the first time I played so that's something. Wave based shooter (again) but it's fun for the price. Just hope the developer works on the graphics and reload mechanics.
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System Requirements
Minimum
- OS *: Windows 8
- Processor: Intel® i5-4590, AMD FX 8350 equivalent or better
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 970/AMD Radeon R9 290 equivalent or better
- DirectX: Version 11
- Storage: 2 GB available space
- VR Support: SteamVR. Room Scale 2m by 1.5m area required
Recommended
- OS: Windows 10
- Processor: Intel i7-4770 equivalent or better
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 980/AMD Radeon RX 480 equivalent or better
- DirectX: Version 11
- Storage: 2 GB available space
FAQ
How much does Cogs and Cowboys cost?
Cogs and Cowboys costs $2.99.
What are the system requirements for Cogs and Cowboys?
Minimum: Minimum: OS *: Windows 8 Processor: Intel® i5-4590, AMD FX 8350 equivalent or better Memory: 4 GB RAM Graphics: Nvidia GeForce GTX 970/AMD Radeon R9 290 equivalent or better DirectX: Version 11 Storage: 2 GB available space VR Support: SteamVR. Room Scale 2m by 1.5m area required Recommended: Recommended: OS: Windows 10 Processor: Intel i7-4770 equivalent or better Memory: 8 GB RAM Graphics: Nvidia GeForce GTX 980/AMD Radeon RX 480 equivalent or better DirectX: Version 11 Storage: 2 GB available space
What platforms is Cogs and Cowboys available on?
Cogs and Cowboys is available on Windows PC.
Is Cogs and Cowboys worth buying?
Cogs and Cowboys has 56% positive reviews from 18 players.
When was Cogs and Cowboys released?
Cogs and Cowboys was released on Aug 10, 2016.
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