This is too basic. I havent made it through all the puzzles yet. The game advertises "Tracked Motion Controllers", this is a lie. I Specifically search for games with tracked controllers only. Its just my preference. This game takes input from the motion controllers, but the overall manipulation is done withthe headset. There is a reticle and you point at objects then click the controllers. There is no visual representation or control by the tracked controllers.
CoLab
- Release Date:
- Dec 15, 2016
- Developer:
- Pixel Federation
- Publisher:
- Pixel Federation
- Platforms:
- Windows
Game Tags
About This Game
Step right up, step right up to the world's first VR reality show CoLab. Our "friendly" show host will guide you through the labyrinth full of unique puzzles, offering advice which will always end up in a lot of fun, at least for him. Puzzles are hand made for VR and carefully tested, so you don't need to worry about getting sick as our former testing subjects...ehm, I meant contestants. So what are you waiting for? Don't miss this unique chance and join us for our grand opening of CoLab the VR reality show.
Features
- more than 100 puzzles
- more than 4 hours of gameplay
- unique bossfights
- intuitive controls
- immersive AF
- comfortable design
- over 500 unique narrator voiceover lines
Please rate us and let us know what you think in the comments.
Our game designers read all the feedback :)
Screenshots
User Reviews
This game is just some rehashed puzzles, an unfunny narrator and some infuriating controls thrown together. You have to do *everything* by looking around; why even bother make use of the vive if you're not going to use the motion sensitive controllers that would be more appropriate for the task? What's more, there's no explanation for the controls so get ready for some guesswork! Example: assembly puzzles. You have to assemble an object out of pieces scattered around the room. How do you actually do this? You look at the floating pieces which will cause them to approach you (for whatever reason) and when they are close enough you press the trigger to "pick it up" so you can assemble whatever it is you happen to be assembling. The kicker? If you look at a piece too long and it collides with you, the walls or something else, it will return to its original position. I spent ten minutes trying to assemble the object by "looking" the pieces into place before I realised picking them up was ...
I'm torn on whether or not i can recommend this game. Pros: - Cheap, and good for a few hours of entertainment. - Interesting use of gaze controls. Cons: - Puzzles so far are way to simple. - The bouncing chair levels are horrible, they should be taken out. - No real use of TMCs. I expected more from this title and was disappointed to learn that it does not actually use the tracked motion controllers (you only need to ability to tap a button) but rather uses your gaze to control the world. While this is implemented well, it is too simple a mechanism for great puzzles and really doesn't take advantage of what VR can do. At this point I have only completed "episode 1" and the audition (tutorial?). The puzzles are very simple, so I am hoping that they will increase in difficulty as the game progresses.
quite a bit of content and very simple controls. a lot of fun.
This game pretty much just bombs every time I try to launch it.
Cool game
This game appears to have been designed for people without controllers as it's all done with "gaze control". On the plus side, at least it has teleport and not the nauseating ice rink control that some games are now favouring. I liked the style, and the concept and the design (apart from the gaze thing), but I got bored when it came to the sliding block puzzle - the kind of thing you can sometime get in a cracker. Also the voice wasn't properly sync'd with what was actually happening so he'd still be making comments about the last thing I'd not done quickly enough as I was about to move onto the next level. In short: nice idea, but not fun.
I really liked this. It's a great game and a great use of VR.
Fun...polished. Portslesque puzzle game. You don't use your hands but that's ok.
System Requirements
Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7 SP1
- Processor: Intel i5-4590 or AMD FX 8350 equivalent or greater
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX970, or AMD Radeon R9 290 equivalent or greater
- Storage: 2 GB available space
- VR Support: SteamVR or Oculus PC
Recommended
- Requires a 64-bit processor and operating system
- OS *: Windows 7 SP1
- Processor: Intel i5-4590 or AMD FX 8350 equivalent or greater
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce® GTX 1060 / AMD Radeon™ RX 480 equivalent or greater
- Storage: 2 GB available space
FAQ
How much does CoLab cost?
CoLab costs $4.99.
What are the system requirements for CoLab?
Minimum: Minimum: Requires a 64-bit processor and operating system OS *: Windows 7 SP1 Processor: Intel i5-4590 or AMD FX 8350 equivalent or greater Memory: 4 GB RAM Graphics: Nvidia GeForce GTX970, or AMD Radeon R9 290 equivalent or greater Storage: 2 GB available space VR Support: SteamVR or Oculus PC Recommended: Recommended: Requires a 64-bit processor and operating system OS *: Windows 7 SP1 Processor: Intel i5-4590 or AMD FX 8350 equivalent or greater Memory: 8 GB RAM Graphics: NVIDIA GeForce® GTX 1060 / AMD Radeon™ RX 480 equivalent or greater Storage: 2 GB available space
What platforms is CoLab available on?
CoLab is available on Windows PC.
Is CoLab worth buying?
CoLab has 40% positive reviews from 10 players.
When was CoLab released?
CoLab was released on Dec 15, 2016.
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