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Virtual Battlemap

$29.99
Release Date:
Developer:
Dragom
Publisher:
Dragom
Platforms:
Windows
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About This Game

Build, Export, Play

In Virtual Battlemap you build a 3D battle maps, and then export Print & Web Quality 2D map images to be used in tabletop play or online play. Using the simple but powerful map editor you can build any battle map you want. You can also use the 3D maps with table projectors and Screen in table systems. Works with Fantasy Grounds, Roll20 and many others!


High Print Quality Exports

You can export high resolution Images that can be printed as full battle map posters like the ones you get with many pen and paper gaming rule sets including Dungeons & Dragons and Pathfinder.

Web Quality Exports

You can also export high quality "web friendly" images that can be used in Virtual Tabletops and web based system. Works great with programs like Fantasy Grounds 2, Roll20, MapTool, OpenRPG, Battlegrounds, D20Pro, EpicTable.

Features

  • Multiple Dungeon Styles
  • Over 700 Dungeon Pieces to build you ultimate dungeon!
  • Over 35 DM Markers
  • Real Time Lighting (You Control)
  • Cool Particle Effects
  • Control Scale
  • Map Grids (None, Square, Hex)
  • Map Sizes (Extra Small, Small, Med, Large, Extra Large Extra Extra Large, Giant, Huge)

** We are still actively patching and adding in customer requests even though we have passed early access!

Screenshots

User Reviews

Mixed
86 user reviews
50%
Positive
9 hrs at review
Not Recommended

I really like the software, but I'm really displease by the 1st week DLC of an early access costing half the price of it. Not only that, since it was Early Access I thought they would update it with more content until release. I might sound harsh but I wouldn't buy it at all had I known that not only the content they had already done would be paid but it would cost half the price of the program. So, the program is good but it really lacks content. With the base stuff all you can do is bland, simple dungeons. I was expecting at least 3 or 4 more types of content (exterior, houses, castles, whatever) for it to feel "complete." But I guess I'd have to pay the double, possibly the triple, of what I paid for the base stuff. I tried refunding but Steam denied. I guess I'm going to wait for steam sales IF the DLC costs at least half the price they cost now. Serves me right for buying Early Access stuff upon release. TLDR; Software is good, but it lacks content and each DLC costs half the ...

175 helpful 1 funny
8 hrs at review
Not Recommended

Program works great, although the developer withheld content and released week 1 DLC for half the cost of the original game. Original game, 30 bucks, first week DLC, 15 bucks. Even after the developer answered questions online that he wanted to keep the DLC's cheap and not adding up to be more expensive than the original cost of the game, but this 50% completed program will easily exceed the DLC price ceiling that was claimed to be set. If you want to get the best usage out of this game, you're going to have to dish out more than you'd like to in order to get all the DLC's unless you only ever want to create underground cave/dungeon chamber maps. TL;DR DLC should not be this expensive only 1 week after release - or have included this DLC in the original game. I would consider maybe half the cost as they are now to even warrant a reasonable purchase price.

104 helpful 2 funny
2 hrs at review
Not Recommended

Software does some neat stuff that makes building battle mat's accessible to more people and with lower effort. It could use some improvements in utility like copying and pasting sections (placing many walls is needlessly time consuming). As well as camera controls with auto move the camera into looking down perfectly, if you have the camera at a small angle and take a picture then software like fantasy grounds will have a very hard time indentifying squares due to perspective. The real problem with the software are the business decisions behind it. $30 for the intiial buy in is pretty good. I would have paid $40. However it comes with assets only for the more classic dungeons. Clearly the model is to sell lots of DLC to flesh out the capabilities of the program. The problem here is that the first DLC (published a week into "early-access" mode and before a number of basic functionalities like I mentioned above are incldued), is $15. If you need only the base software to do what you wa...

55 helpful 2 funny
1 hrs at review
Recommended

In all honesty, this is one of those products you either have a use for or you don't, so the only questions beyond that are quality and value. Does this product do what it promises to do? Yes it does. I've gotten some very nice results out of it. Suffice it to say, though, it's also one of those propositions where there's not that much you can do with the basic package, and need to splash out on no end of DLC to exploit the product's full potential. Which brings us to the question of value. Here's where the negatives come in. The developers seem hell-bent on only putting the basic product on sale, and even then never for more than 20% off, despite it being released a year ago. The DLC? Never, ever seems to go on sale. I've even commented upon this in forums - something I only rarely do - to which the devs responded with an official party line about their prices being "compatible with the current market", or words to similar effect. This attitude may, unfortunately, have som...

26 helpful
5 hrs at review
Not Recommended

I'm extremely disappointed. I purchased this software the first day it became available on Steam. As a builder, I was very excited to get my hands on this tool. I went into this purchase knowing full well that this was an Alpha release, that there may be bugs, and that it would be an unfinished product. I accepted that, and looked forward to seeing this software reach completion. So, why am I not recommending this? It would seem Dragom's business practices are a bit on the shady, selfish, and unethical side. Allow me to elucidate: When you pay for a video game which is still in Alpha, do you expect to have to pay more for the content that was intended to be in the final release? No. As an example, I've logged HUNDREDS of hours into Ark: Survival Evolved since its initial release. The have added a plethora of new content to their game at no additional charge. That's how Alpha is intended to work. The initial release of Virtual Battlemap offered a fair amount of (incomplete, IMHO) "cla...

23 helpful
56 min at review
Not Recommended

It's sad I bought this with the same illusion as the others reviews. It takes a long time to get anything significant and the worst part to me was having to place a tile per time to make a floor and in the end you got yourself the corner of your room. DLCs very expensive... and yes, devs, I've already read your "justification". I do not recommend it since it lacks a lot of content for the price it is. These kind of programs were supposed to make a dungeon master's life easier by speeding up the maps making process, but that's not what this program offers. It had (still has?) a great potencial, but it didn't achieve half of what it could be.

22 helpful
3 hrs at review
Recommended

This is just another great piece of software I now have in my cartography arsenal. The price was right and frankly the DLC pricing is right too. There are a lot of haters that seem to think that creating graphics for a program like this dirt cheap. That's just not the case. Graphics cost cash and frankly with the sheer number of maps you can make (infinite) with this program, combined with the ability to use them commercially if you get the proper licensing, I just do not understand the negativity. It's a great program, it has great feature, the DEVs are always right there to chime in and answer questions. What more could you ask for? Asking for virtually free content is not something you should ask for. Cheers to the DEVs for this program. It's awesome and I hope the continue to put out more DLC. I'll be there to scoop it up! JSM

15 helpful
51 min at review
Not Recommended

I felt ripped off more than anything else in my Steam library. The time it takes to do anything is one thing, but I bought this software under the words of teh creator that there would be TONS of new content continously updating the program. Stupid me was to naive to think any of it would be free or even affordable. I will never support this developer again.

14 helpful
22 min at review
Not Recommended

-Controls barely functional -Incredibly small amount of work done for one years time -The price vs the amount you get is absolutely nothing. With this small review, just don't buy it. Buy maps off roll20 that you can make yourself. For 5 dollars, you can get the same amount of items that's in this game, but waaaay cheaper.

12 helpful
1 hrs at review
Not Recommended

I was really excited when I found this program, as I had been mulling over the idea of using a TV to display environments for my players in our D&D sessions. I had looked into other programs like Campaign Cartographer or Dunjini, but since those programs are about 10 years old, and at least $50+ each for the basic programs, I tried to find alternatives and found this. After I had spent some time with it, however, my optimism quickly faded. The amount of time it took to make anything meaningful was atrocious. In the two hours of play time I had before I asked for a refund, I didn't really have anything to show for it except for a handful of really small rooms, and they weren't even that impressive. All of the tiles in the game had to be placed one at a time, including floors and walls. There wasn't any features akin to clicking and dragging while placing a floor tile to create a 10x10 room, for example. While the effects are neat (like the dust, wind, water, and torchlight), when you e...

11 helpful

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System Requirements

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Requires a 64-bit processor and operating systemWindows 7 / Windows 8 / Windows 10
  • Processor: Intel Core i5/i7 or AMD Phenom II x4
  • Memory: 4 GB RAM
  • Graphics: ATI Radeon 4870/5770/6770 or Nvidia GeForce GTX 260/460/550 Ti
  • DirectX: Version 11
  • Storage: 1 GB available space
  • Sound Card: None
  • Additional Notes: Higher quality map exports require more ram.

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 / Windows 8 / Windows 10
  • Processor: Intel Core i5/i7 or AMD Phenom II x4
  • Memory: 6 GB RAM
  • Graphics: ATI Radeon 7870/R9 270 or Nvidia GeForce GTX 660 Ti/760
  • DirectX: Version 11
  • Storage: 1 GB available space
  • Sound Card: None
  • Additional Notes: Higher quality map exports require more ram.

FAQ

How much does Virtual Battlemap cost?

Virtual Battlemap costs $29.99.

What are the system requirements for Virtual Battlemap?

Minimum: Minimum: Requires a 64-bit processor and operating system OS *: Requires a 64-bit processor and operating systemWindows 7 / Windows 8 / Windows 10 Processor: Intel Core i5/i7 or AMD Phenom II x4 Memory: 4 GB RAM Graphics: ATI Radeon 4870/5770/6770 or Nvidia GeForce GTX 260/460/550 Ti DirectX: Version 11 Storage: 1 GB available space Sound Card: None Additional Notes: Higher quality map exports require more ram. Recommended: Recommended: Requires a 64-bit processor and operating system OS *: Windows 7 / Windows 8 / Windows 10 Processor: Intel Core i5/i7 or AMD Phenom II x4 Memory: 6 GB RAM Graphics: ATI Radeon 7870/R9 270 or Nvidia GeForce GTX 660 Ti/760 DirectX: Version 11 Storage: 1 GB available space Sound Card: None Additional Notes: Higher quality map exports require more ram.

What platforms is Virtual Battlemap available on?

Virtual Battlemap is available on Windows PC.

Is Virtual Battlemap worth buying?

Virtual Battlemap has 50% positive reviews from 86 players.

When was Virtual Battlemap released?

Virtual Battlemap was released on Jul 20, 2016.

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