Overall, this game just isn't fun. It's certainly closer than a lot of other games out there right now, but I dunno, maybe I'm too picky. My biggest complaints are 1) Enemies are dumb. Like *really* dumb. They just kinda run at you and die super fast. 2) The number of spells you have at your disposal is very limited, and they aren't very interesting. The game really tries to pull you in with the horror and light storytelling, but neither are really what I am looking for (and neither are very good here either...) My other nitpicks would be that the screenshots almost make it seem like there is some sort of alchemy mechanics or a lot of interactivity with objects, but there's not any of that. You can't touch/ pickup most stuff and even if you could, there's nothing to do with it. This game is literally "walk down the hallway, spam fireballs at the braindead enemies, rinse repeat". There are no complex systems. There is no combat depth. There is nothing interesting here. This game i...
Left-Hand Path
- Release Date:
- Nov 10, 2017
- Metacritic:
- 72
- Developer:
- Strange Company
- Publisher:
- Strange Company
- Platforms:
- Windows
Game Tags
About This Game
"If RPGs in VR are your thing, definitely check this out." - UploadVR
“Strange Company has created a massive world that you can spend far too many hours in.” - VRFocus
-----
Cast spells, perform rituals, learn terrible truths and try not to die in this massive Dark Souls-inspired VR RPG.
You awaken in a darkened castle – or is it something else? – full of dangerous creatures, a history of tragedy, and arcane powers that you can wield. From there, you’ll delve into the weird landscape of the Well Of All Rewards...
While playing Left-Hand Path, You Will
- Learn arcane gestures to cast powerful spells: fling acid missiles, strike your foes using a lightning staff, rain meteors from the sky, conjure an army of screaming skulls, flaming boulders from the ground, and many more.
- Master a complex ritual magic system based on historical Hermetic magic.
- Delve deep into a fleshed-out game experience - over 15 hours of single-player, VR-exclusive content so far and more to come.
- Become part of a history of human greed and ambition, tragedy, sacrifice in the name of love, and lust for power.
- Fight lethal monsters that will test both your physical skills – duck, dodge, outmanoeuvre – and your mastery of magic.
- Explore eerie landscapes, and interact with other humans, including historical figures like Lord Byron and Samuel Taylor Coleridge – and with stranger creatures still.
- Gather the fallen Husks of your foes to gain power and unlock new abilities.
- Choose whether to explore nooks and crannies of the world to discover secret truths and powers.
Left-Hand Path ISN'T
- Left-Hand Path is NOT a seated VR experience. In Left-Hand Path you'll gesture to cast spells, squat to avoid an axe larger than your whole body, dodge to let arrows whizz past you, duck to look into secret passages, hook hidden items into view, and more. It's specifically designed for room-scale, and it's room-scale only.
- Left-Hand Path is NOT a short arcade experience. It's a fully-fleshed-out, voice-acted, animated RPG with over 15 hours' play time.
- Left-Hand Path is NOT easy. To quote my biggest inspiration for the project, Dark Souls, "Prepare To Die". But it's also not unfair. Enemies do have weaknesses, and you have the power of magic itself. You'll find your way.
We'll see you in the Well of All Reward.
We Who Watch The Well await you...
Play Style Details
Locomotion: Left-Hand Path supports both teleport-style locomotion and sliding-style locomotion.
Left-Handed Support: Left-handed play is fully supported.
Low-Terror And Story Mode: Prefer to play an RPG experience without the pant-ruining terror? Or want to enjoy the experience without so many gruesome deaths? Left-Hand Path now has optional Low-Terror and Story Modes so you can enjoy the game.
Arachnophobia Mode If you'd prefer to avoid spider-like enemies, Left-Hand Path has an optional spider-free mode for you to enjoy - but don't think that makes it otherwise less challenging!
Minimum Spec: Left-Hand Path should run smoothly on any PC that's VR-ready.
Play Time: Left-Hand Path is 15 hours of play time or more. This is not an experience you'll go through in a single play session!
Steam reviewers say...
“I was lured in by its enchanting graphics and fantasy lore that just blends in so well with the story. They're also horror elements I've jumped more in this game than any horror game I played with only two of the scares rigged.” - Knytron OMEGA
“My girlfriend said "this isn't as scary as you said." Then the very first enemy in the entire game attacked her. She screamed and tried to rip the Vive off, failed, and ran directly into the wall then fell on the ground.” - Deathdefy
“This game is right up there with Vanishing Realms. It's the scariest game I have ever played and the graphics and sound are excellent.” - Montaigne
Screenshots
User Reviews
Put a little time in this, pretty cool atmosphere and idea. Needs some polishing for the combat, it's a bit hard to get the fireball off in a panic. Enemies also tend to jump in close, and you can't hit them since they get in past the wand. Might be part of the "kill you a lot" dynamic not sure, lol. It would be nice to be able to swipe at a close enemy to stagger them (even if you only get one stagger). Looking forward to seeing where this game goes. One thing I would advise, is changing how you grip objects. Right now you have it set to "snap", and you just grab the center mass of any object. You can easily change that to grab the object based on controller location, so it feels better. Picking up a chair for example is weird, since it snaps it to the center of the chair. Just a thought for a smoother experience. Also I'm not sure what was going on, but the words you have on the left hand itself are inverted and backwards. I had to turn the controller all around to read the hints on...
Not a fan of puzzle games but this is so much more. I also never got in to games where you are a mage using gestures, but man does it feel good to use that method in left hand path it feels natural and fun. I was lured in by its enchanting graphics and fantasy lore that just blends in so well with the story. They're also horror elements I've jumped more in this game than any horror game I played with only two of the scares rigged. The dev is definitely entering Uncharted Territory for VR between experience and gameplay with strong story elements. The dev is also heavily engaged with the community answering questions trying to propel the game to be the best that it can be. I've been playing the game religiously but I'm going to take a break because the dev has the final release coming out and I just want to play the game with the Devs full vision in mind.i cant give enough praise to the game, but hope you will consider buying so we can set a new standard for VR.
My girlfriend said "this isn't as scary as you said." Then the very first enemy in the entire game attacked her. She screamed and tried to rip the Vive off, failed, and ran directly into the wall then fell on the ground. Obviously she's out, but I've now played through to the boss of Sathariel (only the second area). I am really enjoy it; I like the soft levelling system, mini puzzles and rituals with runes. As others have said, spell variety could be increased (though it's far from bad); maybe a crowd control spell or something? Huge fan though; the gesture recognition is bang on. My favourite VR game, even above Vanishing Realms. When someone makes the first decent VR MMO, I hope the mage class's gameplay is filthily plagiarised from Left-Hand Path.
This game is right up there with Vanishing Realms. It's the scariest game I have ever played and the graphics and sound are excellent. The developer is active on the forums and is always polite and willing to help. Really wish there were more Vive games of this quality. If you like horror/arcane magic/dungeons then this is a must buy!
Not sure why there are so many good reviews for this game. Feels much to early for early access. Visuals are very poor, game is overly dark for no good reason (even after the first patch). Enemies (zombies) are poorly animated, make almost no sound, glide faster then their walking animation, and just run in a straight line for you. There is no indication of your health, and no indication of taking damage, the enemies just kinda slap at you. The spell casting seems like it could be fun, but its been put into a game that otherwise feels like "students first time in unity (I'm just assuming that is the engine)". One of the only games I have felt I need to review, just to warn others away from this game. I have over 30 VR titles and this is the only one I will be asking a refund for.
Left Hand Path is a first person view action RPG a lot like Vanishing realms but darker, harder, and more horror influenced. The game takes some nice cues from Dark Souls in terms of design. Short cuts that open pathways back to earlier areas, a persistent world where you keep your items, shortcuts and bosses defeated even if you die, etc. One thing that sets it apart is that this is primarily a spell casting game. You spend a lot of time drawing signs in the air and channeling the spells through your staff. Sometimes even sitting your staff on the floor to conduct rituals. The air drawing is unique and feels really good. This game may be early access but there is already as much here than many VR games. If you are tired of endless wave shooters and want a "real game" for your Vive, this is an excellent choice at a cheap price. The developer is very active on forums and is making continious quality of life improvements. Note that you'll probably die a lot at first. But in...
tl;dr: It's early access, very playable, and is already quite fun. Great game dev! Edit: I see these negative reviews complaining about the game and you need to realize, it is early access. The game needs polish, lots of it. It has been out for a day and the dev has already pushed an update incorporating feedback. Really, don't buy an early access game (definitely one attempting to be something more than an endless arcade game) and then post a negative review after 10 minutes complaining about the game. It's ridiculous. ---- Review ----- So, if you're into RPG games at all, you need to buy this. It's obviously an early access game, but it's already fantastic and while I've played about a hour and a half, I already feel like I have gotten my moneys worth and I am thoroughly looking forward to further playing the game and its' future iterations. It's the first game that I've lost myself in the Chaperone boundaries (ended up running into my couch) since I was so engrossed while attempt...
Left-Hand Path is a wonderful example of the endless possibilities of virtual reality. It is inspired by the Dark Souls series but clearly manages to carry its' own weight by introducing a highly efficient spellcasting system. Using the motion controllers to trace runes, sigils and protective circles in the air you cast an assortment of spells and rituals that will help you explore the ruins, dungeons and deserted cities but - more importantly - wreak havoc on the many different creatures you will run into on your travels. Spellcasting is truly fun and exciting! Trying to shoot down an enemy which is slowly creeping up on you, while frantically trying to make the movements for the correct spell is really an unforgettable experience. The game uses a great lighting system, has superb voice acting and generally oozes atmosphere and although the graphics of some of the envirements lack in detail, the world is filled with interesting scolls to read, NPC's to barter with and complex puzzle...
This is fantastic! The gesture system for spells feels really good. I can't wait to find more spells! The atmosphere is genuinely creepy. I haven't been this cautious moving through a VR game ever. Please don't ever add giant spiders. I'll never be able to finish the game hahaha. I do wish there were some sort of melee attack though. When the enemies get the jump on me, its a huge pain to fight back. *Disregard this, I got a little further in the game and theres a spell for that. I had to stop because of a very rough bug where the game slows to a crawl once the letters for the compass directions appear. I'm glad I was kneeling when it hit the first time I did the ritual. Not everyone has this issue it seems, just brace yourself for it the first time. *The developer is already aware of this bug. Get in the discussions for the game if you need help or to report bugs. He's responding super quick, which I really appreaciate! Other than that and occasional object getting stuck to my...
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System Requirements
Minimum
- OS *: Windows 7
- Processor: Intel i5-4590 / AMD FX 8350 equivalent or greater
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce® GTX 970 / AMD Radeon™ R9 290 equivalent or greater
- DirectX: Version 9.0
- Storage: 2 GB available space
- VR Support: SteamVR. Standing or Room Scale
FAQ
How much does Left-Hand Path cost?
Left-Hand Path costs $29.99.
What are the system requirements for Left-Hand Path?
Minimum: Minimum: OS *: Windows 7 Processor: Intel i5-4590 / AMD FX 8350 equivalent or greater Memory: 4 GB RAM Graphics: NVIDIA GeForce® GTX 970 / AMD Radeon™ R9 290 equivalent or greater DirectX: Version 9.0 Storage: 2 GB available space VR Support: SteamVR. Standing or Room Scale
What platforms is Left-Hand Path available on?
Left-Hand Path is available on Windows PC.
Is Left-Hand Path worth buying?
Left-Hand Path has 84% positive reviews from 100 players. Metacritic score: 72/100.
When was Left-Hand Path released?
Left-Hand Path was released on Nov 10, 2017.
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