VRZ: Torment game banner

VRZ: Torment

$9.99
Release Date:
Platforms:
Windows
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About This Game

Note to VR Arcade partner.
If you experience difficulties with the parameters.

Please subscribe to VRZ arcade beta, for that:
Open Steam.
Click on "Games" from the "Libary" menu tab.
Put your mouse cursor on "VRZ: Torment", right click and choose "Properties".
Select "Betas" tab.
Write in the following password: password54321
Klick on "Check Code".
From top down menu choose "vrarcade - VR Arcade".
Select "Close". Arcade modifier should now start downloading and modifying the game.
You now have to wait until downloading and installing have completed.
This will revert you back to old version and everything should work as before.



WELCOME TO PURGATORY ISLAND...
A prison for the undead and dying. A hell from which you will never escape.

If you’re reading this, you’ve likely found that the nuances of life are slowly leaving you. One breath at a time. One paused heartbeat within your chest.

The Far Watchers own this diseased island and have infected you with their Animus, a machine that holds you together, and one that aims to kill the death inside you! They’ve created this hell to test you, their weapons, and all their other damnable creations. Their cameras both seen and unseen track your every movement throughout this swamped and accursed place, and their flitting shadows move just beyond the edge of observation. They have given you a second life, and it is for you to find out how and why.

Features:

  • Solve mysteries while trying to survive!
  • The game supports Virtuix Omni, Cyberith, Hardlight WIP and Oculus Touch.
  • Story written by Mark Rein-Hagen (Vampire: The Masquerade, I AM ZOMBIE).
  • Huge arsenal of firearms and melee weapons! Bows and arrows, axes, bats, pistols, rifles, shotguns, grenades and much more.
  • Fight against hordes of different type of zombies.
  • Multiple options to complete the game.
  • Includes bonus mini-games which you can show to your friends: Shooting range, duck hunting, arcade.

Screenshots

User Reviews

Mixed
100 user reviews
68%
Positive
1 hrs at review
Recommended

There's been a ton of negative reviews lately by people who don't follow the steam forum developments for this game, and got the impression it'd been abandoned because of how long it's been since the last update ...but as it turns out, the dev was just holding off on small updates to grope them together for one *massive* game-overhauling update in one big burst- instead of a bunch of smaller, more incremental changes. This dev *definitely* is still putting tons of work into this game!

41 helpful 2 funny
3 hrs at review
Recommended

I like the game, and have a question. Melee? Either push them off or have a bat or something? When they get too close you can't really shoot them.(At least I've struggled to do so) So any chance of adding a bat, crow bar, or simply push with the other hand to get space? They've Added Melee! Great!

35 helpful 2 funny
5 hrs at review
Recommended

Bought this game about 2 weeks ago. Played it quite a bit. It's a open world zombie survival game for VR. You are on a small island and you are free to go wherever you like. There are about 5 different types of locomotion you can choose from, even the omni treadmill is supported, if you're lucky enough to have one. There is a story mode, and arcade mode...where you basically get swarmed by more and more zombies until you can't handle that many and die (this mode also has a leaderboard for players kill count). There is also a small mini game like a duck hunt, and a gun range/shooting range that let's you play with each of the many weapons. Graphically the game is pretty good, the zombies look good, and there are a decent amount of variations between zombie types. Animations on the zombies are also good, as are the sounds they make. Audio is what you'd expect, with decent enough sounds for the weapons, zombies & ambient noises. The story mode has an actor voice over narration which is...

18 helpful 1 funny
2 hrs at review
Recommended

Great start, the movement system is a unique, simple and very effective solution. Really gives you a sense of scale. It's easy to lose yourself with teleportation, I really appreciate this slow walk (with limitted sprint) locomotion. Creeping through a dark church with my flashlight, checking pews for supplies, looking behind me periodically for zeds...Very good stuff. Needs optimization. Lots of frame loss in certain scenes, like looking at the ocean at spawn. edit: There have been at least 5 updates and every one of them has improved performance. It's nearly 100% stable now! Once you learn the controls, and figure out the UI for ammo, and learn the location of weapons, and figure out how sprint works...it's a lot of fun. You have tons of ammo. 30 clips for your pistol at the start. Go hammo on the ammo. There's an additional 15 or so clips by the huddled dudes at the start. Take it or leave it but once you engage it will never really stop. I've only found the shotgun and...

16 helpful
42 min at review
Not Recommended

Here's whats up with the Locomotion control in this game: Its bad, very bad. In detail, the 'new' 'natural movment' or w/e they are calling it is totally unatural to your brain, as it feels as though a conveyor belt just started up and your on it. Or like you are sliding on ice, and then abruptly stopping makes you lose your balance for a second for no reason at all besides your brain creating a placebo effect. Sure you can get used to it I guess. After about 5 minutes or so the strange feeling weakens. But then the whole moving around with a sliding effect still blows. The 2X movement speed is too slow and that is the max. At regular speed you are tip-toeing around very slowy. In a zombie infested place I wouldnt reccomend moving very slowly especially when zombies are after you. Anyhow I felt the whole thing was a damn mess. Also the teleport is BROKEN, it has some kind of wind-up time. "Tele-loading" that doesnt even work half the time. Even got this in a price slash, still want my ...

11 helpful
2 hrs at review
Recommended

Best Game For VR i've found yet. The enviroment is beautiful and very creepy. The weapons are well done and I love the reload mechanics in the game. And it is set a price I believe any early access game should be for VR right now and it's even on sale for 6 dollars so there is no reason you shouldn't buy it. The movement may disorient you AT FIRST but after 2 or 3 minutes you adjust and it is probably my prefered movement over teleportation. VERY frequent updates so far, the map as well looks very expansive as I can tell they are still working to expand it. 10/10 would fall over from a scary zombie again.

11 helpful
2 hrs at review
Recommended

This game seems like a true "early access" game. You can see some great potential, but there are many items that need ironed out and many parts that need put in for this to be a great game. For the current sale rate it was worth it to me to be able to actually walk around an area and know that zombies could be hiding behind any door. I'm really looking forward to how this game improves. At full price, I'd probably wait a few weeks and see if the developers are going to flesh this game out. Right now with the sale, I'm willing to roll the dice - I think the odds of a promising game here are good. Hats off to the developers for not throwing this game out there for 20 bucks. If they build it up it could be worth that easily. I've no problem supporting developers with a clear vision that want to get their product out there for feedback and then raise the price after it has truely improved to a worthwhile finished product. Good luck devs! and rock this game out please, it has the...

11 helpful
5 hrs at review
Recommended

Bottom line: Using the Virtuix Omni treadmill with this game is a blast on Arcade mode. Dual-wielding sub machine guns while running and gunning with 5000 rounds of ammo is so much fun. Story mode still needs work: not enough ammo to survive as a loud gunner but zombies always find you even if you're quiet and stealthy. I bought this game because I have a Virtuix Omni and HTC Vive, and it's one of the few games that natively supports the Omni treadmill for VR locomotion. I have no idea how this game plays in roomscale or sitting modes. My primary complaints right now have to do with how story mode plays in terms of its meta. Game doesn't give enough ammo for the player to be a loud gunner. This would be fine if the game actually provided better stealth mechanics and allowed the player to hide or stay safe. Even with the flashilight off and standing still, the horde of zombies will always find the player. At night, the zombie count turns to 11 and surviving just amounts to a whole lo...

9 helpful 1 funny
7 min at review
Not Recommended

Controls are VERY clunky and unintuitive. Even the starting menu screen isn't at all obvious how to navigate, and there's no indication about how to switch options at all either. There's no tutorial in game, and the movement system is horrendous. Your character floats forward when you hold Left Menu and point at a location, but since you're not actually moving IRL, it's a quick recipe for nausea. Ugggh. I'll be refunding this. I can see the potential, but it's just not there yet.

9 helpful 1 funny
3 hrs at review
Recommended

First let me start off by saying I do like this game very much however... I will start with the bad. -No direction from what I can tell. After getting the pistol I had no idea what to do or where to go. -It could definitely use some optimization but that's not a deal breaker. -And another thing that kind of bothers me is that your guns feel so weak even though they aren't. I'm talking like the firing noise and it's very hard to tell if you even hit them, let alone where. As with every survival horror your supposed to feel weak and what not, but I would rather that translate to scarce ammo low batteries etc, I would like to feel that as long as I can keep calm and have a few bullets I can have some kind of power. And for the good +the developer has made huge progress with the last few updates and is very into the community, he's on practically all of the discussion boards answering questions and responding to praise/criticism, and most importantly is listening to the community. +t...

8 helpful

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System Requirements

Minimum

Minimum:
  • OS *: Window 8/10
  • Processor: i5
  • Memory: 2048 MB RAM
  • Graphics: nVidia 980 GTX or higer
  • DirectX: Version 11
  • Storage: 4000 MB available space
  • VR Support: SteamVR

Recommended

Recommended:
  • OS *: Window 8/10
  • Processor: i7
  • Memory: 4096 MB RAM
  • Graphics: GTX 1070
  • DirectX: Version 11
  • Storage: 4000 MB available space

FAQ

How much does VRZ: Torment cost?

VRZ: Torment costs $9.99.

What are the system requirements for VRZ: Torment?

Minimum: Minimum: OS *: Window 8/10 Processor: i5 Memory: 2048 MB RAM Graphics: nVidia 980 GTX or higer DirectX: Version 11 Storage: 4000 MB available space VR Support: SteamVR Recommended: Recommended: OS *: Window 8/10 Processor: i7 Memory: 4096 MB RAM Graphics: GTX 1070 DirectX: Version 11 Storage: 4000 MB available space

What platforms is VRZ: Torment available on?

VRZ: Torment is available on Windows PC.

Is VRZ: Torment worth buying?

VRZ: Torment has 68% positive reviews from 100 players.

When was VRZ: Torment released?

VRZ: Torment was released on May 18, 2017.

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