+fun concept for a platformer +looks cool ! +price +fighting robots -left/right movement klunky, jump not dependable -environment edges not exact (get stuck on corners/boxes/elevators/ramps, bullets hit invisible walls) -unpredictable death traps near checkpoints -special vehicles move slow -platforming elemts are boring and easy -your weapons: slow/ too various, all weak/ charge very slow/ bad range/ 3 angles/ hit walls -enemy weapons: fast/ overpowered/ limitless range and ammo/ 360 degree/ go through walls -fighting / health-damage ratio -passages and bosses can be tricked with cheap tactics -menu and controller buttons don`t work depenable -long loading times and only one save slot -checkpoints save progress only once -dialogue/animations cannot be skipped -usually takes two attempts to start game feels like a not even 1/2 finished beta version. issues in the base functions take all the fun away. Top 5 of personal most unsatisfying, unbalanced combat system I´ve seen. Bu...
MechaGore
- Release Date:
- Jun 14, 2016
- Developer:
- imaginite Ltd
- Publisher:
- imaginite Ltd
- Platforms:
- Windows Mac
Game Tags
About This Game
- As players progress through levels, new upgrades will be unlocked.
- By the help of new upgrades, player may reach inaccessible places.
- Dozens of secret room.
- Dozens of guns.
- Dozens of puzzles.
- Numerous enemies.
- Numerous traps.
- Boss Fights.
- Numerous vehicles to use.
- Numerous collectable items.
Screenshots
User Reviews
What a heap of sh*t! Buggy as hell... Movement of character sucks... After restarting a level if you die youre lucky if the content of the level that you need to complete it appears. Just a very very poorly executed game. Steer clear of this one. Looked promising from the screen shots...but hey.
go home, get this trash out of here
Clunky controls. Unbalanced enemies. Shit. There are no defensive maneuvers in the first stage, which basically means that I'm shooting enemies and hoping they die before I do since no evasive mechanics exist. I feel like I'm playing on an ice level in a very bad Mario when it comes to the platforming. Sometimes the jump works, sometimes it doesn't do anything when I press the button.
One of the best 2d game ever. I enjoyed whole time spend on it. I expect to see more imaginategame producitons on steam. GL HF :)
Pretty fun little game, great sound track and visuals. Only thing I didn't like is I found that the jump button would sometimes stick on the xbox controller I am using. Please do a patch update for this, otherwise flawless game. some levels were a bit confusing, but once I figured out the mechanics of the game it was endless hours of fun, can't believe I beat this game so quickly, was hooked on it lol
What attracted me about this game was the art style. After playing the game I have to say that it's way too rough and way too basic to be anything interesting. This game feels like it's a mixture of Jazz Jackrabbit and Abe's Odyssey and it falls short on both. Not delivering with the wacky and varied gunplay of Jazz and not having an interesting story like Abe. Pros - The ideas and the start of the game has potential at least Cons - The controls are quite bad. Changes in platform angle and collisions eat up your jump inputs. Meaning if you press jump at the wrong time, the character just does nothing - The game lacks celebration and polish in almost everything it does. The death screen lingers on too long, when you find weapons, it's almost as if nothing happened. It's just laying around there next to other crap. Gameplay events don't feel polished and thought out - Some of the mechanics such as using the elevator or interacting with large buttons is a bit unclear. Also at some poin...
Potentially fun game ruined by floaty controls. At times unresponsive too, with annoying input lag. On a wired controller, no less.
Cannot recommend playing this game. Bad level design: - its luck based whether you make it through or not - having skill or not has very little influence - sequences where you basicly just have to hold a button and wait for 1-2 minutes (then after that rely on luck to not get shot and do it over and over again) Bad Controlls: - you can only shoot straight forward or in 1 angle high up, if and enemy is inbetween there he can and will shoot you while it is impossible to hit him - its impossible to dodge damage from enemies
System Requirements
Minimum
- OS *: Windows 7/8/8.1/10
- Processor: Intel Core 2 Duo 2.1 ghz or equivalent
- Memory: 4 GB RAM
- Graphics: 2nd Generation Intel Core HD Graphics (2000/3000), 256MB
- DirectX: Version 9.0
- Storage: 3 GB available space
FAQ
How much does MechaGore cost?
MechaGore costs $1.99.
What are the system requirements for MechaGore?
Minimum: Minimum: OS *: Windows 7/8/8.1/10 Processor: Intel Core 2 Duo 2.1 ghz or equivalent Memory: 4 GB RAM Graphics: 2nd Generation Intel Core HD Graphics (2000/3000), 256MB DirectX: Version 9.0 Storage: 3 GB available space
What platforms is MechaGore available on?
MechaGore is available on Windows PC, macOS.
Is MechaGore worth buying?
MechaGore has 43% positive reviews from 30 players.
When was MechaGore released?
MechaGore was released on Jun 14, 2016.
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