[h1]Zombie City Defense 2[/h1] Well, it's fun. Short and sweet, but gets the point across. I'll go further into detail on each element that I think makes up this game. But, for those who don't like to read long-ish reviews, [b]I do recommend[/b] this game. So, meat and potatoes... [h1]Gameplay[/h1] It's somewhat of a different RTS, where you don't focus so much on the economy or base building, but more on the combat and strategy. Oh, but there is a bit of base building, and an economy to worry about. So, the economy. There will be building scattered around the map, most of them being inside the walls that make your base, that produce resources when you have a unit garrisoned inside it. Farms for food, factories for metal, apartments and bunkers for people, and labs/hospitals for medicine. Food is used to maintain your armies, metal for building, medicine for healing, and people to initally buy the unit. All of these resources are infinite, except for people. That has a limit built ...
Game Tags
About This Game
Zombie City Defense 2 is a tactical/strategy defense game.
VR is supported but not necessary - you can play it on any PCIn a near future, the world has been devastated by a virus turning humanity into zombies. You are Iron Corps, the last defense of civilization traveling the world to find resources, help people and find answers.
Prepare your army before infiltrating a new area - choose carefully your set of infantry units, vehicles and special abilities.
Deploy your units on the field, improve your base, invest abandoned building and fortify them to place your snipers, harvest old hospitals or call a bombing raid to destroy a bridge or even the whole block!

- 15 completely different infantry squads (engineer, scout, soldier, grenadier, flamethrower…)
- 17 Vehicles and Turrets (from armored bulldozers to flame tanks and artillery)
- 9 General abilities (airstrike, ion cannon, groundbreaker, nukes..)
- 7 buildings improvements (from barricades and medbays to command terminals)
- 12 perks to customize your faction. You can play as pyromaniacs!
Research new units and abilities between missions with the tactical points you earned depending the success of your missions.

All buildings and structures can be destroyed. Destroy bridges to slow down enemies using dynamite, artillery or even bombers, factories with enemy's cocoons inside to stop them from spawning, fuel tanks to blow up everything around - it's for you to decide.
- 16 missions in the campaign (from huge cities to canyons and mountains)
- 9 different zombies (common, armored, invader, splitter, spawner…)
- Three difficulty levels + infinity mode
- Day & Night cycle (zombies are stronger at night)
- Weather changes (snow, rain, fog, heat, hurricane) and you should adapt your tactics
- Land areas (Swamp, forest, cold, biohazard, Radiation)
- Dozens of different building to invest and adapt to your needs.
- Take advantage of the city (Huge Skyscrapers: give huge range bonus, especially to snipers. Living buildings: good for barricading in. Industrial buildings: may have material to scavenge and many more. Bridge: can be destroyed to force enemy to take another path...).

Fully supports Oculus Rift and dual-pad contollers for maximum immersion.
Screenshots
User Reviews
Too many flaws making the game not enjoyable for me. It's NOT a tower defense, it's a RTS. The graphic style make it really hard to select your units, especially in a building full of zombies. That graphic style make it even harder to see if your troops are firing on something when it's raining or snowing ( yeah, small white dots in the middle of a bunch of white rain/snow dots aren't that noticeable ). The range and line of sight mechanic is confusing. Even on the tallest tower you can't shoot most things. A small house can block your whole line of sight which is problematic when all the maps are really cluttered. Yes you can destroy some of these obstacles. IF you don't care about scavenging these obstacles and can spare to create one of the few means to destroy houses. And even when everything is destroyed your line of sight isn't always cleared. The weather could be a nice touch. If the malus weren't so huge and always against you. Night fights screw your range, same for fog, r...
Zombie City Defense is not a ordinary TD game. This game is a mix of TD and RTS genres. You defend a base. You recruit engineers to increase resources income. There are 4 types of resources. When you have enough resources you can recruit new defensive units. Every unit can be upgraded a lot of times. You must defend the base for 15 days. Zombies arrives with higher numbers every day. So. the rules are simple. 1) Gather resources 2) Recruit units 3) Defend the base. The visual deisgn looks nice but it's getting annoying very soon. I found this minimalistics icons instead of real models for units and zombies are really unpleasant. I don't like to peer in the screen to undestand which type of zombie attack me right now. Music and sounds are good. There are voice acting also. The main reason i gave this game a negative review is that it crashed my PC 3 times for 30 minutes. I have got a Kaspersky warning when i made an 4th attempt. I wrote a message in a game group about my problem. ...
It's incredibly frustrating with fake difficulty. It's not really about strategy so much as it's about finding the specific way the developer designed the level to be beaten. You try a strategy you think will work, and it goes horrible, so you try something different, and it goes slightly less terrible. You keep doing this until you realize what works. For example, this level, I've realized flamethrowers are the necessary weapon, so I use them, and still die near the end, even though I had built up defenses. So now I know I need to use flamethrowers to take things over in this level, and then I need to use something else to hold off the last enemy wave. The strategies employed don't really make sense, even after discovering them. It's really just a hit and miss sort of game where you fail a bunch of times until you hit the sweet spot of taking the exact actions you're supposed to take. I usually really like RTS games, and basically any strategy game, or game that's really difficult. Th...
Its kind of broken and has some wierd, mobile gamey concepts. It was fun for a little bit, but it got old pretty fast. All in all, i say the game is at a solid 3/10. EDIT: units can be difficult to select if they are near another unit or building, which impeeds gameplay quite a bit.
it need some work, and requires lots of grinding. the controls are abit to sloppy for me. I had fun with it but not enought to keep it on my machine.
Zombie City Defense is a combination RTS and tower defense game with a minimalist drones-eye aesthetic. The concept is adapted from a cell phone game that was a bit too long winded for the platform. The PC version, however is really very challenging and fun. The game features unlockable levels that increase in difficulty and will require more refined tactics and unit choice to complete. After each level you earn points you can spend unlocking different unit types. Each mission you can spend 15 points to use activating unit cards to bring into the fight, for example you might have to choose between bringing heavy tanks with high damage and range and bringing several more generalized infantry or drones. Because unit selection is locked behind an unlock system, sometimes you will have to replay a previous level to get more TP for unlocks and it may not be obvious the first game which units will do the best on a particular mission, or you may need to save up to unlock more specialized un...
Adds a whole new gameplay dynamic to traditional tower defence games. Still needs some Polish but the devs appear active and I'm sure I'm gonna have a lot of fun with this title, considering the price if you like rts and Tower defence games this is a must buy
"Select this building and click the icon" Which building? There's like 10 and they all look the same and nothing is labeled. What icon? My interface is covered in tiny icons, none of them labeled, nothing marked. The interface is a sloppy mess, sure you can figure it out, but there's no excuse for how bad it is right from the start. Even the tutorial assumes you already know what all the buttons are. Well no, I don't know what the buttons are and that's why I'm playing the tutorial you freaking Muppet. When you make a sloppy cluttered interface where everything looks the same, you either provide a tutorial that shows you what the buttons do, or just get out of my way and let me figure it out on my own. Nope, this gives you a sloppy interface and then gets in your way with instructions that don't bother to instruct you how to use anything correctly. Fine, skip your useless tutorial, I'll figured it out myself. Wait, this is it? This is the entire game? The least interesting part ...
generally, game can be described as a "mixture of real-time strategy and tower defence". but - there are lots of different games that try hard to mix this genres, this mixture of this genres itself is natural and unevoidable, as every rts has moments when you just defend your base. first thing you see is UI. there are not that many games where UI should be touched while reviewing, but Zombie Defence 2 is especial - it greets you with the UI that is just unbeliavable - pehaps the only place where you can see something similar will be the movies about future - i remember Oblivion with Tom Cruise where i examined the interfaces they've made for some "control everything on a planet system" second is a great tutorial that learns you how to play a game - its quite required, because game's graphics is designed in same futuristic way where absolutely everything redundant is taken away, every unit, structure are as clean and minimal and iconic as they can only be - it really looks like you ar...
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System Requirements
Minimum
- OS *: Windows XP SP2+
- Processor: Intel Core 2 Duo or faster
- Memory: 2 GB RAM
- Graphics: AMD Radeon HD 5750/Nvidia GT 450 or higher
- DirectX: Version 9.0
- Storage: 2 GB available space
- VR Support: Oculus PC. Gamepad required
Recommended
- OS *: Windows 7 or Later
- Processor: Intel Core i3 or faster
- Memory: 4 GB RAM
- Graphics: AMD Radeon HD 6850/Nvidia GTX 460 or higher
- Storage: 2 GB available space
FAQ
How much does Zombie City Defense 2 cost?
Zombie City Defense 2 costs $9.99.
What are the system requirements for Zombie City Defense 2?
Minimum: Minimum: OS *: Windows XP SP2+ Processor: Intel Core 2 Duo or faster Memory: 2 GB RAM Graphics: AMD Radeon HD 5750/Nvidia GT 450 or higher DirectX: Version 9.0 Storage: 2 GB available space VR Support: Oculus PC. Gamepad required Recommended: Recommended: OS *: Windows 7 or Later Processor: Intel Core i3 or faster Memory: 4 GB RAM Graphics: AMD Radeon HD 6850/Nvidia GTX 460 or higher Storage: 2 GB available space
What platforms is Zombie City Defense 2 available on?
Zombie City Defense 2 is available on Windows PC, macOS, Linux.
Is Zombie City Defense 2 worth buying?
Zombie City Defense 2 has 64% positive reviews from 100 players.
When was Zombie City Defense 2 released?
Zombie City Defense 2 was released on Aug 19, 2016.
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