Waves of Fate is a nice game, the isometric view and pixel art is beautiful, you have a lot of story campaigns to play through, you can upgrade your units, get new units, there is no hardcore mode. Unit death is not permanent. Difficulty is moderate. You can make your life easier through grinding. A nice game, very good game for the price. The developers are active in the forum and implementing suggestions super fast. If you like old school turnbased strategy games like Final fantasy tactics, or tactics ogre, you will definetely like this game Thank you for reading, have a nice day.
Weaves of Fate
- Release Date:
- Aug 3, 2017
- Developer:
- Tom Kingston
- Publisher:
- Tom Kingston
- Platforms:
- Windows
Game Tags
About This Game
Key Features
- Level-up system: Make your heroes more powerful by upgrading their stats or unlocking new abilities and spells for them to use in battle.
- Replayability: Replay levels for a better rating and extra upgrade points to spend on making heroes more powerful.
- Powerful abilities: Teleport your character around the battlefield and obliterate enemies with powerful spells.
- Deep and engaging story, spanning across multiple characters and time periods.
Screenshots
User Reviews
I'm conflicted about this review. It's a nifty indy game with an interesting story line. As it stands now though the game is closer to an EA state than something I'd expect in a release. Missing Features/Bugs: Mouse support - Control is keyboard only (arrow key style), no mouse even in menus. Mutiple resolution support - Windowed mode at a small resolution only. Cannot modify resolution or play full screen. Display bug - When playing sometimes assets, like an enemy will not be displayed. Once this happens additional assets seem to go black. Currently I'm fighting a battle with only my party on a black screen. It's also a bit pointelessly grindy, you can replay any mission you want as many times as you want to earn points. Those points can be used to increase the stats of any character. You end up grinding the same levels over and over to pump stats to keep getting 3-stars on missions. Go overboard and gameplay is pretty much broken. I'd hope the developer addresses at least the glar...
- Good story, good artwork. - Mechanics were a little rough when I played, which was before mouse support but the developer is active in fixing things and adding new features. - Gameplay is easy to pick up and offers a good mixture of story and grinding for 100% completion. TL:DR; Buy game, good game, have fun.
Good concept, but feels like only 10% of a game.
It's just all turn based combat tied together with brief cutscenes? I was hoping for a few classic RPG elements like exploration and dialouge choices and resouce management... I mean at least a little bit? No offense to the creator's hard work but this seems like something I programmed myself back in the late 1980's in Computer Workshop. This isn't a game - it's more of the same very simple tile based combat over and over and over and over... it's a good first step towards a game - but it's only the combat routine. It needs world building - exploration - interactive dialouge - resources... Another thing - is there a difficulty setting? I just keep dying on the Medea battle and can't get past it. It's only like 5 minutes into the game and it's a battle I can't win... why? I think I've tried to fight that battle a dozen times and my guys just get slaughtered every time. Am I missing something here?
Weaves of Fate is fantastic! The threads of time and space have been stitched into a pattern of destiny. Marvelous. Edit (3 Oct, 2017): Now with New Game+ Mode! I highly recommend Weaves of Fate.
It's a decent little tactical RPG - [b]for its price[/b]. Were it any more expensive than it is, I wouldn't be able to recommend it, because of how short the game is. It barely took me one and a half hours to play through the game and gain all achievements, so keep the short length in mind if you consider purchasing this. That said, it's a good game following the gameplay style of Japanese SRPG titles such as Tactics Ogre or Final Fantasy Tactics. You control a small group of pre-generated characters and fight out turn-based battles in tightly designed, hand-made encounters. The story is completely linear, there are no branching paths or even dialogue choices. The meat of the game is fighting through the battles and witnessing the story unfold after you beat each encounter. As for the development of your characters, you get some leeway there. You can invest points into any stat of any character, increasing the health and attack of your sorceress instead of investing into her magic sk...
It seems worthy but unfortunatelly it crashes almost in every cutscene (i can skip it with esc key, but then i wont get the story, wich for me its an important part of a game) please, fix that or at least give me some advices (i ve already tested compatibility mode etc etc) Note that happened with spanish language, english works fine (others not tested yet) NOTE 2, developer got out an update for this issue! so this comment its pending of testing everything!
A very nice tribute to games like Shining Force, Tactic Ogre but with a western style of art/atmosphere, the chaarcters and monsters are beautiful.
I think I'm in love. The thing is – I [i]totally[/i] didn't expect anything good here. But guess what? I ended up loving this game. That's right, not just liking, [i]loving[/i] it. Maybe it's just because I'm old. I mean, the visuals remind me a lot of [b]Ultima VIII[/b] and [b]Halls of the Dead[/b], gameplay feels a lot like a very basic version of [b]HeroQuest[/b], etc. But the thing is - [b]Weaves of Fate[/b] doesn't feel like one of those games that try to make money from nostalgia. It doesn't have that cheap “[i]Hey, look! It's almost like real 8-bit![/i]” aftertaste. It is what it is. A cute little RPG. The “little” part is a bit of a problem, though. Quite big, to be honest. See, [b]Weaves of Fate[/b] is another one of those “one man projects” ([b]BC Kings[/b], [b]USC: Ultimate Space Commando[/b], etc). Aside from soundtrack, it was fully made by only one person. And, unfortunately, it shows. Don't get me wrong, though, the main gameplay feels great. Too great, ac...
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System Requirements
Minimum
- Requires a 64-bit processor and operating system
- OS *: Microsoft® Windows® 7 or later
- Processor: Intel Core 2 Duo 2.8GHz or equivalent processor
- Memory: 2 GB RAM
- Graphics: 3D graphics card (64-bit)
- DirectX: Version 9.0c
- Storage: 100 MB available space
Recommended
- Requires a 64-bit processor and operating system
FAQ
How much does Weaves of Fate cost?
Weaves of Fate costs $6.99.
What are the system requirements for Weaves of Fate?
Minimum: Minimum: Requires a 64-bit processor and operating system OS *: Microsoft® Windows® 7 or later Processor: Intel Core 2 Duo 2.8GHz or equivalent processor Memory: 2 GB RAM Graphics: 3D graphics card (64-bit) DirectX: Version 9.0c Storage: 100 MB available space Recommended: Recommended: Requires a 64-bit processor and operating system
What platforms is Weaves of Fate available on?
Weaves of Fate is available on Windows PC.
Is Weaves of Fate worth buying?
Weaves of Fate has 69% positive reviews from 62 players.
When was Weaves of Fate released?
Weaves of Fate was released on Aug 3, 2017.
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