It's still pretty early, rough around the edges, and still a bit crash-y at times, but as a Vive owner, this game is *exactly* the sort of thing I've been waiting and hoping for years for! If haven't played enough 'artificial motion' VR games to get your VR legs yet, you'll need to stick with the teleportation movement option, at least to start. If you don't have your VR legs (think 'sea legs'), the standard movement option *will* make you feel nauseous - at least on your first few plays. The solution to that is to take off the VR headset as soon as you start to feel nausea, and take a break until it passes, then get back into the game afterward. You can build up a tollerance and get your VR legs pretty quickly that way. Once you've got your VR legs though, this game is a friggin' pioneer of *hell-yea*! You can use standard FPS movement to move around the arenas, while still using your real body to aim your weapon, hide, or duck for cover. The game also has an option to allow for jum...
Protonwar
- Release Date:
- Mar 15, 2018
- Developer:
- Outer Planet Studios
- Publisher:
- Outer Planet Studios
- Platforms:
- Windows
Game Tags
About This Game
Full Room Scale VR with HTC Vive and Oculus Touch. Also included Non-VR and Seated VR.
Play matches in NonVR VS your friends in VR!
Play matches Offline against Bots!!
Locomotion Options for Room Scale VR include a Teleports only mode, and an Advanced mode with multiple locomotion options
WARNING!
Advanced mode may cause VR Sickness for some people, please try the teleport only mode if this is an issue for you!,
Joystick turning with yaw, while using the SpeedBoots mutator is lots of fun, but you will need to work yourself up to a comfortable level first!
Thanks!
Jumping with controller gesture's (physics based)
also, combine a trackpad jump + controller jump to do tricks!!!!
Tricks like - Dodging, Doublejump, Speed jumping (time to strafe jump in vr lads!)
To initiate hold down the climb button, move your controllers down quickly and then release the button, you should quickly get the hang of it, it is all about timing the release correctly. You can use this to push yourself in any direction, for extra fun, jump using the trackpad, then dodge left or right!
Full Climbing!
Finally, if there is a wall you see that looks bad ass, you can climb right up that bad boy! Why? Because you can! and it's fun!
You cannot shoot while you are climbing though, so watch your back!
Also use those mad methods with:
Arm Swing
Player relative
Includes game modes:
Deathmatch
Team Deathmatch
Capture the Flag
Hunt the Flag
Domination
Horde Mode
Included gameplay Mutators such as:
Bullet Time!
Low Gravity
Instagib
Big Head Mode
All Weapons Mode
and more!
Play with a friend, using your friends list for a Steam P2P game. Or host your own using the provided dedicated server executable.
Designed for PC players with extensive customization through UI, Config files and Console commands.
Current levels:
DM-Abyss
DM-Aerowalk
DM-Castle
DM-Hazardous
DM-Ruins
DM-Ruins-Night
DM-Overgrown
DM-TrinityStation
Overgrown
SwampLands
Screenshots
User Reviews
First "UNREAL TOURNAMENT" in VR Sad thing there are not many players.
I got this game just for the VR (vive and track controllers) and it is by far the best fps shooter for the vive (and track controllers) out there atm. Honestly if this game wasn't Vive and track controller compatible i wouldn't have given it a second look.
This game is lefty friendly on VR and I love it :D This game looks great! The gameplay reminds me of the old "Unreal Tournament" games which I think is awesome, but as a left handed guy I had one big problem with it in VR; the left handed mode switches the locomotion to the right hand. like many other gamers, left or right handed, I'm only familiar with having the locomotion in the left hand, like on almost every console game ever created. Even trying to play with locomotion in the right hand made me start to get motion sick AMAZINGLY I sent the Dev a message and he updated it with another binding, and he did it within a few hours! Major respect for that! It's great to see a Dev that helps the minority of lefties :D So I jumped back into it with the new controller bindings to test out the game properly. The maps are fun and diverse. The AI of the bots is pretty good for a little fun, nothing ground breaking but they don't look like they are running around aimlessly like in some game...
First VR game that has done quick paced Halo/Unreal Tournament Style CTF/Deathmatch right. All locomotion options work together to give you the best movement strategies rather than choosing one over the other. A must-buy recommendation that's a great alternative from the typical multiplayer combat military style shooters. Once custom maps becomes an option and someone releases Blood Gulch, and if it had vehicle options, good-bye real world, my dreams have come true.
Wow, this game is shaping up!! All ready a lot better & more polished then Pavlov or Onward. Hope this gets the hype it deserves when it comes out :)
great visuals and controls scheme but v early access A great start, better than battledome because it allows teleporting and analog movement!!
Protonwar has a lot of features that no other Vive game currently has. Free movement that's not tied to the touchpad (using left controller to move directionally), giving the "run and gun" movement much more of a natural and intuitive feeling than it's touchpad counterpart. The game has a variety of weapons to use, all of which perform differently. There are not a ton of levels at the moment, but the provided 4 levels are plenty to keep you occupied being that it's just days into it's EA release. Vive also has a "wave" based coop shooter mode that can be fun (though it's currently in a testing phase and is pretty buggy). The multiplayer also supports bots, so getting populated games when there are only a couple players is plenty easy. Currently, Vive standing mode supports death match and team death match. Developer has stated that there are many more game modes to come. There are certainly some bugs and non-refined features here and there, but no more than what you'd expect from EA....
An excellent game well worth the asking price if you enjoy quake-like FPS arena shooters. I'm not really into the CS:GO style VR games out right now, but when I tried this out I felt it was exactly what I was looking for: fast-paced, able to leap large distances, on the fly weapon upgrades, and in-and-out 10 minute arena matches. The shooting is accurate in VR, the graphics are good, and it has a great feel to it when you're running and jumping around shooting others, The bots are good enough to play with, but what is seriously lacking is a playerbase, though I have encountered other players a couple of times. The bots fill the gap between games with others, but this game will really take off once the playerbase picks up. Bonus points for an active dev and an actually updating EA game. Highly recommended fast-paced FPS with the hopes that the more people pick this up and get into it, the better it'll be for everyone.
a diamond in the rough, this is like quake in vr can mix vr and non vr, bots and players very good game a give a high rec heres a gameplay vid https://www.twitch.tv/videos/154004059
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System Requirements
Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7 64-bit
- Processor: Intel® Core™ i5 Processor
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 770
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 6 GB available space
- VR Support: SteamVR or Oculus PC
- Additional Notes: Nvidia Geforce 970+ for SteamVR mode
Recommended
- Requires a 64-bit processor and operating system
- OS *: Windows 7 64-bit or Higher
- Processor: Intel® Core™ i7 Processor
- Memory: 8 GB RAM
- Graphics: Nvidia Geforce 970
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 6 GB available space
- Additional Notes: Nvidia Geforce 980+ recommended for SteamVR mode
FAQ
How much does Protonwar cost?
Protonwar is completely FREE to play. You can download and play it without any purchase.
What are the system requirements for Protonwar?
Minimum: Minimum: Requires a 64-bit processor and operating system OS *: Windows 7 64-bit Processor: Intel® Core™ i5 Processor Memory: 4 GB RAM Graphics: NVIDIA GTX 770 DirectX: Version 11 Network: Broadband Internet connection Storage: 6 GB available space VR Support: SteamVR or Oculus PC Additional Notes: Nvidia Geforce 970+ for SteamVR mode Recommended: Recommended: Requires a 64-bit processor and operating system OS *: Windows 7 64-bit or Higher Processor: Intel® Core™ i7 Processor Memory: 8 GB RAM Graphics: Nvidia Geforce 970 DirectX: Version 11 Network: Broadband Internet connection Storage: 6 GB available space Additional Notes: Nvidia Geforce 980+ recommended for SteamVR mode
What platforms is Protonwar available on?
Protonwar is available on Windows PC.
Is Protonwar worth buying?
Protonwar has 86% positive reviews from 56 players.
When was Protonwar released?
Protonwar was released on Mar 15, 2018.
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