There simply isn't enough to the game. Length: It took me less than an hour to clear all 50 levels. Gameplay: The only new feature introduced after level 1 is gray tiles with which the player cannot interact, but this happens mere minutes into the game (level 8). Also, since there is no penalty for mistakes or reward for accuracy (e.g. new puzzles are only unlocked when previous stages are cleared perfectly), there is no reason to not resort to trial and error when the logic needed to solve a puzzle becomes more complicated. Puzzle Quality: Several puzzles had (and some may still have) multiple solutions, which was not the developer's intention. I'm sure that designing good logic puzzles with only one solution is no easy matter, but it's not very difficult to find these alternative solutions, so I'd say that this game needed a bit more attention before release. Additionally, with the exception of the occasional larger puzzle, the game doesn't seem to become much harder as the ...
Tenrow
- Release Date:
- Apr 8, 2016
- Developer:
- Cleverweek
- Publisher:
- Cleverweek
- Platforms:
- Windows Mac Linux
Game Tags
About This Game
Each level, the player is given a shape created using squares. A number in a square depicts the number of red squares that share a row or a column with it. (including itself)
Taking all these numbers into account, turn the blue squares into red to complete all numbers and win the level.
Includes 50 levels.
Screenshots
User Reviews
I was hoping this would be similar to Squarecells/Hexcells, and it starts off looking like it could be. Unfortunately, the difficulty never really ramps up from the intro how-to-play example level and it only introduces one extra mechanic fairly early on that actually makes the puzzles easier, rather than more challenging. The music is quite nice and I have said really positive things about colour palette options in the past (Lyne, for example), but although palettes unlocked at certain levels, the game doesn't tell you when new colours are available. And for some buggy reason, you can't actually return to the main menu from the options, so you have to quit and re-open the game to change anything. Overall, the concept is cute but it completely lacks challenge - I finished the game in less than an hour and you can 100% the achievements within about 30 minutes, which makes 0% sense to me. This game could be much improved by the addition of new aspects to add challenge but honestly, ...
Nice puzzle game. Tenrow is a mildly challenging puzzle game - like mine sweeper, except the numbers encompass the whole row/column. As far as I can tell, there isn't much of a difficulty curve, so in the unlikely event that you find these puzzles too easy, you'll be disappointed. Some tiny niggles: unlike minesweeper, the numbers adjust with each "mine" you place, and you can't mark squares as "cleared" either. Overall, the interface is fine and does its job well. It took me 66 minutes to beat all 50 levels. Recommended to everyone who enjoys mine sweeper and wants something slightly more difficult - unfortunately, there isn't all that much of it. [i]This game runs well on my old Windows XP machine.[/i]
"Tenrow" is similar to Matthew Brown's "SquareCells". Unfortunately "Tenrow" fails miserably in measuring up. Some puzzles require guesswork instead of sheer logic. And many levels have more than one solution. I've written the developer to fix them, but there are still more. I am not being paid to be a beta tester and this is not an early access title. On release, there were only 35 levels, unlike the promised 50 in the trailer. We protested and the developer added back the 15 missing puzzles. All of the puzzles are very small and it took me only an hour to finish the game. The GOOD: A great idea for a logic puzzle. The BAD: Music is short and very irritating. Some puzzles require guesswork. Many levels have alternate soluions. How could Tenrow be improvedr? A random generator for unlimited puzzles. Larger levels with more complexity. Levels that require NO guesswork. Puzzles that have only ONE solution. A soothing ambient soundtrack. Achievements that include the new levels...
Complex Simplicity I don´t really know how to rate this game. It´s a simplistic puzzler to the likes of Square Logic or Hexcells with a clever twist of the mechanics from minesweeper. Its graphics and gameplay are simplistic yet work in their design. Having only one button tells you right from the start, that you will spend most of your time thinking rather than acting. And with that come the problems i have with this game. It´s too complex. It´s impossible to think through the mechanics in your head so it comes down to placing some blocks to make the numbers update, see your solution didn´t work and then start over, which for me has nothing to do with a puzzle game. That said tho, once you had to go through the chore of such a level, there will be multiple ones where the numbers are well placed, let you eliminate some options and think through every solution before being ready to put it into the gametiles. This alternating between very well designed level and elimination games...
[b]Tl;dr:[/b] I decided to not continue playing the game after completing around 30 levels. The game fell greatly below my expectations. None of the levels I have completed gave me satisfaction but on the contrary, I left the levels with frustration. [b]I would expect levels to require a great level of logic to solve, and not to favor random clicking.[/b] The game starts easily enough. You learn the main mechanic, and then a new one is added after around level ten. You play with that [b]new mechanic[/b] for a few more levels, then it [b]magically disappears[/b] and it starts not appearing in the upcoming levels. [b]I expected an introduced mechanic to stay in the game, and not underutilized for a long time.[/b] Except for this, [b]the levels leak a "starting" point[/b] that should be investigated and found. I don't know how the levels in Tenrow were created, but they felt random rather than hand-crafted. [b]I was expecting to see at least an opening move in each level[/b] followed b...
I've been playing a number of casual puzzle games or, as I'd prefer, airport games, lately. And I'm pretty impressed with this one for mostly intangible reasons, but I'll do my best to explain why I think you should buy it. Tenrow is a mobile tablet game that isn't available on any app store and can only be played with a PC. You are given a puzzle consisting of rows and columns of boxes. Some boxes have numbers and some do not. You can click the boxes to effectively turn them on and off. When activated, the numbered boxes that share a row or column with the one you activated will decrease by one. The goal is to find the right combination of active and inactive boxes to cause all of the numbers to reach zero, and then the puzzle is completed. The reason that I call these types of games "airport games" is because they're the variety that you would pick up in a $5-10 puzzle book at the airport while you are waiting on a flight and otherwise have nothing to do. They're not the most exiti...
Disappointing game that may be logical, but still requires guesswork in order to complete the puzzles. Not to mention that it can be 100% completed (50 puzzles) in 50 minutes. The easiest way to complete this is to guess and activate most of the grid and then remove some until you reach the solution since there are no penalties for activating the wrong squares.
[h1] Intro [/h1] A puzzle game that is that uses deduction, elimination and estimation. [h1] Pros [/h1] - Beginner friendly - Short - Easy Achievements - Nice BGM - Nice change in BGM once certain stage level are hit [b] Cons [/b] - Money for time spent isn't worth to get the game at full price [h1] Summary [/h1] If you want to support the developers, go ahead and get the game. Its better to buy the game on bundle when it is on discount.
Tenrow is a simple minimalistic puzzle game. There are 50 levels with somewhat increasing difficulty (the difficulty curve is all over the place), and you can pretty much finish the game with all achievements within a hour. It looks somewhat similar to hexcells at first glance, and fans of those think they'd feel at home... but the game clearly lacks the polish and love that hexcell has. Many UI elements are broken and as a result, I've been forced to re-do a dozen levels just to 'resume' my game. The level selection seemed bugged as it would not let me pick some levels that I'd already unlocked/completed for obscure reasons. When I entered the option menu, I noticed how mediocre the whole game is. Overlapping unresponsive buttons and text that can't be read... I wouldn't recommend this game unless the UX get sorted out.
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System Requirements
Minimum
- OS *: Windows XP
- Processor: SSE2 instruction set support
- Memory: 128 MB RAM
- Storage: 500 MB available space
Recommended
- OS *: Windows 7 or later
- Processor: Intel Pentium 4 (Prescott) or later
- Memory: 256 MB RAM
- Storage: 500 MB available space
FAQ
How much does Tenrow cost?
Tenrow costs $2.99.
What are the system requirements for Tenrow?
Minimum: Minimum: OS *: Windows XP Processor: SSE2 instruction set support Memory: 128 MB RAM Storage: 500 MB available space Recommended: Recommended: OS *: Windows 7 or later Processor: Intel Pentium 4 (Prescott) or later Memory: 256 MB RAM Storage: 500 MB available space
What platforms is Tenrow available on?
Tenrow is available on Windows PC, macOS, Linux.
Is Tenrow worth buying?
Tenrow has 75% positive reviews from 72 players.
When was Tenrow released?
Tenrow was released on Apr 8, 2016.
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