This is an excellent puzzler with a very enjoyable meditative soundtrack (the music and atmosphere reminds me particularly of OSMOS). I found it to be very well paced, with the new mechanics building nicely level over level. Some of the more difficult levels consistently mess with my brain. Puzzle/Stealth fans should abosolutely check this out. I know the dev, have watched this game develop, and played it multiple times at various public demos. It is truly a must play for me and should be a must play for any puzzle game aficionado!
Semispheres
- Release Date:
- Feb 14, 2017
- Developer:
- Vivid Helix
- Publisher:
- Vivid Helix
- Platforms:
- Windows
Game Tags
About This Game
Neon Noodles
Neon Noodles is now available in Early Access: !
About the Game
Semispheres is a meditative parallel puzzle game that places dual realities at the heart of its challenge.Its unique single-player split-screen mechanic challenges your brain by putting you in control of two characters at the same time.
Your left and right side must work together to unfold the mystery by solving clever puzzles in an entrancing ambience.
Using portals and other abilities to avoid sentries, devise and execute your plan, reuniting the parallel worlds of Semispheres.
Key Features:
- More than 50 levels, each building on top of each other, culminating with fiendishly complex puzzles
- Stealth-inspired gameplay, including abilities like noise-makers, portals, side-swapping, teleporting and more
- Immersive ambient soundtrack by Sid Barnhoorn, composer for Antichamber, The Stanley Parable and Out There
- Mesmerizing and soothing bichromatic art style comprised of warm blues and oranges
- A heartwarming story about a boy and his robot, unfolding in parallel with the puzzle progression
Screenshots
User Reviews
Smart "two-sticks" puzzle. Gradual new features and way to make you struggle. Sadly the visual and overall experience is a bit limited in term of global experience. A good enough puzzle game but the competion is though in this genre. Not recommanded at full price.
[h1]It's pretty good, worth the price[/h1]Deserves more love from fans of abstract puzzley/stealth stuff. [b]**I don't think it would be any fun without a proper controller (with 2 joysticks).[/b] Each level is split vertically into 2 halves, as you can see from the store screenshots. You control 2 spheres (jellyfish?) simultaneously, and need to get each to the exit on their side of the board. For most levels, you can usually split up the task to work on one side at a time, alternating back and forth, but there are definitely levels that require active, simultaneous control of both spheres. Thus, I wouldn't fully agree with [u][url=https://steamcommunity.com/id/JimDeadlock/recommended/448800/]JimDeadlock's Review[/url][/u] that it's "a puzzler through and through," since quite a few levels really do require "timing and dexterity." The puzzley elements generally rely on how you use a sphere on one side of the board (e.g., left) to grab and use pickups that can influence the other sid...
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could pla...
I'm on the fence with this one. For the amount spent both cost and time wise it wasn't bad, and the gameplay wasn't bad, but it was much much easier than I was expecting. You very rarely need to control both sides simultaneously unless you wanna complete it faster, and that's what I was wanting from this game. There were like... 2..? levels that required it. All other times it was just move one, then the other, then back to the first one, until finish. The 'story' wasn't very engaging and was very disconnected from the game. Didn't need to be there at all really. The puzzles themselves were simple, only a few requiring any time to think about them beyond the initial glance at the level structure; but it was gentle and relaxing. On a sale, if you're looking for something to play for an hour that's kinda nice to look at and peaceful, this could be good. Just didn't quite live up to my expectations going in.
The concept was interesting, but actual gameplay was not.
It's an interesting entry in the "two ships at the same time" genre, but I liked Schizoid for Xbox way better. The puzzle design is weak and the story just isn't pulling me in. Most levels are simple enough that you would expect that there's only a single solution that requires some degree of cleverness to spot or dial in, but that only happens one time in ten. The other 90% of the time in this game, it just feels like "I don't get it--I can just do this, or this, or this, or this", and a solution is easy to pull out. Having a par time to beat might make it more fun, as would more cases where truly simultaneous is required.
I enjoyed playing Semipheres. It features 50+ levels of mainly logical puzzles that are centered around controlling two balls on separate fields with the same architecture and making use of the items that are available on each field so that each ball can reach its exit. There are five basic game mechanics that you can use to manipulate the surroundings. The combination of these mechanics generally provides for interesting problems but even though I had fun playing the levels, there is one major downside: in my opinion the learning curve is just to flat which sort of makes the levels too easy to solve. I finished the game with all achievements in less than three hours which means that average solving time for each puzzle was around three minutes. So I can't help but think that there could have been a much bigger amount of more challenging puzzles. Don't get me wrong, in each puzzle you have to find out first what to do. But in most puzzles it's just not that diffcult to figure out an...
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I came primarily for [url=https://siddharthabarnhoorn.bandcamp.com/album/semispheres]Siddhartha Barnhoorn's awesome ambient music[/url], but the rest of the game is good as well. It's a relatively minimalist puzzle/stealth/atmospheric game. NB for those [i]not[/i] playing with a dual-stick controller, it's gonna be a real coordination challenge....unless I'm mistaken and it's a challenge regardless. Either way, even if you don't have dyslexia this game will make you feel like you're playing with it! Judging by the achievements seen and my playtime so far, I estimate this game lasts roughly 2½ hours.... ...and that's exactly how long it lasted for me.
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System Requirements
Minimum
- OS *: Windows 7+
- Memory: 1 GB RAM
- Graphics: DX9 and above
- DirectX: Version 9.0
- Storage: 200 MB available space
FAQ
How much does Semispheres cost?
Semispheres costs $9.99.
What are the system requirements for Semispheres?
Minimum: Minimum: OS *: Windows 7+ Memory: 1 GB RAM Graphics: DX9 and above DirectX: Version 9.0 Storage: 200 MB available space
What platforms is Semispheres available on?
Semispheres is available on Windows PC.
Is Semispheres worth buying?
Semispheres has 92% positive reviews from 48 players.
When was Semispheres released?
Semispheres was released on Feb 14, 2017.
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