While a solid game and a great continuation of the previous game the implementation of the new 'Winds of Time' Mechanic is not explained anywhere within the parts of the game i played and at one point left me waiting for 3 whole hours for it to work with me in order to continue the game increasing my play time to 6 hours unnecessarily. here's hoping that the final part of this game does not have this mechanic in any shape.
Game Tags
About This Game
+ Explore everywhere - move freely through the world, any way you want, creating your own unique story
+ New time beacons allow you to alter the world dynamically - travel through the present, or into the past, or mix the two
+ Thousands of choices - all are remembered, and shape your adventure
+ Thirty new enemies, including seven deadly serpents, each with their own strategies - and weaknesses
+ Adapted from the best-selling gamebook series by legendary game designer Steve Jackson
+ Swindlestones is back! The game of bluff and deceit is back, with new, smarter, opponents
+ New spells to discover and new magic to master
+ Five Gods, all with different quirks and powers
+ Start your adventure here, or load your characters and choices from Parts 1 & 2
+ New music from "80 Days" composer Laurence Chapman
+ New 3D hand-drawn maps to explore by Mike Schley
"Sorcery! 3 is unlike anything you’ve ever played. Its mix of puzzle-solving, combat, and choose-your-own-adventure stylings have created a unique form of entertainment that I cannot wait to get back into" - Pocket Tactics, 5/5
"[One] of 2015’s best iPhone games", TIME magazine
"This dragon-centric chapter of Sorcery! 3 does a fantastic job of keeping things dynamic and interesting, and better yet, its new puzzle-like aspect gives it the kind of magical, surprise-filled, combat-related fun fantasy fans live for." - , 5/5
The land of Kakhabad is a wilderness - a ruined desert, a tangled forest, cruel mountains and fissures, all guarded by seven fearsome serpents. But you must cross this land if you are to reach Mampang and the Crown of Kings. Rely on your wits or fight your way through - play with honour, or lie, cheat and steal - the choices are all yours.
From the creators of TIME's Game of the Year 2014, "80 Days", comes the third instalment in the acclaimed Steve Jackson's Sorcery! series. An interactive story told through thousands of choices, all of which are remembered, where no two adventures are the same.
"Sorcery! 3 demonstrates just how wonderful interactive fiction can be." - 148apps
"A seminal moment in interactive fiction" - Gamezebo
"A vast and engaging third chapter that expands brilliantly on the first two" - PocketGamer (Gold award)
"An amazing adventure... easily the biggest and most satisfying gamebook ever released on iOS" - TouchArcade, 5/5
Adapted and expanded from the million-selling gamebook series by legendary game designer Steve Jackson, co-founder of Lionhead Studios (with Peter Molyneux) and co-creator of Fighting Fantasy and Games Workshop (with Ian Livingstone).
Using inkle's unique inklewriter technology, the story is written in real-time, built around your choices and actions.
Praise for the Sorcery! series:
* "I love this app... better than any gamebook ever was in your head when you were a kid" - 5/5, Interactive Fiction of the Year, Pocket Tactics
* Top 20 Mobile Game of 2013, Touch Arcade
* Top 25 Mobile Game of 2013 Gamezebo
* Gold Award, Pocket Gamer
* "Some of 2013's best interactive storytelling" - IGN
* "inkle's adaptation of Sorcery! takes the genre to a whole new level" - Kotaku
Screenshots
User Reviews
I'm here because of Jerma.
This is pretty good, and has high replayability. A great part of the story and really well made.
You find yourself far away from home, the gates of Kharé shut behind you, and in front of you lies the hardest part of your journey yet; The infamous Baklands. The Baklands are as cunning and treacherous as you had feared, and the journey across them will be attritional. But what choice do you have? The fate of the world hangs in the balance.
System Requirements
Minimum
- OS *: Windows Vista
- Processor: 1.4 GHz
- Memory: 1 GB RAM
- Graphics: Requires OpenGL 2.1
- DirectX: Version 9.0
- Storage: 500 MB available space
Recommended
- Memory: 2 GB RAM
- DirectX: Version 10
- Storage: 500 MB available space
FAQ
How much does Sorcery! Part 3 cost?
Sorcery! Part 3 costs $9.99.
What are the system requirements for Sorcery! Part 3?
Minimum: Minimum: OS *: Windows Vista Processor: 1.4 GHz Memory: 1 GB RAM Graphics: Requires OpenGL 2.1 DirectX: Version 9.0 Storage: 500 MB available space Recommended: Recommended: Memory: 2 GB RAM DirectX: Version 10 Storage: 500 MB available space
What platforms is Sorcery! Part 3 available on?
Sorcery! Part 3 is available on Windows PC, macOS.
Is Sorcery! Part 3 worth buying?
Sorcery! Part 3 has 100% positive reviews from 4 players.
When was Sorcery! Part 3 released?
Sorcery! Part 3 was released on Apr 5, 2016.
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