So, I'm going to start off by saying this game looks awesome - and for me that's where my positive opinion ends. The first thing I would like to say about my early access experience is " Dev's, for god's sake get rid of the soulless narrator - he sounds like he's reading STRAIGHT OUT OF A BOOK ". A game that's as visually stunning as this deserves a decent voice actor to play the part of the characters we use - the voice you have now is dull boring and painful to listen to. get someone who can play and become the part, someone who can bring life and energy into the game. My next concern is how jittery the game is at present, I have a gtx1080 strix advanced gpu and i7 6700k cpu. I have had to dial the scaling down to 1.0 in the VR settings tab. so now the game looks blurry on my vive and still stutters quite a bit. My final nag - I would like to see improvements to the birds when you start the game for the first time, they need feathers not textures. They deserve to have them so they ...
The SoulKeeper VR
- Release Date:
- Aug 15, 2017
- Developer:
- HELM Systems
- Publisher:
- HELM Systems
- Platforms:
- Windows
Game Tags
About This Game
Requires VR Headset, HTC VIVE or Oculus Rift.

- Dark Fantasy themed action RPG for VR
- Different combat styles including melee combat, spell casting and ranged
- Multiple optional methods of locomotion, making VR more comfortable
- High quality visuals
- Story rich fictional world
- Highly interactive environments that also give you more insight to the lore
- Multiple game modes
Additional features in progress, following after August 15th, 2017
- Multiple optionally playable characters with intertwining stories and different gameplay mechanics
- Controllable mounts, including DRAGONS!!!
Requires VR Headset (HTC VIVE or Oculus Rift)
Screenshots
User Reviews
video of about the first hour of gameplay: https://www.youtube.com/watch?v=9CnCpdYupJU I really struggle with whether to recommend this game or not. I have played the alpha and thought it looked pretty but the combat was weak. I was hoping that was just the alpha but it has not improved at all in the EA release at least. The sword play feels like a waggler with no haptics for feed back and very weak sounds so it just doesn't really feel like you are doing anything but swinging you arms around. The sound needs soooo much work. At one point you walk by a window and I'm pretty sure there is a guy standing out there making pigeon noises. I mean I was really enjoying the visuals at least and then the bird man made me lose my shit. When the monk is trying to instruct you in the tutorial I think they want him to sound like he is echoing but it sounds like he is talking into a coffee can. If the devs want to make this game a AAA game they are going to have to do some serious sound w...
[Review Updated] Last update, fixed all major bugs that prevented me to play. Pros: Graphics Ambient Gameplay Sounds Way you cast the spells (very nice implementation) Cons: Very small (I need more) The devs keep looking the reviews / feedbacks and fixed a lot of things very fast. The only complain is the size of the game. Too short (finished in 2 hours). I hope they add more and more hours. For me, one of the best vr games so far.
STAY AWAY! The game is dead and no longer being developed. Unbelievable it is still listed as an Early Access game that can be bought. Really false advertising. The content of the first trailer (with the 2.0 in 2019) NEVER landed on steam and HELM now develops a game called Soul Keeper Chronicles (meaning it is a different game). If I understand it correctly you will not receive that game if you by this now (only those who bought it prior to 2020).
I was so excited for this game when I first saw it. It looked awesome. Sorry to say, but it's less than awesome. Even if the game was entirely bug-free and ran like a dream, it'd be meh. Why would you make a VR game where... I mean you can't even pick stuff up. It feels like this was already a game, and they just adapted it to VR, but it was a subpar game anyway. Meh. Just meh. Combat is boring, spellcasting is boring, this game is really boring.
Just asked for a full refund!! this is complete BS!!! this game is completely unplayable, due to the bugs, I spent 99% of the time just tying to troubleshoot my pc settings, ( same problems that every other player is having) at this point I give up!!! For the life of me I don't understand why/how they would release a game for this price or any price and it is 100% unplayable.. I know, I know be patient VR is still new , but at what point do you get all excited about a game for 6 months now only to be let down. I have bought VR games for as high as $40 & low as $5, and they all have bugs at some point however they are still playable. This game was supposed to be a "AAA -VR game changer" PS. I don't care if it has a few bugs.. When the game is "PLAYABLE" you can glady take my money again.... GeForce GTX gtx 1060 i5-4670k CPU @3.40GHz 16 GB RAM
I was looking very much forward to the game, from the first moment i saw the first alpha demo. Although it has some potential i unfortunately cannot recommend the game. I´m going for a refund. Pros and Cons are as followed: Pros: - Nice graphics - It has a Story Cons: -Serious performance issues! Barely playable -Sound effects and dialogues seem to be recorded by a dev in his spare time with a 2 bucks mic. -Musik too loud to understand the dialogues especially for a non native speaker like me. (and no option to adjust volume settings) - No Options (at all) to adjust graphics, sound, ss, subtext etc.. - First combat scene in story already soooooo dark, that i couldnt even see the enemies and died a couple of times, very annoying and unsatisfying. - Spells, staff and sword not satisfying while casting - almost no interactable objects at all - why is there an option on the controller to turn around?? I have a headset to look around... - the game seems to be not for vr but a game which...
While this was a great game, it's been abandoned. It's being replace by something called "Soul Keeper: Chronicles" but there is no sign of activity on either front. THIS GAME HAS BEEN ABANDONED AND SHOULD BE REMOVED FROM EARLY ACCESS. Posted by the Developers in January 2020: "The SoulKeeper VR /Early Access is being retired and will not be supported any longer."
Just finished. Very good game. Started out with quite a few game breaking bugs but the devs have stepped up and fixed many of them and seem to have optimized it a lot since release. Very immersive, beautiful, detailed worlds. You can spend some time just admiring the graphics and huge scale of the landscapes and castles. The collision detection and movement is done well. I never got stuck in a wall or in a half-opened doorway. I did have quite a few opponents go crazy and glitch out at times though. I love when devs enable touchpad and teleport at the same time. The option to have click to move would be better because when you are trying to use the inventory it is too easy to make yourself move by accident by barely touching the trackpad. Pretty good story and script. Not too many cut scenes and you have the ability to click through them. I liked the simplicity of the spell casting. You aren't forced to memorize anything. A little extra help with the staff and crystals would be ...
I want, so much, to love this game. It has a lot of work cut out for it, and to be perfectly honest I'd rather have waited several more months to have more content and more importantly, a smooth experience. Lots of things in common with other people's issues with it, but I'll go over my current main ones: Cons: 1.) Most significant issue: I am getting almost a screen tearing from side-to-side when I move my head back and forth, to any degree beyond a slow crawl. It's not in the movement of the character at all, it's when I move my HMD back and forth. I've tried both locomotion settings, and actually prefer the smooth option. It's way beyond artifacting and more of a quick screen tearing. I would imagine adding some control over user graphics options will aid this, and look forward to it in the future. 2.) Voicing is mostly inaudible. I do not believe there to be any option for subtitling currently, which would at -least- allow me to follow along with the story. As it is right ...
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System Requirements
Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7
- Processor: Intel i5-4590 / AMD FX 8350 equivalent
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 1060 equivalent
- DirectX: Version 11
- Storage: 13 GB available space
- VR Support: SteamVR or Oculus PC
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel i7-4770 equivalent or higher
- Memory: 16 GB RAM
- Graphics: Nvidia GeForce GTX 1070 equivalent or higher
- DirectX: Version 12
- Storage: 13 GB available space
FAQ
How much does The SoulKeeper VR cost?
The SoulKeeper VR costs $19.99.
What are the system requirements for The SoulKeeper VR?
Minimum: Minimum: Requires a 64-bit processor and operating system OS *: Windows 7 Processor: Intel i5-4590 / AMD FX 8350 equivalent Memory: 8 GB RAM Graphics: Nvidia GeForce GTX 1060 equivalent DirectX: Version 11 Storage: 13 GB available space VR Support: SteamVR or Oculus PC Recommended: Recommended: Requires a 64-bit processor and operating system OS: Windows 10 Processor: Intel i7-4770 equivalent or higher Memory: 16 GB RAM Graphics: Nvidia GeForce GTX 1070 equivalent or higher DirectX: Version 12 Storage: 13 GB available space
What platforms is The SoulKeeper VR available on?
The SoulKeeper VR is available on Windows PC.
Is The SoulKeeper VR worth buying?
The SoulKeeper VR has 61% positive reviews from 70 players.
When was The SoulKeeper VR released?
The SoulKeeper VR was released on Aug 15, 2017.
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