This is super fun, and for being graphically simple it's very polished and a wonderful commentary. It also doubles as a really fun experience for other observers in the room. I recommend it.
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About This Game
What Is Babel: tower to the Gods?
It's a charming physics based puzzle game designed around room-scale VR for the HTC Vive, which will test your coordination and wits, as you battle physics while working out how to de-construct part of a tower (to the gods).You'll have to approach the towers from every angle walk, crouch, and even possibly jump, using a range of divine tools & weaponry to carefully disassemble & thoroughly check the stability of each unique and bizarre monument built before you, all while protecting the sacred totem, to ensure it's safety for it's worshippers!
There's a variety of different types of puzzles in it, requiring a range of different skills - precision, logic, speed & more!
Examples:
- Precision - Using careful movements of your Vive controllers, slide a sword between blocks and push out blocks whilst narrowly avoiding the volatile and explosive bomb blocks, which will detonate with the slightest of your touch!
- Logic - Work out the correct order & method of deconstruction! Knock out blocks simultaneously to keep the tower balance! Or, is there a large amount of blocks ontop of a slippery ice block? Give it a fast & hard whack from the side to sent it quickly sliding out of the tower without the blocks ontop falling off!
- Speed - Some towers may contain blocks that are being burnt away! Once these blocks finish burning, they'll be reduced to ash & disappear! Solve the tower fast enough that these burning blocks don't cause it to topple!
We'll be adding more block types, features & even new game-modes in the future! So an eye on those change logs to see what's new!
Screenshots
User Reviews
This a great example of a room scale game (requires at least 1.5x1.5 I'd say) that is simple yet fun, due to the audio narrative and the excellent haptic feedback you get while working on your Yenga style monuments. Highly recommended, since everything is stationary and one moves around the 1x1m tower in the middle the risk of getting motion sickness is really small. Runs well on a GTX 970 with an i5-2500k.
This game has better polish than many of the other games. The voice actor added to the feel of a more mature effort and was quite funny. The levels are all really different and dynamic. The only issue is the gripping in this game. Sometimes the blocks spin around like crazy which makes stacking hard. Definitely worth playing though!
At a glance, Babel might just look like a cheap land grab, like a phone game turned VR to make a quick profit. But once you get a few stages into it, it's surprising how fun and addicting it is. The gameplay is sort of like Jenga, except your hands are replaced with various tools and weapons like axes, swords, chisels, and hammers. Some levels task you with knocking out a certain number of blocks without knocking off the top totem block, while others ask you to construct a stable tower using the blocks strewn about the level to hold up the totem. It's a great demonstration of the extreme precision of the Vive controllers, and encourages you to try things like sticking the blade of a sword through a gap of equal size between two blocks to wedge them apart. It's fun to play, fun to watch, funny, and also comparatively cheap for a VR launch game, so if you're planning your list of games to buy when you get your vive you might consider sticking this one in for a try.
So much potential, but it seems the devs have exhausted their ideas. It was a great example of good haptics and immersion (and making you break that immersion to solve the harder puzzles) at vive launch, but it has gone nowhere in a year. abandonware
Ok, so I've played a few levels of this now and I think I have enough to form an opinion. It's basically 3D VR Jenga with an Ancient Greco/Roman/Babelonian theme to it. The game starts out with an annoying tutorial and I say annoying because I didn't see any way to skip it once I had been through it already. It's not so bad the first time around since you're going to need someone to explain how to play, but after that? I should be able to skip the tutorial. Once you're past the tutorial it gives you the option to pick your levels though so that's nice. Completing some of the levels requires you to get down on your hands and knees so you can see the blocks you're trying to remove, and sometimes they give you a long spearlike tool to remove blocks and other times you have a sword, or a hammer and chisel. You CAN use both hands though so you can use the shield hand to steady the blocks while your sword hand pokes a block out. Eventually you're given a pile of rubble (loose blocks)...
Played for about an hour last night, it's good, I think one of the better values for Vive so far. Great production quality, and funny. And the puzzles stay interesting by continually introducing new quirks. All in all, I enjoy it and think I will easily get my money's worth from this game. Nice job devs :)
reminds me of a board game from when I was a kid that I played with my family that I can't quite remember the title of, mixed with Jenga. A fun game to just chill and listen to some podcasts to, while casually solving the puzzles. the dialogue is occasionally funny, although a bit tedious over time. It seems like it's been abandoned in early access, but to be honest it's strong enough as is. some of the planned features seem like they would've been nice, but not too concerned without them. All in all, a strong and relatively cheap addition to your VR library if you like puzzle games in general. The greek aesthetic is also one rarely explored in games, and the idea of being a godly city inspector is a fun spin.
This game is like jenga but way better. There are many types of unique blocks that do different things. There's one that explodes when touched, one that you cant touch (your hand just goes through it), one that is so heavy that you must whack it as hard as you can to move it, and a slippery block made of ice. And the developer says they plan to add even more, so I'm excited to see what kind of crazy new blocks are added. Also, you get to murder a bunch of little people by crushing them with blocks. This game is definitely worth buying, at only ten bucks it's way cheaper than most VR games.
In this giant Jenga game set in ancient greek, you play as some kind of tower safety inspector, modifying temples to the gods and making them appear a lot less safe. The game is still in Early Access but is already pretty polished and I encountered almost no bugs. I must have played about 10 to 15 levels, maybe more so far. Unfortunately don't know how many there. Already encountered six different kind of blocks. There are even tiny worshippers for you to smash with the building blocks (that's what safety inspectors do, right?). And before I forget it: The game has excellent voice narration that is genuinely funny! Be aware though that you'll need a playspace of at least 2mx2m! My 2xm3m space felt a bit too small at times.
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System Requirements
Minimum
- OS *: Windows 7
- Processor: Intel i5-4590
- Graphics: NVIDIA GTX 970
- Storage: 400 MB available space
- VR Support: SteamVR. Room Scale 2m by 2m area required
FAQ
How much does Babel: Tower to the Gods cost?
Babel: Tower to the Gods costs $9.99.
What are the system requirements for Babel: Tower to the Gods?
Minimum: Minimum: OS *: Windows 7 Processor: Intel i5-4590 Graphics: NVIDIA GTX 970 Storage: 400 MB available space VR Support: SteamVR. Room Scale 2m by 2m area required
What platforms is Babel: Tower to the Gods available on?
Babel: Tower to the Gods is available on Windows PC.
Is Babel: Tower to the Gods worth buying?
Babel: Tower to the Gods has 83% positive reviews from 23 players.
When was Babel: Tower to the Gods released?
Babel: Tower to the Gods was released on Apr 5, 2016.
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