Pretty decent so far + Slinging around is fun + Levels are interesting + Hard to get hang of in a good way + Abilities are all useful + More open maps encourage a little creativity - Tutorial is a bit wonky, voice gets a little annoying - Enemies keep things interesting, but hit detection seems a little weird and they fly through walls - Location 3 really needs some light sources on enemies, makes it harder to play than it should be in my opinion - GLS seems like it needs to be refined a little, really hard to grapple onto objects sometimes even when in range. Other than that, pretty fun. Definitely would be a good time sink with some sort of map creator and some refinements. I think there should be some sort of visual indicator when the GLS can attach to an object on the cursor and maybe the cursor itself should be a bit larger. Also some music would keep levels more interesting. More visual variety in levels would be cool too (Maybe a small city to swing around as a throwback ...
Game Tags
About This Game
LILT is a game set in mysterious locations and complexes. You play an advanced prototype with technology that allows for unique movement. Players must learn the mechanics to explore and traverse the often precarious environment.
The player maneuvers throughout the levels using the character's main mechanic, the Gravity Laevis Stabilizer (GLS), which allows for swaying movement along the air. The GLS is capable of creating a link between the character and its target point. This link can be influenced by the player, either by pulling the character to the target, at varying power, or by preserving the link (up till GLS's maximum range), letting gravity resume its effect on the character. This module, discharged from the character's right hand is accompanied by three others, dismissed from its left hand:
- The Impulse, which releases a burst of energy propelling the player on the opposite direction of one's aim;
- The Plasma Shield System (PSS), which creates an energy barrier that blocks potential threats;
- The Pulse Plasma Phaser (PPP), which emits a destructive energy beam towards the location of one's aim within a range;
The player is to master these mechanics to avoid or neutralize threats within the game, and complete the levels.
There is a casual mode for each single player location that removes most threats and also the level's timer. In normal mode, the levels are NOT limited by time, it merely showcases how fast the player has completed each level. This provides an easy way to track progress in each location.
LILT also has multiplayer, currently in the form of a 'Deathmatch' mode where players fight against each other. More modes will be added depending on interest, some examples of potential modes include 'Capture The Flag' or 'Racing'.
It is currently being independently developed by one person.
The player maneuvers throughout the levels using the character's main mechanic, the Gravity Laevis Stabilizer (GLS), which allows for swaying movement along the air. The GLS is capable of creating a link between the character and its target point. This link can be influenced by the player, either by pulling the character to the target, at varying power, or by preserving the link (up till GLS's maximum range), letting gravity resume its effect on the character. This module, discharged from the character's right hand is accompanied by three others, dismissed from its left hand:
- The Impulse, which releases a burst of energy propelling the player on the opposite direction of one's aim;
- The Plasma Shield System (PSS), which creates an energy barrier that blocks potential threats;
- The Pulse Plasma Phaser (PPP), which emits a destructive energy beam towards the location of one's aim within a range;
The player is to master these mechanics to avoid or neutralize threats within the game, and complete the levels.
There is a casual mode for each single player location that removes most threats and also the level's timer. In normal mode, the levels are NOT limited by time, it merely showcases how fast the player has completed each level. This provides an easy way to track progress in each location.
LILT also has multiplayer, currently in the form of a 'Deathmatch' mode where players fight against each other. More modes will be added depending on interest, some examples of potential modes include 'Capture The Flag' or 'Racing'.
It is currently being independently developed by one person.
Screenshots
User Reviews
Overwhelmingly Positive
2 user reviews
100%
Positive
User #147795
english
3 hrs at review
User #360306
english
1 hrs at review
Originally had a couple complaints about the cooldown of the abilities and general unforgivingness of the game. Wrote a review saying I would not recommend the game. The Devs listened and fixed it. I feel like it is playable now.
System Requirements
Minimum
Minimum:
- OS *: Windows Vista SP2 or Newer
- Processor: 2.0 GHz Dual core
- Memory: 2 GB RAM
- Graphics: Nvidia 8800 or ATI 2900
- DirectX: Version 10
- Storage: 2 GB available space
FAQ
How much does LILT cost?
LILT costs Free.
What are the system requirements for LILT?
Minimum: Minimum: OS *: Windows Vista SP2 or Newer Processor: 2.0 GHz Dual core Memory: 2 GB RAM Graphics: Nvidia 8800 or ATI 2900 DirectX: Version 10 Storage: 2 GB available space
What platforms is LILT available on?
LILT is available on Windows PC.
Is LILT worth buying?
LILT has 100% positive reviews from 2 players.
When was LILT released?
LILT was released on Jan 28, 2016.
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