There are good things and bad things about A Legend of Luca. You can tell that the developer listens to his audience. Originally the game was designed as being "a room-scale vr game" and after feedback, they have changed the game to teleportation controls. I originally purchased this as I was intrigued by the thought of actually having to move around the room to play a game. This wasn't ideal however when put into actual play, as the floor was set to be at waist level and you kind of felt like a god floating in the sky shooting at tiny beasts and skeletons. I gave the game a break. The developer then came out with new enhanced controls and scaled the game to be true size. This seemed like a step in the right direction, but I had such difficulty fighting even the first boss using teleportation. It felt like it needed much more tweaking. Maybe this is just a knock against VR locomotion in regards to a fast paced action adventure game, but having to turn around after teleporting ...
A Legend of Luca
- Release Date:
- Apr 5, 2016
- Developer:
- Legend Studio
- Publisher:
- Legend Studio
- Platforms:
- Windows
Game Tags
About This Game
The Story
“Luca... Luca, awaken.”"It is I, Diana, daughter of Jupiter, from the sacred grove of Nemorensis, goddess of the hunt and keeper of the moon. Hear my words.”
“Sixty years ago I created the Weapons of Virtue and gave them to mortals as a gift for prosperity. But now they have been stolen and corrupted with greed and evil by my husband, Vulcan, the God of Fire, Metal and All Things Baneful.”
“I see within you great virtue and perseverance. Claim your freedom and seek the Weapons of Virtue to wield for greater good of humanity. Arm yourself and be a slave no more!”
The Features
- Isaac style Room Exploration w/ Uniquely Generated Programmatic Dungeons. You'll never be sure what's behind the next door.
- Seven Weapons of Virtue to collect - Each with its own strengths, weaknesses, stories, lore, and flavor.
- Over 50 Upgrades to find and become massively powerful up with.
- Tons of Replayability
The Weapons of Virtue
- Comitas, Staff of Humor
- Clementia, Axe of Mercy
- Disciplina, Bow of Discipline
- Firmitas, Glaive of Tenacity
- Justitia, Staff of Justice
- Veritas, Greatsword of Truth
- Virtus, Sword of Valor
Screenshots
User Reviews
Not what I was expecting, but very good. The game makes me feel like the world is a toy set and I'm some kind of dungeon god. Edit: This game is now even better, I love the new scale, well done to the developer. Keep up the good work.
Very cool unique use of VR. They scale the in-game character's at about 1/6th the size of real life and place the floor to be at about your waist (adjustable). This results in a room that is 6 times as wide and long to run around in. This lets them put more objects and enimies in a single room. It kind of feels like you're running around on a game board with real traps and enemies, which is very cool! It's hard to explain, but very well executed IMHO. I find that I am more active (running around) in this game than any other that I've played except for maybe Space Pirate Trainer (and I've played almost all of them). The combat is pretty straight forward. You start off with a magic staff that shoots energy balls in the direction you point it. You have bombs that blow up blocks like in Zelda. You eventually get a malee weapon for your second hand and thats when it gets real intense. That's as far as I've made it so far, but I can't wait to get the other weapons and give the...
Cool VR , rogue like, dungeon crawler. Positive: + good graphics + random levels but due to simplicity of gameplay this does not hurt + dying means start from the beginning Negative: - melee combat is not good - some game elements are not easy to understand and are not explained in a tutorial
NOTE: I highly recommend having a space that is similar to the recommended gameplay area of 4m x 2.35m instead of the minimum 2m x 1.5m. This game has some great elements that I haven't seen much in VR games. You navigate through a Zelda dungeon like map collecting treasures and new weapons with a real feeling of exploration compared to most VR games in which you teleport around that often breaks immersion. However, my gameplay experience was very different from the trailers and screenshots. The store page says the minimum requirement for this game is 2m x 1.5m but I later found the 'Additional notes' section which says the ideal play area is 4m x 2.35m. My play area is 2.7m x 2.7m and the world was scaled down so much that it felt very different from the trailers and screenshots. This downscaling caused difficulty in navigating through the room and avoiding enemy attacks. I think the minimum space requirement should be changed so that players get the intended experience rather than...
The games scale was a bit misrepresented by the trailer video, and the experience wasn't quite what I was hoping for. Further more rooms would load with monsters already on top of me attacking.
Fun rogue-like game, I keep coming back to try and get farther. I like that you can choose how high the game world is. If you put it higher, it puts you more in the action. If you put it just below your waist it becomes a top down dungeon crawler. Looking forward to seeing what gets added!
This was an early VR title, and great when there were few choices in VR.......Now that my VR library has grown I can't see ever playing this game again. I feel a little bad not recommending because there are no major flaws, but honestly it's just a highly repetitive dungeon crawler in VR.
The bones of a good game are in here somewhere, but there's just too much to dislike about this game for me to recommend it. The enemy AI is prone to a boring, if claustrophobic, swarm behavior. The particle effects, though pretty, tend to make it hard to see what's going on. Both the disorienting strafe and teleportation movement methods feel jerky and unrefined. There's also the inexplicable design choice to allow players to move through obstacles unhindered but force their weapons to stay behind. The swords-and-sorcery angle is skin-deep, because at its heart this thing is 100% a shooter. You shoot your magic staff. You shoot your axe. It's weird. It feels more like an arcade bullet hell game than a roguelike. The 8-bit graphics and chiptune music are out of place among the smooth 3D models and realistic sound effects. It's clear a lot of effort and talent went into the game, and the production values are quite high. I really want to like it, but it's just not one of the better...
This game needs more love! A lather-rinse-repeat dungeon adventure where you shoot monsters, dodge magic, and fight the big boss to loot the chest? Gain upgrades, move to the next level, and do it all over again. Explore your map, fill it out, and choose how and when you move to the big boss fight. Done in between 3 and 30 minutes. Sounds like FTL gameplay, right? It completely scratches that itch for a roguelike adventure. The ORIGINAL Roguelike, mind you! Apparently there is a mod that allows you to use the same game to turn it into a multi-live dungeon exploration. I'm gonna have to check that out! Love some Luca! Get this one!
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System Requirements
Minimum
- OS *: Windows 7 SP1 or newer
- Memory: 8 GB RAM
- DirectX: Version 10
- VR Support: SteamVR. Standing or Room Scale
Recommended
- Processor: Intel i5-4590 equivalent or greater
- Graphics: NVIDIA GTX 970 / AMD 290 equivalent or greater
FAQ
How much does A Legend of Luca cost?
A Legend of Luca costs $9.99.
What are the system requirements for A Legend of Luca?
Minimum: Minimum: OS *: Windows 7 SP1 or newer Memory: 8 GB RAM DirectX: Version 10 VR Support: SteamVR. Standing or Room Scale Recommended: Recommended: Processor: Intel i5-4590 equivalent or greater Graphics: NVIDIA GTX 970 / AMD 290 equivalent or greater
What platforms is A Legend of Luca available on?
A Legend of Luca is available on Windows PC.
Is A Legend of Luca worth buying?
A Legend of Luca has 81% positive reviews from 100 players.
When was A Legend of Luca released?
A Legend of Luca was released on Apr 5, 2016.
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