[b] Target Audience:[/b] [I] 80s scifi fans who have a high frustration tolerance and a willingness to accept defeat over and over and over again.[/i] [b] First Impressions Video: https://youtu.be/K6GnhtuIPHs [/b] [u] Summary: [/u] A game that wants to live in the 80s scifi lifestyle....and plays like a game that may have been made in the 80s. The game strongest element is its intriguing scifi storyline. While we've seen plots of government vs freedom before, the addition of the personal element into it is well done here, and it's not a simple good vs evil story line. The soundtrack complements this, and presentation wise, the game does a reasonable job. It's the gameplay that falls flat on its face. While you'd think it'd be straight forward, long lines of sight added to some enemies that can snipe you from afar makes a deadly combination that puts the frustration factor not only on high, but on infurating. This on top of some poor level design decisions that don't complement the ga...
Defragmented
- Release Date:
- Feb 12, 2016
- Metacritic:
- 68
- Developer:
- Glass Knuckle Games
- Publisher:
- Glass Knuckle Games
- Platforms:
- Windows Mac Linux
Game Tags
About This Game
- New World, Bad Blood: Explore the neon city of Entropolis and uncover the conspiracies that lurk within its walls. Museum curators, rogue police agents and benevolent scientists struggle to enforce their world views... but who can you trust?
- RPG character progression: Play as three different classes as you shoot, loot, and repeat at lightning speed. Multiple skill trees let players craft personal characters for a challenging end game.
- Super fast-paced combat: Health points are precious in Defragmented! Players will need to plan their attacks ahead of time. Make use of unique class skills and item loadouts or meet certain death.
- Synthwave soundtrack: Pulse-pounding beats from a diverse group of electronic musicians. Includes artists from works like KUNG FURY, Far Cry 3: Blood Dragon, Hotline Miami 2 and original Defragmented music.
- Procedural loot and combat: Collect procedurally-generated futuristic guns and gadgets. Enemies change their weapons every time you replay a level, forcing players to switch up strategies.
- Destructible environments: Entropolis is not stationary. Tactical cover can be shot through, knocked over and blown apart - keeping players and enemies on the move.
Contributing musicians: ABSRDST, Absolute Valentine, Dance With The Dead, Electric Children, El Tigr3, Glitch Black, Gost (appearing courtesy of Blood Music), Knights of Neon, Mitch Murder, Neon Shudder, Nightcrawler, Power Glove, Scythuz, Shirobon, Tokyo Rider, Trey Frey, Wouter Visser, and Zabutom
Screenshots
User Reviews
Clunky gameplay, ugly graphics, bad writing. Good music that doesn't fit in the game and its world, however. If you want a good scifi twin stick shooter, take a look at Leap of Fate and Neon Chrome.
Fun but tough, the soundtrack is nice and the quality of the artwork during cinematics is quite high.
If I had just bought this game for the music, then I would have thought it was a terrific deal. This is the best album of futuristic electronic that I have ever heard. The soundtrack comes with the game, in a folder, so you can listen to it out of the game. I cannot get enough of it. That said, there is also a game, too, which is pretty cool. This twin-stick shooter works great with ubuntu linux and supports game controllers. I found it somewhat difficult, but then I realized that the difficulty settings are meant to be adjusted, for experience point rewards, so there is a lot of reasons to redo missions. The in-game story is pretty good, although the actual cut scene animations -- well, the illustrations really do not match the game theme really but they are okay - not really necessary actually - I just skipped them. All in all, I can see why there might be people who don't recommend the game play, but this is a game that you will need to have some patience. The tutorial does not ex...
I like this game. It has many tropes common to arpg's: loot, leveling up, abilities etc..., but its combat is refreshingly different than most arpg's. I have not gotten too far into the story yet, but wanted to give it a positive review because the combat is so different. Missions are brief, usually kill everyone or retrieve data. There are usually between 3-6 enemies per mission (so far). Just like in real life, no one in this game survives more than one or two shots. Instead of facing down hordes of foes spamming heal potions, the goal of every enemy encounter is to ambush the enemy, picking the approach that gives the best odds of surviving quick, brutal gunfights where even just one bullet can put you down. In fact, it is best to never take any opponent head on. Flanking, waiting for patrolling guards to turn around, and the element of surprise are essential for success. It can be frustrating at first, but there seems to be no penalty for dying. Once I got used to the pace of t...
so its like a rpg style version of Hotline Miami? i am not really into doing the details. it has a great soundtrack with synths. the way weapons are used feel a bit funny but other then that its alright.
In its current state, this game is not worth the asking price of €15. Granted the music is absolutely awesome and the game has a nice atmosphere to it, but the so-so cutscenes and the horrible UI make it feel amateuristic at best. That's forgivable. But the major gripe I have with this is that the camera controls are awful - what could be a fast and frantic shootfest is severely hampered by the constant struggle with the camera view. I've only played this game for twenty minutes - as soon as I encoured more than two enemies in one room, I gave up. Obviously, this game is like a 3D version of Hotline Miami. But there's a good reason that the original is in 2D. I'm happy to see that the developer is working so hard on this game, crunching out patches every few days and replying to reviews and comments. My message to you is to keep up the good work, focusing on the camera and the UI. And in the mean time you may want to consider making this game Early Access or alternatively lowering ...
Heavily Hotline Miami-influenced top-down action with some RPG-elements. Gameplay is not that fast-paced and requieres thinking sometimes of how are you going to use your abilities and proceed the floor. Killer soundtrack and nice artwork. Visual novel storytelling might be appealling for some players, but most of time it's just unrequired. Negatives are a bit obscured interface and cryptic camera controls.
very long cutscenes where you have to read a comic book story that no one cares about only to play about 10 seconds of actual gameplay at a time. just get hotline miami.
Mai Vermouth is a great name
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System Requirements
Minimum
- OS *: Windows XP
- Processor: Intel Core 2 Duo
- Memory: 1 GB RAM
- Graphics: Intel Core HD 4000
- Storage: 3 GB available space
Recommended
- OS *: Windows Vista/7/8/10
- Processor: Intel Core i5
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 660
- Storage: 5 GB available space
FAQ
How much does Defragmented cost?
Defragmented costs $9.99.
What are the system requirements for Defragmented?
Minimum: Minimum: OS *: Windows XP Processor: Intel Core 2 Duo Memory: 1 GB RAM Graphics: Intel Core HD 4000 Storage: 3 GB available space Recommended: Recommended: OS *: Windows Vista/7/8/10 Processor: Intel Core i5 Memory: 4 GB RAM Graphics: Nvidia GeForce GTX 660 Storage: 5 GB available space
What platforms is Defragmented available on?
Defragmented is available on Windows PC, macOS, Linux.
Is Defragmented worth buying?
Defragmented has 57% positive reviews from 21 players. Metacritic score: 68/100.
When was Defragmented released?
Defragmented was released on Feb 12, 2016.
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