I enjoyed a lot of this game, and tried to stick it out until the end, but unfortunately my irritation with the controls tipped me over the edge. I'm saddened to give this game a negative review, but give it a go if you're less picky than me. Pros: [list] [*]fairly unique fighting system [*]amusing dialogue [*]fairly standard trope, but satirical and interesting [/list] Cons: [list] [*]can't rebind keys [*]very hard to control minions, especially while dodging and fighting [*]hitboxes are very hard to target if you're casting and moving – ie any time things get a bit rough [*]It can be very hard to survive in fights where you are seen by a group of enemies and they all go for you instead of your minions. This happens with cutscenes, as minions disappear for a time. [/list] Devs: [list] [*]When ordering minions to attack, make them default to the nearest enemy [*]When casting a spell on a minion, make it default to the nearest minion [*]all minions should be selected by default. Y...
Megamagic: Wizards of the Neon Age
- Release Date:
- Apr 20, 2016
- Metacritic:
- 67
- Developer:
- BeautiFun Games
- Publisher:
- BeautiFun Games
- Platforms:
- Windows Mac Linux
Game Tags
About This Game
Megamagic features a deep combat system that put five different schools of magic at your command, challenging you to unveil the secrets hidden in monster-infested wastelands, neon-bathed cities and shady dungeons alike. Learn new spells and summon the creatures you have beaten, leading a powerful army of grims on your own style. You will need to rely on your ever-growing grimoire, developing your own playstyle as you become the greatest wizard in the world... and the last hope to discover what the sacred institution of the Order is hiding behind their unsullied facade.
Features
- Action RPG meets Real Time Strategy in a totally new way.
- Explore an open world and venture into the depths of perilous dungeons.
- Master 5 different magical alignments: Neonmancy, Vegemancy, Sanctumancy, Fulgomancy and Necromancy.
- Research and craft 20 spells + 16 grims, each with their own passive and active unique skills.
- Beat 9 hair-raising bosses.
- Local multiplayer co-op mode: have up to 4 player companions controlling your grims in battle!
- Original soundtrack by 80's synth-surfer Mitch Murder.
Screenshots
User Reviews
Man, I wanted to like this game. It looks really cool, and the prologue was real fun. But the tutorials were so boring. The load times were awful. There was constant dialogue and "cutscenes" that would take away your control while it slowly pans the camera over, then slowly gives you the dialogue, then the other character slowly walks away. The early level combat was uninteresting as my main attack did very little damage, and I'm stuck watching this giant rat thing slowly chew on a guy who is constantly shooting me with his gun. PROS: +Funky background music +Possibly cool high-level combat(?) +It's almost as 80's as Blood Dragon CONS: -Load times -Slow cutscenes -Almost not playing the game at the start -Early combat uninteresting -Boring tutorial -Bullshit "don't get hit" tutorial Again, I really wanted to like this game, but it makes a really poor first impression.
Awful controls,, game slowdown happens frequently despite exceeding the recommended specs, fights are not fun when you go out side due to the constant spawning. If combat was turn-based it would actually work well.
Fun game, with an interesting setting and compelling story. There's a nice selection of skills with an involved and immersive unlock system. Combat can be approached in many ways: Slow, tactical and thoughtful usage of the right spell at the right time for maximum efficiency, spammy murderfest while your pets (grims) tank, full on petcombat with you as a support character... it's flexible. But my favourite thing has to be the ambience and aesthetic. Music is excellent, visuals are awesome and the general "80's saturday morning cartoon" vibe is fantastic. Mad props to the devs for making an excellent game again (their previous title was Nihilumbra, and was funded with poker winnings, that is the level of commitment these guys have). It's also one of the few videogames that feature Catalan as one of the language options, that is commendable. Solid recommendation for the pricetag it has.
Was thoroughly enjoying the game, then I got in a fight inside a building and found out that enemies respawn as soon as their spawn is out of view. Fuck this/10
When I first started this game I felt that Saturday morning cartoon magic like when I was a kid, but there was a difficulty spike that I could not get past and it unfortunately killed the game for me.
Yet another example of why [b]Steam[/b] reviews system doesn't really work. [b]Megamagic: Wizards of the Neon Age[/b] is one of those games that can't be rated by simple “yes / no”. I mean, just by looking at all those negative reviews, you may think that it's pretty bad. But the thing is... it actually isn't. It isn't bad at all. Well, aside from a few minor bugs here and there, lack of balance and the fact that controller support is a lie. But is it actually good? Well... I don't think so. See, [b]Megamagic[/b] is one of those indie titles that you can skip without missing much. Just because there's nothing really special about them. It's an action game (yes, I know that it looks more like an old school RPG, but still, it's a pretty generic action), where you can attack your enemies with spells, or summon some creatures (called “grims”) to support you. That's pretty much it. You follow the mission pointer (almost no optional goals here, aside from some optional challenges), ...
It's a shame when a game comes out that's 100% your aesthetic but does everything wrong. First off, you can't customize your controls. Yeah, that may or may not be a dealbreaker from some but it's just the tip of the iceburg when you get deeper into the game. You start off with a few spells and quickly realize how underpowered you are after the first two or three real fights. You might start thinking "Okay, so I'll get stronger after I level up or get some more spells, right?" Joke's on you. The game gets significantly harder with artificial difficulty and you get stuck running from overpowered and overly aggresive enemies that could really use some hit stun at the very least. All the while, the real enemy is the controls. If you somehow manage to soldier on, you get treated to a very specific stretch of battles that completely test your nerves and sanity. These fights would probably be easier if you could remap your keys... but nope, you got to play the way the developers wanted. O...
It's with a heavy heart that I cannot ultimately recommend this game. It's got a good concept backed by good music and pretty decent artwork, and the basics of the action combat are kind of neat, too. But only the basics. Things go a bit south when you have to switch spells, which with these keyboard/mouse controls are done with the same hand as your movement. I can't tell you how many times I accidentally selected the wrong spell because I couldn't stop moving(or enemies would swarm me) while I did it. And that's before adding summons to the mix, which require you to control even more things at once. I only have two hands, and controlling my pets while casting the right spells, all while moving - because you really can't afford to stop moving in combat - is just not happening. At least, not happening very well. On top of that, regular spells are weak. The game is set up so that you really have to rely on your summoned creatures - which, again, are hard to control - if only to keep e...
Controls are horrible, and coop is a joke. You can't rebind keys. Gamepads don't work (xbox 360 controlers). Game forces you to use pets while making them imposible to manage with bad controls.
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System Requirements
Minimum
- OS *: Windows XP/Vista/7/8/10
- Processor: Intel Core 2 Duo 2GHz (or similar)
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 4400
- DirectX: Version 9.0
- Storage: 3 GB available space
Recommended
- OS *: Windows 7/8/10
- Processor: Inte Core i3 (or similar)
- Memory: 4 GB RAM
- Graphics: GeForce GTX 650 (or similar)
- DirectX: Version 11
- Storage: 3 GB available space
FAQ
How much does Megamagic: Wizards of the Neon Age cost?
Megamagic: Wizards of the Neon Age costs $1.99. Currently 80% off!
What are the system requirements for Megamagic: Wizards of the Neon Age?
Minimum: Minimum: OS *: Windows XP/Vista/7/8/10 Processor: Intel Core 2 Duo 2GHz (or similar) Memory: 2 GB RAM Graphics: Intel HD Graphics 4400 DirectX: Version 9.0 Storage: 3 GB available space Recommended: Recommended: OS *: Windows 7/8/10 Processor: Inte Core i3 (or similar) Memory: 4 GB RAM Graphics: GeForce GTX 650 (or similar) DirectX: Version 11 Storage: 3 GB available space
What platforms is Megamagic: Wizards of the Neon Age available on?
Megamagic: Wizards of the Neon Age is available on Windows PC, macOS, Linux.
Is Megamagic: Wizards of the Neon Age worth buying?
Megamagic: Wizards of the Neon Age has 55% positive reviews from 20 players. Metacritic score: 67/100.
When was Megamagic: Wizards of the Neon Age released?
Megamagic: Wizards of the Neon Age was released on Apr 20, 2016.
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