This looks cool. Really wanted to keep playing but man, the movement is not so good, especially on horseback where I was getting quite nauseous. The turning on the horse is especially stomach turning. Unfortunately I didn't get very far because of this.
Emmerholt: Prologue
- Release Date:
- Feb 14, 2017
- Developer:
- Oneiric Entertainment LLC
- Publisher:
- Oneiric Entertainment LLC
- Platforms:
- Windows
Game Tags
About This Game
In this prologue follow along the journey of Eli, a young man whom has lived a peaceful life with his friends on a small island off the coast of the mainland. On this night however, something strange takes place on the island that would change Eli's fate forever.
This free demo is meant to act as a prologue for the upcoming game Emmerholt. We are releasing this to get feedback and to see what the community thinks about our locomotion mechanics, gameplay, and story.
Full Version Coming in late 2017:
Emmerholt will be a free-roaming adventure game with numerous side quests and missions. Bustling cities and towns exist there with a diverse set of factions to encounter. The game will be story focused with emotional well written quests and a talented pool of voice actors. Unlock powerful magic which can be used at will during and outside of combat. Use the intuitive horseback riding mechanic to travel across the world.
Screenshots
User Reviews
My experience of Emerhalt was a fairly short and brutal one. After selecting my locomotion option (teleportation, I known the limits of my stomache) I was faced with a small group of slightly blurry characters talking around a fire. After an abortive attempt to find a menu I could use to make them a little less blurry, I listened to their short argument and was invited to head back to town with one of them. On horseback. Horses in Emerhalt are controlled by manipulating the reins, but turning ones head to look around also seems to alter thier directing in a disconcerting, and nausea inducing way. By the time we reached the first corner I was starting to feel quite nauseus and hoping the journey would be over soon, unfortunately the town wasn't even on the horizon yet. By the time we eventually reached the town (which seemed like an eternity, even discounting the short break I took to ensure I wouldn't be physically sick) and I finally recieved the instructions on how to dismount from t...
For some reason this is sitting at Mixed. I think it was pretty solid for a Demo. It's the kind of thing a lot of us are hungry for. I guess the not reccomended people are happy with Wave Shooters.
be careful with the horse, it got me close to be motion sick lol, i know, we all should be careful with VR motion , but still, the horse wtf.
I love the idea. Some mechanics need a lot of work. The horseback riding mechanic is a good start but stopping the horse feels unatural. It would be better if pulling straight back stopped the horse rather than raising hands up. Also there should proabably be an easier way of turning the horse around when it gets stuck against a tree. The magic was cool but when I hit someone with a large object it should look like I hit them rather than them clipping through it. Overall I love where the game is going but I wanted to leave some feedback because this is obviously a prototype intended for the developers to gather information.
First I see a ton of potenial for this game. The horse riding experiance was great. I see several areas for improvement but this is just a demo and the release could be aways out. I do like the experiance with the game and what is trying to do. If done right this could be a very good game.
This game has some promise, but it needs a LOT of work. I, like many of us I'm sure are dying for a good story driven adventure free roaming RPG to save us from the endless wave shooters. This game seems to have a start in filling that void. I like the option of trackpad and teleport. I've really grown to like trackpad locomotion and have over come my motion sickness from it for the most part, but with this type of locomotion, where you move in the direction your head is pointing instead of where your hand is pointing,. I just would rather be able to point where I'm going and tilt the controler to slow down if I need to and look around while I'm walking. The graphics are terribly blurry. That really needs to be fixed. The horse back riding is a nice mechanic even though I found that it was pretty touchy especially when you were walking and not galloping and had a tendency to make me feel a bit sick. There were several bugs,.. walking into the town I must have dismounted my hors...
Exploring a world, talking to people, interacting with objects, and acquiring weapons/magic is exactly what I want to be doing in VR. Although this game doesn't do it particularly well, at least it's doing it and that gives me some hope for the future. Check out this quick 25 minute demo and recommend it if you like it: that'll let developers know what we want, and hopefully put some polish on the barebones ideas like this to make real games.
This runs between 70-80 fps on a GTX 1080, the frame rate jumping around caused me some nausea. It's the first time a VR game has had this affect on me. Visuals are blurry at distance, so overall optimisation is an issue with this game as the graphics are not exactly cutting edge. There's some effort in the content, the horse riding in VR is neat. And there's a story and voice acted characters. But overall it's quite an amateurish prodction all around. I do still feel travel sickness queasy writing this review 5 minutes after quiting the game.
Great potential here but you have a lot of work to do. You guys seem to know what we want, and I hope this turns into a fully developed game. I would def spend big bucks if done right.
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System Requirements
Minimum
- OS *: Windows 7 SP1 (64 bit) or higher
- Processor: Intel Core i5 4590 equivalent or higher
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 970 equivalent or higher
- DirectX: Version 11
- Storage: 3 GB available space
- VR Support: SteamVR or Oculus PC. Standing or Room Scale
FAQ
How much does Emmerholt: Prologue cost?
Emmerholt: Prologue is completely FREE to play. You can download and play it without any purchase.
What are the system requirements for Emmerholt: Prologue?
Minimum: Minimum: OS *: Windows 7 SP1 (64 bit) or higher Processor: Intel Core i5 4590 equivalent or higher Memory: 8 GB RAM Graphics: Nvidia GeForce GTX 970 equivalent or higher DirectX: Version 11 Storage: 3 GB available space VR Support: SteamVR or Oculus PC. Standing or Room Scale
What platforms is Emmerholt: Prologue available on?
Emmerholt: Prologue is available on Windows PC.
Is Emmerholt: Prologue worth buying?
Emmerholt: Prologue has 74% positive reviews from 43 players.
When was Emmerholt: Prologue released?
Emmerholt: Prologue was released on Feb 14, 2017.
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