Floatiest platformer ever made. https://steamcommunity.com/sharedfiles/filedetails/?id=710537064 Going fast is not an option because it takes ages to speed up and slow down. It has these locations where the height of your jump is slightly too much but you don't expect that, so first you mess up, go back to a checkpoint, and next time you have to remember to jump in a weird way so you go right when you start falling. And that has to be well timed, too. Almost everything is based on perfect positioning but the way the "character" controls really sucks. Oh and sometimes you get stuck in the ground. This all happened to me on the first level. I gave up. ★☆☆☆☆☆☆☆☆☆
Swiftly
- Release Date:
- Jan 26, 2016
- Developer:
- Cleverweek
- Publisher:
- Cleverweek
- Platforms:
- Windows Mac Linux
Game Tags
About This Game
- Blue platforms are just your average platform with no special traits.
- Green platforms has a bounciness of 120%
- Red platforms have zero friction.
Throughout the level, there are gears which come in all sizes, looking to kill the cube.
The player's objective is to lead the cube to the winning point. There are also checkpoints scattered throughout the levels.
Screenshots
User Reviews
So I'm going to break this down into categories for easy readin' n reviewin' ------------------------------------------------ Game was updated 27/01/2016. I'm using this space to update my review based on those changes. Original review is down below. They have implemented WASD controls and have now made wall jumping a tad easier. This makes playing the game more comfortable and with the improvements to wall jumping less frustrating. Fixed the music abruptly stopping after death. You can now finally hear the chill music track and I dig it. They've implemented a level counter. A small change but it's nice to know you've completed a level. Small introductions to new mechanics. Base game had no tips, more info about new mechanics is always welcome. Updated score 7/10. ------------------------------------------------ Original review: Pros: Price is on point - For such a simple game I feel they nailed the price point perfectly. If you enjoy challenging platformers, I feel you can g...
I saw this game on 15% off and thought i could spend around a dollar on a ''simple'' game like this and have some fun i feel like i got way to little for my buck, no offense to the creator but just by playing the first level i can say that this was a project made in less then a days time or even hours. you start of with a block wich you can barly move since the game had no work put into it so you try to jump you can barly control your block in the air. hitbox from the objects are not finished or polished,if you manage to fix any of this ill give you props and maybe just maybe play your game some time later 4/10 EDIT: The developer is responsive, but the controlls still feel stiff and buggy i would love to see some tweeks here and there in the future if the dev hasn't given up on the game completely.
kill me, swiftly swiftly, please kill me
[h1]"Square returns home"[/h1] Swiftly is a basic platformer and skill game. You have to dodge all the spiked gears and use 3 different colored platforms (green = jump, red = slide, blue = walljump). The jump mechanics are quite evil, also the leveldesign which let's you die instantly at your spawnpoint. At least you can barely control your square at flight. Another mean element not to be underestimated is the deadly ceiling. But after get used to it you can even skip many gears by jump over them with full throttle or use the checkpoints that are spreaded in the levels. Some quality issues forced the dev to remove the achievement for the last level (level25) and also the lately added timer seems pretty broken. But if you want to get entertained for a few hours and enjoy raging moments this game is good. Also the neverending soundtrack loop is supportive to your raised heartbeat.
This game is very fun and challenging! This game is great for anyone who likes any sort of video game. The two hours I played to beat this video game have been the best two hours of my life 11/10 would play again.
[i]Swiftly[/i] tells an exciting story with a deep message and a surprising twist at the end: you buy a game for 0.49€, and it turns out to not be good. It's not as obvious as it might seem, though. I got [i]Super Meat Boy[/i] for 0.69€ and it has since become a proof to me that "cheap" doesn't have to mean "bad". Even if [i]SMB[/i]'s case remains an exception more than a rule, I refuse to treat uncostly games any differently from all the other ones. I expect, at worst, a fun distraction that lasts way too short, or something of this sort. [i]Swiftly[/i], in any case, is a non-descript, generic game in the hardcore-platformer-with-minimalist-aesthetics genre. It has no story, worldbuilding or joke to it. What you see on the screenshots — black square, spiky wheels etc. — is all you get. It's super basic, and nothing changes during the game either; no new mechanic appears, even the background and the music remain the same throughout. (In fact, the single music track is looped,...
Dev told me to have a go again at the game, and so I did. There was an update that made the game better. It was better. It still needs improvement though. This games physics are trash still. I can't beat level 1, not because I suck at gaming but because I simply can't figure out the physics. Also for a level 1 kinda level it was really hard and pretty long. After playing for a while the music goes away so you become bored. It needs more music and better music to catch the attention that this game is going for. If this game improves I will again change my rating to what I see fit, this game will become good in-time.
* Bad hit boxes * Nice sound track * 100% Rage * Tons of bugs * No reset timer button unless you go back to menu manually The game is still enjoyable for the right amount of price and if you have enough of the patience, the achievements are that you only need to complete 24 levels.
Very fun and incredibly challenging. Its well priced too, so you really should get it. Its got a cutesy art style, though I don't find that it locks fps at 60 very cool.I prefer a free fps, but still, great game.
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System Requirements
Minimum
- OS *: Windows XP
- Processor: SSE2 instruction set support
- Memory: 128 MB RAM
- DirectX: Version 9.0
- Storage: 500 MB available space
Recommended
- OS *: Windows 7 or later
- Processor: Intel Pentium 4 (Prescott) or later
- Memory: 256 MB RAM
- DirectX: Version 10
- Storage: 500 MB available space
FAQ
How much does Swiftly cost?
Swiftly costs $0.99.
What are the system requirements for Swiftly?
Minimum: Minimum: OS *: Windows XP Processor: SSE2 instruction set support Memory: 128 MB RAM DirectX: Version 9.0 Storage: 500 MB available space Recommended: Recommended: OS *: Windows 7 or later Processor: Intel Pentium 4 (Prescott) or later Memory: 256 MB RAM DirectX: Version 10 Storage: 500 MB available space
What platforms is Swiftly available on?
Swiftly is available on Windows PC, macOS, Linux.
Is Swiftly worth buying?
Swiftly has 54% positive reviews from 70 players.
When was Swiftly released?
Swiftly was released on Jan 26, 2016.
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