I actually like this better than TiltBrush. In SculptrVR you can build a castle the size of yourself and then shrink down and explore it and build the details. I spent an hour making a little fort on the side of a cliff with trenches and underground passageways, chiseling out tunnels and building walls Minecraft-style with the block tool. And yes, the hang glider is as fun as it looks. The game comes pre-packaged with tons of huge destructible maps, and one of them is a massive tree structure. You can shrink down to ant-size and and hang glide between the leaves, each of which is as big as a church. Playing 3D Pictionary is a lot of fun, too. EDIT: I just realized you can export builds as a .obj file, which means [b]you can 3D print the sculptures you make.[/b] That's freaking incredible.
SculptrVR
- Release Date:
- Apr 4, 2016
- Developer:
- Nathan Rowe
- Publisher:
- SculptrVR
- Platforms:
- Windows
Game Tags
About This Game
Discover thousands of amazing creations in the interactive gallery then remix them however you want! When you're happy with your creation, you can upload to the SculptrVR content gallery and let others see the incredible things you've made.
Unleash your creativity by building with SculptrVR’s intuitive and fun creation tools. Then destroy it all with rockets!
Add mind-boggling detail with SculptrVR's voxel tech and 10,000X zoom.
Export everything you’ve made to FBX or OBJ for 3D printing or sharing online!
Procedurally generate landscapes, then delve underground, but be careful not to delve too deep!
There’s a million ways to have fun in SculptrVR and in your world, anything is possible.
---
For tips, tutorial videos and support visit https://www.sculptrvr.com/.
Screenshots
User Reviews
SculptrVR is very nice modelling program. The interface is very simple and you don't need precision in numbers. It's already very precisie thanks to endless world space and you can zoom in far and out almost endless. This means you can create small or big worlds what you like! Use layers to keep everything separated. I did also checked MasterpieceVR which has almost same work system and goals as SculptrVR. (Google Tiltbrush is not made for pure modelling - it has no export options to edit further in Blender because Tiltbrush has own finishing work) SculptrVR and MasterpieceVR can both export for final editing in Blender or other 3D editing programs. Now let me say what are the differences between both programs. M.VR has no layers and the world is limited in the big box. But M.VR has support and numbers for precision. It has grid for correct edges and perfect cubes. And M.VR has more sculpting features so it's more made for precision modelling of a figure. It's not made to make a b...
As far as I can tell, SculptrVR is the first of its kind in that people can use it to build at vastly differing scales. I've dreamed of an app like this for a while now, so it's not surprising that it kept me busy for several hours. However, in case the developer is open for suggestions, there are a couple of things that can be addressed: There aren't very many options for tools; just sphere, cube, rocket, spraycan, and this one projectile-orb thing that I can't get to work (plus their eraser equivalents). I could think of a few tool ideas right off the bat that would certainly make building things faster (straight-line box fill, rectangular-prismic box fill, resolution of boxes in drawing spheres, cut/copy/paste, recolor, sunlight direction, bezier curve box fill, etc). Also, there are only 16 possible colors for boxes, all of which appear to have the same color scheme as wool blocks in Minecraft. This is really one of my lesser complaints; I can understand if 16 colors is for memor...
This is an amazing application. Nothing else in VR lets you scale yourself down to the size of a bug all the way to a size of a mountain, with just the swiping of the thumb. Creating huge worlds is incredibly easy, intuitive, and satisfying. Very hard to describe, but even a non-artist like myself can space out in this insanely awesome app. Can't recommend it enough. I bought this when the vive first came out, and thought it was cool, but I had so many other things I wanted to try in vr. Four months later and I'm playing this more than nearly all my other 80+ apps. And with multiplayer, the awesomeness of this only multiplies... imagine doing insane creations with your friends. This is just incredible.
designed with the vive controller in mind To use the undo / redo buttons one has to aim their dominant hand at their other and manually select the respective buttons, it is awkward. The extra buttons on the index controller are unable to be mapped to anything.
Totally fantastic experience. Amazing feeling to change scale from minimal to gigantic and back at will. Super cool to make 3D environments in seconds and walk around it. Frequently updated. Not related to developer. :)
I only use the app professionally for modeling, so the review is only from that perspective. The ability to scale in and out to play with everything in a macro and micro level is probably the best feature, and opens up so much possibilities! The export function is robust, though prone to errors with complex scenes. For professional use, the app has incredible potential and is quite robust but unfortunately, probably due to the non-professional target audience, is not fully realized. I would pay many times the price for a version that would cater to a more professional audience and include features like simple mesh to voxel import, a larger "brush" selection, the ability to move and copy planes in the plane manager. Also the possibility to set the often used functions from the left hand as quick access and to customize the interface a bit, or to keep options like brush details in the settings saved after restart. In general though, a sculpting app like no other, and incredibl...
Not sure if it was my fault somehow but several actions in the game caused it to nearly crash, and needed a restart to fix the lag anyway. Like taking a picture with the camera, also i have no clue what i'm doing. It just throws you straight in, not even a menu screen you just get right to sculpting. It looks like the controllers are based off of vive controllers... (i'm on oculus) so some of the buttons i don't have, and i tried all of the buttons to see if maybe they were just mapped to one of them and i missed it, but no. (the buttons above and below the trackpad) I checked the settings, didn't really find anything useful. It's not to difficult to find out what each tool does, but the two buttons i couldn't press seemed pretty important, It also seems a bit lacking for 20$. So yeah not a great time. The website doesn't give any information on how to play either, as far as i saw. I don't think i should have to bother contacting any sort of support just to learn basic controls, and it...
[strike]Super cool, but desperately needs an in-game tutorial. You have to figure out all the controls by yourself, which is not the easiest.[/strike] New update completely fixes my issues with that. Super cools, controls are now fairly intuitive, and performance is improved significantly from previous versions.
So far this has the best combination of Modbox and Google Tilt design software I've used. As an artist, architect and UX designer, this one has the best blend of pure art design and standard architectural blocks akin to building in a VR LegoWorld. While the tools are extremely simple at the moment, the author's logic structure is the best so far I've seen, making it super fast to create whatever project I'm working on. I'm guessing with time this tool is only going to get better, but for the first iteration, if you're looking for something like a fast 3D conceptual tool, this is the one. Enjoy.
Page 1 of 8
System Requirements
Minimum
- Processor: intel i5 quad core
- Memory: 8 GB RAM
- Graphics: GTX 970 or equivalent
- Storage: 600 MB available space
- VR Support: SteamVR
FAQ
How much does SculptrVR cost?
SculptrVR costs $19.99.
What are the system requirements for SculptrVR?
Minimum: Minimum: Processor: intel i5 quad core Memory: 8 GB RAM Graphics: GTX 970 or equivalent Storage: 600 MB available space VR Support: SteamVR
What platforms is SculptrVR available on?
SculptrVR is available on Windows PC.
Is SculptrVR worth buying?
SculptrVR has 89% positive reviews from 81 players.
When was SculptrVR released?
SculptrVR was released on Apr 4, 2016.
Similar Games
AI-powered recommendations based on game description