This game is dope. As someone who's relatively new to playing computer/video games, the clarity and straightforwardness of InterSection's setup is great since it doesn't pose as particularly overwhelming to a novice player. With simple controls, clear instructions and a minimalistic aesthetic appeal, InterSection proves to be both an enjoyable and exciting game. However, its simplicity does not interfere with its ability to provide a refreshing challenge and encourage the player to really think (I definitely had to)! The visuals are wonderful and the color scheme is lovely. Basically, InterSection rules and everyone should buy it.
InterSection
- Release Date:
- Jul 12, 2016
- Developer:
- Deep Root Interactive
- Publisher:
- Deep Root Interactive
- Platforms:
- Windows Mac Linux
Game Tags
About This Game
InterSection is an interdimensional physics puzzle game where you exist in the intersection of two worlds. You must exploit this unique situation to pass obstacles.
The original InterSection prototype was made for Ludum Dare 30, where it won 3rd place in Innovation.
Features:
- 100 unique levels
- unique 'world-alignment' mechanic
- level editor, make and share levels
- custom levels, play others' levels
- controller support
- awesome chillstep ambiance
Screenshots
User Reviews
I've played this game for an hour and beat 30/100 levels. In this game, you are playing a puzzle platformer where two different 2D levels are intersecting each other, with you in the middle. While initially fun, this becomes increasingly frustrating as the levels become more and more dependent on swift movement in both planes simultaneously. Thus, levels 25-30 were more about grinding specific movement patterns than thinking about how the puzzle should be solved. Indeed, it was very annoying to see how the puzzle should be solved, but having great difficulty actually executing the solution. Without redesigning all the puzzles, maybe implementing a “bullet time” or similar feature would improve this. The controls are OK but can be disorienting, and there is no way to rebind keys or invert your controls should you wish. The graphics settings are AntiAliasing and Resolution, which annoyingly do not have a dropdown. So going from 720x480 to 1920x1080 takes 29 clicks as you cycle betw...
I watched this game's devlog since relatively early development on TIGSource. I'm glad to have bought it now. It's a great brain stretch and fun to play.
DO NOT BUY!!! There's a very old bug preventing players from beating level 23 (out of 100), as per this thread: https://steamcommunity.com/app/416120/discussions/0/135511655654105220/ The game has potential, but this is a major bug that can't be overlooked. --- @DRI: It seems the last update to the game was in 2022, and I've played it this year, so the fixes didn't work for me.
I'm not sure how I feel about this game. The core mechanic is inspired and interesting, but as is so common in the indie puzzle scene, it seems to need a bit more. The opening puzzles are fun and quickly introduce what I have dubbed the double platforming mechanic. The slow introduction of other elements kept the game fresh and engaging in my short play through. However, around level 25 the execution difficulty spikes. The camera becomes difficult to use and the controls (changing based on your perspective) become frustratingly easy to mess up. I overcame the level but once again hit the same problems only two levels later. Imporovements to camera control ( I have no idea how) or setting the controls so that they do not shift with perspective might fix this. It's a shame as the game is interesting, but not enough for me to warrant putting up with this frustration. A more patient player (or one with better platforming skills) will likely get more enjoyment out of what is a quirky l...
My review after playing it, level 75/100: Not recommended: Different levels have very different appeals, and you are required to do both kinds of levels, whether you like them or not. I'd 100% recommend this game if there was a "skip level" button. Disclaimer: I don't like hard execution challenges much; I played through Super Meat Boy and Celeste once, and that's enough for one lifetime. If you like games like those, then this review probably won't apply to you. This is a puzzle platformer where you can walk along two different tracks, with the goal being to stand under a cube on both tracks at once. In the beginning, this is used to move platforms around so you can ascend and whatnot. Later levels introduce more blocks, which give you more movement options. I gave up on level 75 because I couldn't work it out, but I had a lot of fun trying. Ignoring levels 25-30, this game is worth the price. Pros: Decent music (Another review claims that there are only two tracks, but there is mo...
Really neat! The central mechanic is intuitive and feels fresh. There’s a little more platforming than I expected, but it’s all integrated in a very smooth way. Recommended!
Fun little unique puzzle game, good for a couple hours over 100 levels. As others mentioned, level 23 is broken, but you can play all the other levels via the level select menu. Towards the middle and the end there are unfortunately a few levels that require precision-platforming, especially level 99, so do be prepared for some frustration having to reset some levels.
System Requirements
Minimum
- OS *: Windows XP SP2+
- Processor: SSE2 instruction set support
- Memory: 1 GB RAM
- Graphics: Graphics card with DX9 (shader model 2.0) capabilities
- Storage: 200 MB available space
FAQ
How much does InterSection cost?
InterSection costs $8.99.
What are the system requirements for InterSection?
Minimum: Minimum: OS *: Windows XP SP2+ Processor: SSE2 instruction set support Memory: 1 GB RAM Graphics: Graphics card with DX9 (shader model 2.0) capabilities Storage: 200 MB available space
What platforms is InterSection available on?
InterSection is available on Windows PC, macOS, Linux.
Is InterSection worth buying?
InterSection has 63% positive reviews from 8 players.
When was InterSection released?
InterSection was released on Jul 12, 2016.
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