If you are a 3D platform fan you will love this. 3 huge hub worlds to explore, do side missions, and fix the town houses. 15 levels with a lot of variety, they get more difficult at the end. 3 great bosses. Music is also very nice. Story is okay, nothing too revolutionary. And the gameplay is great, you jump, attack, and change between 9 different outfits with their own ability! (You get them as you progress through the game). So if you like Banjo, Spyro, Mario, Crash, or even Sonic, get this! :)
Ginger: Beyond the Crystal
- Release Date:
- Oct 25, 2016
- Developer:
- Drakhar Studio
- Publisher:
- BadLand Publishing
- Platforms:
- Windows Mac
Game Tags
About This Game
There are two main objectives in the game that Ginger should face:
- Rescue his friends: Traveling to different worlds and solving puzzles in various levels.
- Rebuild the village: Collecting resources and materials during his travels.
Parents and children can work together to achieve the “I’ve won the game” sensation after having rescued the neighbours and completely reconstructed the village.
Features:
- 3 worlds to repopulate
- 15 levels of adventures with platforms full of puzzles and enemies
- 15 hidden bonus levels
- An epic soundtrack delivered throughout the game
- Gather resources throughout your quest to re-build your village
- Acquire new abilities/skills as you advance throughout your adventure
- Hundreds of secrets to find out about in the incredible worlds
- Playtime of more than 15 hours
Screenshots
User Reviews
If you really like platformers, you might still enjoy this game. Some issues : * Fall damage can invoke insta-death? Why.. this is a platfomer! I have it set to hard mode, but still.. what a lame mechanic. A small fall should be a small amount of damage and a huge fall should be half health (just copy SM64 here!) * The first enemies you face will lock on to you in a single frame when you attack them. It looks like someone was making their first game with their animation. * All the enemies I faced, it's NEVER obvious who is going to win the fight when you dash at an enemy and the ground pound is a little too slow so it induces some randomness. Contrast this with the enmeies in Mario 64 where you can always formulate a way to attack the enemy with the outcome entirely on you. * Dialog skipping isn't available until animations fully play out, but it will pop up an annoying message to skip the entire scene if you try to forward the dialog before the animation plays * Checkpoint...
I was really enjoying this game. Then I came across a section which meant you had to move the mouse or controller up and down to get the mine cart to move. Well I perservered through the horrible mines with the moving the mouse up and down to get the carts to move, even though it didn't work 95% of the time and took forever. Then I found myself in a level which required the same mechanic but timed in order to pass the level. And yep, it didn't work 95% of the time, meaning I just sat there while my time counted down and the level reset itself. This is now a game breaking bug for me. I know I'm not the first person to encounter this bug, but it seems the developer may not care. There has been no response from the developer about this and no update in 6 months. Should I guess this has now been abandoned and I've just completely wasted my money? I'll be honest, I'm angry and disappointed. It's a shame, up to this point, I actually really enjoyed the game and would have given it a...
This game has potential, but I gotta say.. I do agree with most of the reviews so far (the ones on a variety of game-related websites at least) its glitchy, buggy, and has a lot of untapped potential. Unlike some, I did not go in expecting the quality or gameplay given to us by Nintendo in the past (Mario 64/galaxy) but I did expect something rather more solid than the state this game is currently in. I fell through ceilings and floors a few times, my girlfriend found a way to jump out of the first level, when changing the graphic settings a few times trees lose their texture occasionally, conversation skips that not work, hitting an enemy that miraculously hits you the same moment, stomping onto enemies not working, stomping on tree-stumps that need to be almost exactly dead center else they wont work, and not to mention the horrendous minecart controls (protip if you are stuck, right analogue stick, up>down>up>down REALLY fast) And a god forsaken amount of fetch & kill quests. Oh,...
Потресающая игра и всем советую просто победа разработчики молотчики !
I started out really enjoying this game, but it eventually go annoying. The worst part for me was the controls. They feel clunky and unresponsive at times. It is something you can deal with, but there are levels where it can be very frustrating. The gimmick is cute and the art is cute. The story is there to be a story and that's totally fine. I actually liked the idea of building up my towns. Some serious performance issues as of late which make the game unplayable. Bad performance and bad controls will never outweigh any positive aspects.
It got to the point where I wasn't enjoying the game and only tolerating it. I like the variety of the level design, but some of them left me confused wondering “what's going on?” and “why am I doing this?” The abilities are cute, but don't really add anything to the game as they all boil down to: look for a circle of light and press Y. The hub villages are too large and hard to navigate, even with a map and compass. The quests got repetitive really fast, given that there are only three types of quests, and sooo many of them.
Very generic platformer. Story is very minimal. Camera and combat is awful. You have to do a ton of repetitive grinding for crystals and resources to build up the town but it never adds up to anything besides small visual changes. You get these outfits but they don't add new gameplay elements besides doing a specific set gimmick. There are many better platformers out there 5.5/10.
I spent a lot of time with this game and played it thoroughly, but I just can't recommend it...the things I disliked about the game outweigh the things I did like about the game, which sucks because I had this on my Wishlist for a long time. What I loved about the game was that it was how obvious the team who worked on the game loved it. After leaving the (bland) hub worlds each of the 15 levels are vibrant and distinct. I also really enjoyed the different costumes you unlock as the game progresses and the special ability that each one of them has. Now to the cons: -Lots and lots of loading screens. Lots. -Consistently falling through the floor on the platforming puzzles -Questing in the hub world is nothing but "kill 4 enemies nearby" and fetch quests within the hub world - Okay enough on their own, but not when you're doing this at least 25+ odd times. -Very little enemy variety per area -When you hit an enemy, there's a common occurrence that it'll read as you getting damage from...
This game seems like the creators wanted to make a 3D platformer without using any of the wisdom that has accrued over the decades. From heavy controls to rampant fetch-quests to clunky abilities to unskippable animations that take three times as long as they need to, everything about this game is bare minimum. That said, it does have a few good points, like the Mario Sunshine-like special levels.
Page 1 of 4
System Requirements
Minimum
- OS *: Windows 7
- Processor: Intel i3
- Memory: 3 GB RAM
- Graphics: nVidia 730 or equivalent
- Storage: 8 GB available space
Recommended
- OS *: Windows 7
- Processor: Intel i7
- Memory: 8 GB RAM
- Graphics: nVidia 750 or better
- Storage: 8 GB available space
FAQ
How much does Ginger: Beyond the Crystal cost?
Ginger: Beyond the Crystal costs $3.99.
What are the system requirements for Ginger: Beyond the Crystal?
Minimum: Minimum: OS *: Windows 7 Processor: Intel i3 Memory: 3 GB RAM Graphics: nVidia 730 or equivalent Storage: 8 GB available space Recommended: Recommended: OS *: Windows 7 Processor: Intel i7 Memory: 8 GB RAM Graphics: nVidia 750 or better Storage: 8 GB available space
What platforms is Ginger: Beyond the Crystal available on?
Ginger: Beyond the Crystal is available on Windows PC, macOS.
Is Ginger: Beyond the Crystal worth buying?
Ginger: Beyond the Crystal has 51% positive reviews from 55 players.
When was Ginger: Beyond the Crystal released?
Ginger: Beyond the Crystal was released on Oct 25, 2016.
Similar Games
AI-powered recommendations based on game description