simple but complete ....
Godot Engine
- Release Date:
- Feb 23, 2016
- Developer:
- Godot Engine
- Publisher:
- Godot Engine
- Platforms:
- Windows Mac Linux
Game Tags
About This Game
2D and 3D cross-platform game engine
Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that you can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows) as well as mobile (Android, iOS), web-based (HTML5) platforms and consoles (via third-party middleware providers or publishers).
Free, open source and community-driven
Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. Your game is yours down to the last line of engine code. Godot's development is fully independent and community-driven, empowering you to help shape the engine to match your expectations. It is supported by the Software Freedom Conservancy not-for-profit.
Screenshots
User Reviews
I've used a lot of game engines in my time. Unreal, Unity, Game Editor, Love2d and out of all of them Godot has become my favorite engine. Considering how simple it is, it's wildly powerful. Once you learn how to use it you feel like you're using a well tuned instrument. I find myself working on features I've never made before and just *knowing* what I need to do to make them. I'm not saying it doesn't have a learning curve. It's Scene-inside-a-Scene workflow definitely will take some getting used to. But it helps to just think of Scenes as containers for things that you can use to group stuff into one inside another scene(container). After that you can learn to use GDscript and signals in a day. After that you're on your way to being a game dev wiz. I can't wait to see how this engine grows.
Working with this engine has been an absolute pleasure. Steam has only recorded a fraction of the time I have spent with the engine - I've easily sunk a couple hundred hours into this engine. Pros: **Clean interface, that's easy on the eyes. **Built-in Code editor/Compiler that's easy to work with. **Great Engine developers that actively listen and work to keep the engine moving forward with bug patches, feature updates and promotions. **Don't need to pay any royalties if you release your game commercially. **Huge library of "nodes" (elements of your game) that make development much easier. **Very powerful 2D engine that is capable of creating any 2D game you can think up. **Open-Source Engine **Multi-platform support (PC, Mac, Linux, Console, Blackberry etc) Cons: ==You have to learn GDScript (which is very similar to python) ==The 3D engine is a bit lacking in some areas. (still very capable for most indie projects and there are often workarounds) Notes: As of this post the engine...
Simply the best open source game SDK/Editor bar none!!!
Open Sourced game development goodness.
First of all I've used Godot much more than 22 hours, just not the Steam version. Started out disliking Godot because of GDScript but after some weeks with it, the scripting language stopped being an issue. Other than that, I'd say this engine is well on its way to become a premier RAD (does anyone even use this term anymore ? :D) environment for making games. Battle-tested in 2 game jams and one LD. PROS: [list] [*]Good level editor, comes with multiple camera manipulation modes (including my favourite, Maya). [*]Great for 2D games (just as good as other, more expensive, engines) [*]GDScript offers a tighter integration with the engine than most other scripting engines. [*]Offers a decent debugger. [*]Complex properties (matrices, colors) are edited in pop-up boxes and don't clutter the GUI. [*]Lots of pre-existing components to help with collision, navigation, 2D and 3D tiled levels and more. [*]Many demos and open source examples that cover a wide range of topics. [/list] CONS: ...
easy to use, I dont know how to program for crap, but im waiting on the visual programming to come before I start fully using it
This review of Godot 2.2 was *almost* a positive recommendation. You can read a lot of the other positive reviews to learn why it's a really good development framework. (NOTE, 31 March 2018: I have changed the review to a positive review after trying out Godot 3.0 for a few days.) I was about to choose Godot as the engine for my next game, but then my partner noticed that there were posts dating from over a year ago reporting screen tearing and frame stuttering, and these reports continued up to the present. (Search for "godot screen tearing" to see some of the posts.) I had not noticed the problem because the scenes we had made for our evaluation project did not have scrolling. As soon as I added some scrolling to the project, I saw the problems. Unfortunately, there seems to be no workaround. Even Godot's own Space Shooter demo has the problems. Neither turning VSync on (or off) nor enabling pixel snapping helped. It would sometimes look so bad that one could clearly see th...
Free to use and doesn't require you to get anything else. I would recommend this to adept users. For those without this cognition or ledger status I would get Game Maker.
System Requirements
Minimum
- OS *: Windows 7
- Graphics: Support for OpenGL 3.3
Recommended
- Graphics: Support for Vulkan 1.2
FAQ
How much does Godot Engine cost?
Godot Engine is completely FREE to play. You can download and play it without any purchase.
What are the system requirements for Godot Engine?
Minimum: Minimum: OS *: Windows 7 Graphics: Support for OpenGL 3.3 Recommended: Recommended: Graphics: Support for Vulkan 1.2
What platforms is Godot Engine available on?
Godot Engine is available on Windows PC, macOS, Linux.
Is Godot Engine worth buying?
Godot Engine has 91% positive reviews from 11 players.
When was Godot Engine released?
Godot Engine was released on Feb 23, 2016.
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