[i](Clarification : Since some people wonder how I know so much about the game - I owned it prior to the steam release, so I've booked in quite a chunk of playtime, some 50 hours, outside of it's english release. Therefore I know whereof I speak.)[/i] [H1]This is why we shouldn't leave Japan on its' own. No, really, I'm serious. We do that and instead of Football Manager they come up with this?!?![/H1] Dungeon Manager ZV, which I think I can sum up best by saying it's FM2015, but for someone who wants to design, and manage their own dungeon, their own monster roster and carefully balance the growing needs and desires of the adventurers they are luring into their dungeons with the promises of untold lewt with the need to protect that loot and therefore placing big scary monsters in the way. Put too many big and scary monsters in the way, the adventurers will take one look at your dungeon and go "NOPE.JPG", but make the dungeon too easy, and they'll walk out with your lewt, and you wil...
Dungeon Manager ZV
- Release Date:
- Oct 16, 2015
- Developer:
- StudioGIW
- Publisher:
- Zoo Corporation
- Platforms:
- Windows
Game Tags
About This Game
Game features include:
- Text-Based Gameplay - easy access to the important stats, room strength, minion, trap hit points and invader details in a single screen.
- You can build your own labyrinth of 16 stories (144 areas) maximum.
- Summon various zombies, dragons and demons and build traps.
- Up to 144 areas in 16 floors for you to populate with minions and traps.
- Randomized Gameplay, featuring over 20 different enemy types.
- Upgrade your dungeon with rare items for stat boosts.
- Resource Management: kill and use enemies' own bones and magic force against them by purchasing traps, minions and even reviving your destroyed minions back to life.
Screenshots
User Reviews
The game is "fine". Don't expect flashy graphics, this wasn't made to have them. Sadly the content is also simply lacking though. Completion can be expected to be done within 10 hours. I currently feel no need to go back to this game. Suggestions: Customising the monsters: currently they level up and gain a little defense and health, i'd like to see multiple target hits, instant kill abilities and to be able to see more than just "Level, hp & defense" Would like to see a "campaign style" play. Although not really sure if it'll work for this. Ability to have more than 1 dungeon at a time. Given this isn't a competitor to other dungeon design games and is meant to different, i think this is a way to make it different. (by this i mean having some form of overworld view and being able to buy new locations(possibly with maximum depths and maximum level of adventurer?) Make it 5x5xX, this then allows for more complex dungeons Cap's on the resources are very low, a lot more could be done wi...
An interesting, niche game. A short summary: In this game you are the master of a new dungeon. Starting with a single floor you have a 3x3 grid of possible rooms. Excavating each room takes resources. In each room you can then deploy zombies or more powerful monsters to stop adventurers from progressing further in your dungeon. On each floor you can have up and down stairways, allowing acess to the floor above/below. Each added level increases the strength of invaders but also allows you to place more formidable traps and monsters. At least 15 floors can be constructed and on the lower floors you can find and breed some more special monsters such as dragons or esoteric demons. The objective is to protect your most valuable item, the Knight's Emblem from being stolen. All the items in the game have certain effects associated with them. Some will boost the power of traps or reduce the cost of resurrecting your zombies. In the hands of adventurers the items will increase their ...
I went into this game not expecting much. To be honest I was expecting to refund it immediately. Somewhere along the line though, it caught my interest. Not sure why, but it's addicting. I think it's the seemingly simple gameplay. I can sit back and kick up my feet, all the while I'm trouncing the "heroes" that come into my dungeon (call me malevolent, but it's very entertaining). During my few hours of gameplay I've been peeling back layers of strategy. Should I put my slime on the third floor or the fourth? Wait...I should build him up so I can put him on the sixth floor! Unless of course that hero kills him before hand...nah I'll just replace him with this level 1 I just summoned. It's moments like these that kept me playing. The constant micro kept me going. For some people this is a turn off, but being a relatively relaxed player myself I still found this game very entertaining without the need for ton's of key strokes. I can do everything with the mouse. It's just a matter of th...
It has some good things to recommend it, but overall the gameplay is just a bit too shallow. Had potential, but lacks mazes like Dungeon Warfare or Desktop Tower Defense, there's some translation errors and bad grammar, plus the fullscreen resolution doesn't seem to actually be supported, along with other random crashes. Gameplay wise, it's fusing monsters like old-style digimon, with a lot of incremental-type grinding to get them up to level 30 and some guesswork involved. It's a game you play for about 30 minutes only because you'll probably get bored and play something a little more cerebral instead after a while or just let it go in the background unsupervised. I already went past the 2 hour refund mark but I don't think I can really recommend this game.
I saw this game compared to the football manager games, but it really does not work all that well. I also noticed a large number of reviews saying that there is just not enough content for the game. There are some interesting concepts availible here, but there is also a lack of variety in the basic dungeon design and populating scheme. The game is built around a 3 X 3 matrix for each floor, where each room automatically connects to any neighboring room. The 'heroes' flow into the dungeon in semi-random directions working their way down to the bottom or until they take enough damage that they want to go back out and try to work their way back to escape. There are 16 possible floors where each room starting at level 1 can have 2+(1 X floor level) at a max of 9 of zombie defenders as well as a single trap that also has a level based on floor level max 9. So on level 3 you can have 5 zombies per room as well as a single L3 trap. Additionally you can place hero items into room...
Presents itself as a complex strategy game. In reality it is very basic and offers few options in gameplay. If you do enjoy it, it does offer massive amounts of replayability. 2/10
I've played less than an hour and it feels like I've seen everything there is to see in Dungeon Master ZV. It's not that I didn't enjoy it, but at the current price, the content is hardly enough to be worth it.
This is rather boring. "Dungeon Antfarm Manager" would be more apt. there really isn't much you can do, or need to do. you'll use the speedup button 24/7, listening to cheesy sound effects. There is some depth, but nothing groundbreaking, and it is neat to see how many heroes you can nab before your monsters are all killed, but honestly there isn't much to say about the game except its boring.
I expected a text based dungeon simulation to have a ton of depth and complexity. This is ridiculously simplistic. The "dungeon" is 10 floors of 3x3 rooms that are all exactly the same, the only real thing to manage is the monsters which have no custimization or depth and very little variety. You combine them and move them around and they level up, that's it. And there's very few monsters you can get. Heroes just appear and get farmed and there's so little depth there is no room for anything but the most simplistic strategy. Don't waste your money.
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System Requirements
Minimum
- OS *: Windows XP/Vista/7/8/8.1/10
- Processor: 1Ghz
- Memory: 1 GB RAM
- Graphics: DirectX compatible card
- DirectX: Version 9.0c
- Storage: 20 MB available space
- Sound Card: DirectX-compatible sound
FAQ
How much does Dungeon Manager ZV cost?
Dungeon Manager ZV costs $9.99.
What are the system requirements for Dungeon Manager ZV?
Minimum: Minimum: OS *: Windows XP/Vista/7/8/8.1/10 Processor: 1Ghz Memory: 1 GB RAM Graphics: DirectX compatible card DirectX: Version 9.0c Storage: 20 MB available space Sound Card: DirectX-compatible sound
What platforms is Dungeon Manager ZV available on?
Dungeon Manager ZV is available on Windows PC.
Is Dungeon Manager ZV worth buying?
Dungeon Manager ZV has 61% positive reviews from 56 players.
When was Dungeon Manager ZV released?
Dungeon Manager ZV was released on Oct 16, 2015.
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