Icarus.1 is a short, but sweet indie sci-fi game with some interesting twists. I have been following this game since the late spring of this year and I decided to give this game a shot. I'm glad I did. Icarus.1 centers around a salvage operative sent to the research vessel, ICARUS.1. This vessel has been abandoned for decades and all contact with its crew has been lost. You are accompanied by your suit's AI, named DAVID, who helps you along the way. Upon entering the vessel, you realize things are pretty grim. There are traps, the ship's evil AI, AEGLE, and other hazards along the way. Through the course of 5 chapters, you will unravel the mystery of ICARUS.1's fate. The game had a surprisingly good story for an independent game, although it was very short (I beat the game in just north of two hours.) The ending was abrupt, but I didn't mind it too much. I would compare the plot of this game to the film Sunshine, though it draws inspiration from many classic sci-fi sources such as A...
ICARUS.1
- Release Date:
- Nov 17, 2016
- Developer:
- electrolyte
- Publisher:
- electrolyte
- Platforms:
- Windows
Game Tags
About This Game
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The ICARUS.1
Abandoned for decades, crew M.I.A
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In its original form winner of Edge Magazine - Get into Games contest 2015
"I turned the lights down for a really immersive experience"
David Helgason - Unity Technologies founder
"The game brings back feelings of first playing System Shock or Half-Life. I love creepy, empty space ships with history"
Robin Hunicke - Funomena CEO
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Abandoned for decades, crew MIA, the ICARUS.1's job was to store mined minerals from the systems outlying planets and perform research duties. Orbiting the local sun to maintain it's solar energy and live up to its namesake, it provided a lucrative business for JME corp.
After contact was lost no rescue attempt was ever made with the stricken station, instead the project was mothballed along with its precious cargo - a cover up some may say.
Many stories about what happened have become lore but Sam isn't focusing on these 'stories', the goal is the cargo and the wealth it will bring.
Screenshots
User Reviews
That must be the most terrible game I have played in a long time. I do not understand the positive reviews AT ALL. First of all: No settings menu before you even start the game...ok, weird. Then you get right into the game and only then you get access to the most basic of graphic options: No sliders for performance, no resolution change. You can't change the controls or any of the keyboard and mouse settings. Playing the game with keyboard and mouse feels terrible. There's obvious mouse smoothing/acceleration and that makes the whole game feel sluggish and wobbly. There is no tutorial telling you any of the commands (Granted it's only move, jump and use, but still). There is no inventory, so you pick up random stuff and "loot" from crates, whatever that even is, but you have no idea how many, what you have and whatever. My first item were flares...ok, how many flares? What do they do? How long do they burn? Why do I accidentally use them for no reason? Why can't I deselect them? Pah,...
I had this game in my wishlist for long. I was really expecting it to come out and it disappointed me a bit. Random crashes or even Antivirus pop ups. Yet the atmosphere is great and the story seems quite nice. Puzzles are not much of a challange and you lack indications for your tasks what in my opinion makes the game a bit more interesting. There are still some things to polish but the developer responds to requests and seems to be interested in solving them. That is why I still give it a thumbs up. Worth a try!
The concept of exploring an empty space station and uncovering the mystery of the missing crew sounds amazing. And the screenshots showed the game as at least a pleasant one to look at. But once you get in, the game has a very basic "Unity" look. All music used is just roalty free tracks by Kevin MacLeod, which sounds so excruciatingly mediocre, at least to me. All voices are just basic voice synths that are easily recognised, because the same ones are used all over the internet. Coupled with the moment in the game, where you're supposed to be seeing a planet in the distance. But because the Unity's skybox is so small, it just looks like a big ball, floating just outside the window. All that makes the game feel incredibly lazily and effortlessly made. I understand that this game was made by just one person, and maybe he put more effort into the story. But I personally just couldn't stand everything else. Even with an 80% discount, I feel cheated giving any money for a game like this.
The game Alien Isolation opens on board a deserted ship. There's no creature threatening to rip your head off, so you're free to explore and interact with various terminals. ICARUS.1 reminds me of a budget version of that, except extended to the entire game. If you love that kind of thing (*raises hand*) you'll probably have a good time. The aesthetic is more 2001 than Alien, to be honest. The environmental design is effective despite basic texturing, because it's brought alive through atmospheric lighting and sound. This is the result of one guy's work, and it's impressive. It has a very tactile feel, doors swoosh open slowly, bolts clang to the floor, every light glares in your visor, and there's a definite sense of forboding as the game progresses. However, perfect it is not. There are a couple of faults which - at first - were borderline "shall I quit and refund this game?" moments. I'm glad I didn't, but your patience may not extend as far as mine. The first issue is the movement...
ICARUS.1 is an first-person sci-fi linear exploration game where you find out what happened on the ICARUS.1 ship. If you want to play a sci-fi game where you don't have to worry about enemies or monsters. The only thing you have to worry about in this game are traps laid out to kill people. I highly recommend this game if you're into sci-fi linear adventure games! Pros: +Graphics +Sci-fi environment +Dialogue +Download time +Short Cons: -No Enemies -Not alot of interaction
- Painstakingly slow camera left/right control - No saving - Glitches requiring a restart
Complete lack of atmosphere. No danger. Nothing except corridors and space to see. Press button. Open door. Find peeping computer terminal and read someone else's email. The story is learned. The computer maintains the peeping sound. Everything is dark, dark, dark, but no SOULS. And the controls are like Paddington Bear with marmalade in his wellies. Slosh, slosh, slosh. Tuuurrnn. But walk or run. Don't slowly creep, looking for clues. I swear sometimes the character moved on her/his own. Controls is the wrong word. Gently indicators would be better. And the cracked glass letterbox view with masky gasps wasn't at all annoying for the first MINUTE! Yes, the devs tried, but everybody tries, and when you get an opportunity like this, with a game that looks good and has a straightforward premise you have to deliver something special, and despite the other nice reviews, I really don't think this is it. If it turns out to be a classic I missed out on, if there's more here than I experi...
What happend on this empty space ship? where is the crew? gotta love these Sci-fi Adventures, and loving the low poly art style aswell. Story drivin gameplay, you solve simple puzzles as you exploring the space ship and trying to find out what happen there. https://youtu.be/pqnToHZzV3E
Got it on sale. Do I recommend it on sale? Depends on the price, I got it for about $1.20. Do I recommend it at full price? Not at all. The game starts really well. It does manage to create a believable world, explaining a lot of things pertaining the story. Where it fumbles badly is the last chapter, or more particularly, the last few minutes of the last chapter. All those story telling efforts and the ending, well the ending is no good. Mind you, I don't need to have everything explained. Some things are best left unexplained. But it hints at some things while not explaining anything. Heck even some text at the end would have brought some closure to the character you play as. It feels like the developer focused so much on everything else then gave up at the ending. Also, I can understand you can't save, as once you know what to do you can breeze through the game very quickly. HOWEVER, the jumping sequences are awful, especially the first one. No remappable controls, which mea...
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System Requirements
Minimum
- OS *: Windows 7
- Processor: i5
- Memory: 2 GB RAM
- Graphics: DX9 (shader model 3.0) capabilities
- DirectX: Version 9.0c
- Storage: 1 GB available space
- Additional Notes: 470Meg HD space
Recommended
- Processor: i7
- Memory: 4 GB RAM
- Graphics: DX9 (shader model 3.0) capabilities
- DirectX: Version 11
- Storage: 1 GB available space
FAQ
How much does ICARUS.1 cost?
ICARUS.1 costs $6.99.
What are the system requirements for ICARUS.1?
Minimum: Minimum: OS *: Windows 7 Processor: i5 Memory: 2 GB RAM Graphics: DX9 (shader model 3.0) capabilities DirectX: Version 9.0c Storage: 1 GB available space Additional Notes: 470Meg HD space Recommended: Recommended: Processor: i7 Memory: 4 GB RAM Graphics: DX9 (shader model 3.0) capabilities DirectX: Version 11 Storage: 1 GB available space
What platforms is ICARUS.1 available on?
ICARUS.1 is available on Windows PC.
Is ICARUS.1 worth buying?
ICARUS.1 has 69% positive reviews from 59 players.
When was ICARUS.1 released?
ICARUS.1 was released on Nov 17, 2016.
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