Ever wanted to be a puppet master to a ball of mist with hand-legs that stands 4 feet in front of you? If yes this game is for you, The video shows the actual gameplay, it's not a fly on the wall view for recordings of yourself from behind, you're the camera so it's essentially a third person game... odd choice for VR and there's no method to change perspective. The environments and audio are nice and the actual locomotion is interesting, however the lack of first person ruins the immersion for me.
Lucid Trips
- Release Date:
- Jan 12, 2017
- Developer:
- VR Nerds, Nico Uthe, Sara Lisa Vogl, Julian Heinken
- Publisher:
- VR Nerds, Sara Lisa Vogl
- Platforms:
- Windows
Game Tags
About This Game
Lucid Trips is a VR experience which takes places in planetary dream worlds. You explore an artistically designed surrounding with a completely new concept, defining and navigating your avatar in a distinctive way, using hand motion controllers. You float and fly as a bodyless consciousness with two ghost-like arms.
[ Windows MR headsets & Index controllers are NOT supported atm !! Rift & Vive only]
Current content
● Unique locomotion - No teleport nor room scale
● Immersive feeling of weightlessness and flying (Jetpack like)
● Tutorial & 20 challenges & exploration
● Physically based climbing locomotion
● One planetary game world to explore (more will come)
● Asynchronous multiplayer (Hide, leave trace, seek...)
● An artwork from DAIM to discover
● Power-Ups for super fast flights
● Speed flight user challenge (Arcade)
Near future content
● More stuff to play around with
● Swimming locomotion
● Singleplayer quests
● Artworks from artist like Low Bros, Neo Rauch, Gero Doll...
Far future content (probably not within Early Access)
● More planets
● Different game modes
Press:
Ben Lang from Road to VR:
“The Fearless Creativity of ‘Lucid Trips’ is Exactly What VR Needs to Thrive”
Joe Durbin from Upload VR
“Lucid Trips’ Provides The Most Freedom I’ve Ever Felt In VR”
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Warning:
1.) Lucid Trips is based on an experimental locomotion concept which can cause discomfort for some people. There is a comfort level which you can turn up and down by clicking right and left on the touchpad. 7 is maximum comfort with max particles in your view and vignette reaction. If you use Rift please steer to either site and press the thumb button to change the comfort level. Max recommended playtime for beginners 15 min.
2.) Since this is a 'sitting experience' Steam VR will fade out the Chaperone automatically after some seconds.Please be aware of this when playing standing.
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v.06
Known bugs:
When creating challenges for other players this mode still has some bugs. Hiding gems sometimes won’t work properly. (f.e. No gems in Inventory, no “place here” area projected)
If you haven’t recentered yourself with pressing and holding the menu button the game menu sometimes shows up with a wrong orientation to you. Please always recenter first.
Slightly decreased performance when using Oculus Rift & Touch via Steam compared to HTC Vive.
Some physic bugs/anomalies.
Occasionally crashes in SteamVR menu if Vive camera is activated.
The Chaperone disappears when using Vive with a sitting or standing experience. We show a warning every time you recenter so you remember and make sure you avoid hurting yourself or your hardware. (This is not a bug)
Screenshots
User Reviews
Beautiful game. Very different. I liked it on many levels. You should definitely try this out for the price. The feeling of jumping and soaring is wonderful. I saw somewhere to kneel on a pillow when playing, definitely do this. Some things that could be better: - Walking is impossible - Crossing your arms to fall quickly is not intuitiv, is too awkward, and interferes with other things you are trying to do with your arms.
So simple games like this prove how fun VR can be with just a little imagination. This is a seated experience. This game is not for people who easily get nauseous in VR. Please don't rate the game down if you get nauseous, because I can tell you it's a you problem and not a game problem. The game is basically a hands only race to to the gem while you have to pop bubbles along the way. If that's sound confusing and trippy then you just need to play this game. It's actually quite a rush to get to the gem as quickly as possible. There are times where you'll quickly fly/glide in the air and other times where you need to crawl and grab on to anything to propel yourself forward. Maintaining momentum is the key to climbing the top of the leaderboards. Luckily, you can easily retry if you lose all momentum and it's one of those games where the races are so fun that you actually want to retry versus it feeling like a chore. Sale Price Rating ($3.99 USD) 8/10 yeah get on this sale p...
One of the best VR games I've ever played. Flight control is PERFECT, so much fun! Hope to see stronger rockets, longer rocket duration, challenges, or creatures. A combat/survival mode would be really great, as well as a sandbox/roam mode where you don't have to worry about combat and could enable/disable certain creatures. I was looking for sharks the first time I fell in the water! I love this game, really hope it keeps improving. Has enormous potential, a selection of modes with different features/objectives/etc would be AMAZING!
[b]Please note: I participated in the alpha/beta for this software. I have since purchased the commercial (Early Access) version on which I am basing my current review.[/b] I'm playing this with a Vive; my PC specs are as follows: AMD FX-8350 @ 4.2GHz, 16GB DDR3, Strix GTX 1080, 250GB SSD, 750W PSU. Lucid Trips is a very interesting program, one that I would hesitate to call a "game" for a number of reasons. To me, it is more of a low-gravity sandbox world where you can go anywhere you like, and there are numerous secret crannies to find and explore. Some game elements are included such as the ability to collect gems and certain types of powerups and abilities, but mostly, the game encourages you to lose yourself in the ethereal sights and sounds this world provides. Some limited direction is given to you before you're unleashed on the gameworld, and by and large, you're expected to kind of hammer out your own direction. Certain clues are subtly rendered in the game, which largely c...
TL;DR I think this is kinda meh, but you may still want to try it out yourself. Read on for the full review. Well, I have played a bit of this and I think I can form an opinion. First things first... what the fuck is this game anyway? You have a disembodied pair of arms and a pinkish blob that might represent a head...or a heart... or something. You're apparently on some low-gravity world with some gems hidden around, and some glowing lights that you can touch/absorb... oh and you have thrusters in your hands that you can use to rocket up higher. Is there a point? Well, I think the point is to explore, grab the gems and store them (and maybe put them somewhere else?) and the rest is just you gliding around the world like Rocky the Flying Squirrel or something. I don't know what else to say about this. Things I Like: [list] [*] at times, gliding is kinda liberating/cool. [*] you can use your arms to slap the ground and launch yourself up high [*] when you run out of r...
I was very dissapointed with the game content and gameplay. Really was expecting a lot more with how much they have been promoting this. All there is to do is, go to one level and find 4 collectables.... That is it...
Interesting method of locomotion. You propel yourself along the ground by pushing off with your hands, then fly around with your arms out like a bird. I thought it would make me motion sick because I'm sensitive to that kinda stuff, but it barely bothered me. Pretty neat concept with a lot of promise.
I've been waiting for this game to release in Early Access for months, and I must say, I was not disappointed! The locomotion system is extremely unique and didn't cause me any discomfort. The world was beautiful, but it could be more detailed. There were a lot of times when I wasn't moving very much and I wasn't on the ground. I don't really like that the boost runs out after a while because I was floating around a lot. Also, I kept trying to kind of lower my head or bend my knees (i was standing) and I expected my hands to lower a few inches along with my shoulders. It was a little immersion breaking when they didn't, so maybe consider having the hands adjust their height along with the headset when moving up and down. Also, turning was clunky. There should be an option to hold down a button to only walk on the ground because now whenever you try to push yourself just a little you push yourself off the ground. And maybe there was a way to do this and I just missed it, but can y...
As others stated, the Index controls DO NOT WORK in this game. You can literally do nothing aside from access the main menu. For this reason I can not recommend this to Index owners.
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System Requirements
Minimum
- OS *: Windows 7
- Processor: i5 4690 @ 3,5 Ghz
- Memory: 8 GB RAM
- Graphics: GTX 970
- Storage: 1 GB available space
- VR Support: SteamVR
Recommended
- Graphics: GTX 970
FAQ
How much does Lucid Trips cost?
Lucid Trips costs $0.99.
What are the system requirements for Lucid Trips?
Minimum: Minimum: OS *: Windows 7 Processor: i5 4690 @ 3,5 Ghz Memory: 8 GB RAM Graphics: GTX 970 Storage: 1 GB available space VR Support: SteamVR Recommended: Recommended: Graphics: GTX 970
What platforms is Lucid Trips available on?
Lucid Trips is available on Windows PC.
Is Lucid Trips worth buying?
Lucid Trips has 82% positive reviews from 73 players.
When was Lucid Trips released?
Lucid Trips was released on Jan 12, 2017.
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