Well I bought the game on sale and played a couple battles. It's really simple stuff, all the math going on behind the scenes is pretty clearly laid out for you (that is modifiers based on terrain, unit type, etc.). None of the mechanics are particularly confusing and it ends up playing like your run of the mill tabletop wargame, which isn't necessarily a bad thing, but if you prefer a lot of detail and controlling things on the smallest level possible then this should be a pass for you. Battles pass quickly That said, though I generally prefer wargames with more depth it's still a fun little game and at its current 9 bucks I can't really complain. I'll almost certainly play through all the battles once from both sides then probably forget about it. Worth it for the price. ---------------------------- UPDATE: Game has begun crashing unexpectedly. I want to rule out any possibility that the problem is on my end before changing my review to negative but be warned
Wellington's Victory
- Release Date:
- Aug 21, 2019
- Developer:
- HexWar Games
- Publisher:
- Hunted Cow Games
- Platforms:
- Windows
Game Tags
About This Game
That morning at his headquarters in Le Caillou, Napoleon discussed the impending battle with his subordinates while awaiting the arrival of several French Corps which had bivouacked further south. Disagreeing with the French generals whom Wellington had consistently defeated in Spain, Napoleon insisted that his opponent was a poor commander and that the English troops were much inferior to the French. The battle which Napoleon envisioned would resemble ‘le petit dejeuner’, Wellington’s army would be devoured as easily as a light continental breakfast.
Key Features
- Historically accurate game play.
- 7 battle maps including
- Quatre Bras
- Hougomont
- La Haye Sainte
- Plancenoit
- Waterloo
- Quatre Bras
- Accurate Napoleonic Units.
- Five categories of unit quality.
- Different types of formations.
- Detailed combat analysis.
- In-depth reference charts.
- Advanced tactical features including:
- Map zoom.
- Strategic movement.
- Flank attacks.
- Low Ammo.
- Map zoom.
- Hours of Gameplay.
Screenshots
User Reviews
Look, this is a fun game with a couple of release glitches that are to be fixed soon apparently. Unit classification is a bit unhistorical but this could easily be addressed. AI is not the greatest challenge but there is always the hard setting, I suppose. The big drawback is that it does not centre the screen on what the AI is doing to you so you miss a lot. Also the game engine could do with some fine tuning to improve the tactics available to the player. And I say player because there is no scope to play another gamer in this release. This is a big disappointment but for the price you can easily and enjoyable while away a few hours playing the scenarios.
As previously stated the screen does not center on enemy units when they are moving so you can miss a lot. It would be helpful if I can scroll the map using the mouse. I bought it because it brings me back in time when all my wargames were the the hex and counter boardgame kind. But if you want a more immersive experience then I suggest Scourge of War: Waterloo.
Great game that combines a Hex Based board game and a miniatures war game. Lots of scenarios and 3 levels of AI difficulty ensures long time playability.
Covers the Waterloo campaign. Gameplay is as most HexWars games. Decent array of scenarios. If you are comfortable with HexWars style, recommended.
+ Enjoyable. I keep playing even after seeing the "how to win" strategies. Good , old fashioned hex battles. This time on a mammoth scale. More of this type please (Austerlitz, Borodino, Leipzig, etc). Lines squares columns. No real complexity. Charge enemy units from each side - they often turn and defeat one charge, but the other gets them from behind. Remember to get all your Light units in extended order. Pack up to 20 elite light troops with an officer in order to hold the chateau. Replay value. I like not being limited in strategy. Going round the sides always seemed the right things to try. If you like combining units into giant ones, it is up to you. Like the real battle, units are packed in and get in each others way. I keep all the Old Guard Grenadier regiments in a pretty square around Napoleon. The game however allows you to toss them into battle without caring. - Developers may want to get a more defensive Wellington. Or at least defend la Haye Saint and Hougoumont as two...
In my ancienent view this is the most fu tacticaln Napoleonic pc game ever. the 2d engine rquires no fussy camera work and plays easily. The only thing it really lacks id s drs nsyylr mofr ehivh hsd nrrn duvvrddgully fonr in Nspolron Yoysl Est, snf rbrn Imprtisl Hloty. Erllinhyon'd Bivyoty id s muvh nryyrt ysvyivsl hsmr yhsn Dliyhrtinr'd Mstvh yo Hloty. Like all hexwar games using this engine, it's great for folks growing up with toy soldiers and tabletop games. Don't let the retro feel scare you away.
The distances over which units move are too great for me to project. I never got past 3 moves, and put the game away.
Reminiscent of the hexagon based board games played in the olden days. In solo play against the computer Nappy wins every time because of the unrealistic Allied assaults from higher ground instead of remaining on the defensive and pounding the French advance with cannon fire. Blucher arrives from the W on turn 20. I do better than computer as Allied commander but who doesn't want to command Le Armee Du Nord, filled with desperate veterans. Other scenarios included, great art work, lots of fun.
This game has a LOT of potential. I am not going to repeat other reviews. The AI and the movement speed needs to be improved. With better AI the game would be solid as is. Nice features: Large map on Waterloo to execute strategy Good graphics for this type of hex game Terrain and formation matter in the game If you REALLY want to make this game unique and do it in stages: 1)Allow a campaign from Ligne/Quatre Bras to carrying over to Waterloo. 2)Identify some user ability to decide some reinforcements between battles 3) Allow for a campaign and custom battle editor. Stage 2 1) Next stage would be a grand campaign allowing you to play from Napoleon's start with a max up to the 1830's. 2) Grand map of all of Europe to campaign with some uniqueness on movement. (SEE Sid Meier's classic 80's game Crusade in Europe. ) When armies traveled you gave them orders and terrain and weather randomized their movement. Made a HUGE difference in replay. 3) Provide training for units...
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System Requirements
Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core 2 Duo or AMD equivalent
- Memory: 2 GB RAM
- Graphics: OpenGL 2.1 supporting graphics card
- Storage: 1 GB available space
Recommended
- Requires a 64-bit processor and operating system
- Graphics: Discrete graphics with 256 MB or more VRAM
FAQ
How much does Wellington's Victory cost?
Wellington's Victory costs $9.99.
What are the system requirements for Wellington's Victory?
Minimum: Minimum: Requires a 64-bit processor and operating system OS: Windows 10 Processor: Intel Core 2 Duo or AMD equivalent Memory: 2 GB RAM Graphics: OpenGL 2.1 supporting graphics card Storage: 1 GB available space Recommended: Recommended: Requires a 64-bit processor and operating system Graphics: Discrete graphics with 256 MB or more VRAM
What platforms is Wellington's Victory available on?
Wellington's Victory is available on Windows PC.
Is Wellington's Victory worth buying?
Wellington's Victory has 82% positive reviews from 17 players.
When was Wellington's Victory released?
Wellington's Victory was released on Aug 21, 2019.
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