Another fun little ninja platformer with plenty of wall jumping, sliding, and stealth kills. Some nice improvements from the last game. The art style is neat and the stages were even better than the last game. It's also a bit short but cheap. The controls were a little frustrating from time to time but otherwise I ran into no problems and had a good time with this one. Simple fun!
Ninjahtic Mind Tricks
- Release Date:
- Jul 16, 2015
- Developer:
- Blaze Epic
- Publisher:
- Blaze Epic
- Platforms:
- Windows
Game Tags
About This Game
Features:
- Various platforming challenges with a mixture of hack-and-slash, stealth, adventure, and puzzle elements
- Open ended levels requiring the use of the environment and abilities for progression
- Enemies of various types
- 8-bit graphics and soundtrack
- Supports Xbox 360 Controller
Screenshots
User Reviews
Didn't like it. This game tests your patience, not skill. To progress, you have to kill every monster in the screen, which is tedious rather than fun, and not challenging at all. The fact that the game forces you to go through almost every screen twice just doubles the tediousness and completely ruins the game's flow. Oh, and did you accidentally fall to a previous screen? Congratulations, you have to go through it all over again to go back! Can't say much about level design either. All screens seem pretty much the same thing over again. Very easy to forget whether you've been in a particular screen already or not. Not much monster variety either. And worst of all, the game isn't even hard, just time-consuming. Beating the final boss is just stand slightly in front, press z, press x four times, repeat. Would not recommend.
Such a good game! I have been following its development for quite a bit. Backed it on Greenlight as well. I'm super happy with the release! The controls are a dream, they couldn't be more solid. The graphics look so damn fine. I myself as a pixel artist, am sort of jealous of how good it looks. The gameplay is so good, but there are a couple problems I could name off. - Having to kill enemies to open doors is somewhat flawed. As I can accidentally enter a door and go back, then I need to cycle the room a couple times to clear the enemies. This is the largest flaw, but it's really not that tremendous, it just adds 10% more frustration. - Backtracking. I don't seriously think it hinders the experience, but it would be nice to know exactly where I can't go before needing to spend an extra 5 minutes to find the key. These tiny flaws don't really do much, though. The game is really good. It is hard, and like a Ninja-Gaiden type of hard. You just have to learn the patterns, then it's a b...
A less than mediocre ripoff of Ninja Gaiden Platforming: 6/10 Nothing intuitive, with quirky controls Combat: 2/10: A slap fight with terrible AI and only 2 attacks Boss fights 0/10: Imagine Mega Man where the bosses have only 2 attacks, which cover the screen with projectiles or cover the boss itself in an almost inpenetrible shield... Without a ranged attack, where the boss has a ludicrous ammount of speed. No need for strategy, just hit and run away for the counter... rinse and repeat Overall: 3/10 Not even worth the sale price
If you've played a Blaze Epic game, then you're likely familiar with the common elements of their brand DNA. You're going to run, jump, and take on hordes of enemies in a screen-at-a-time retro platformer world straight out of a third-gen-console's heyday. You're going to encounter some interesting freerunning, wall-rebounding and midair mechanics, as there are notes of flight to be found in every game. Some people just don't get along with gravity, and I sense with every new Blaze Epic title that Blaze himself -- coder/musician Larry Stover -- dreams of momentum as an expression of will and spirit, and of horizontal surfaces as just a little boring, frankly. Some people just want to run, gravity be damned, and if you're one of them, I think you're going to like Ninjahtic Mind Tricks. Its predecessor Ninjahtic featured some splendid conservation-of-motion wall jumps, and introduced to the Blaze Epic game stable simple but significant stealth elements -- enemies spot the protagonis...
in the end i was tricked. [h1][b] ✮✮✮✮☆ [/b][/h1]
Really cool game. (TLDR fix is at the bottom of the page) It's like ninja gaiden on NES but improved by a lot combat and movment wise. You jump from wall to wall, dash through tight spaces ( or to reach long distances) attack enemis on ground and in the air. You can use a heavy attack to even send enemies flyin up, down and forward. You can one shoot kil enemis form behind, jump on there head so they fall in to a pit/spike and etc. For it's price this game is without a doubt worth it. It's somewhat short, but verry satesfying game...to bad there is not much to it after you beat the game. I feel like this game coudl expand and evolve in to somethign beautiful and fun. Though, there is one problem and that is the boss battels. There not that great. There patterns is so ridicolusly easy to exploite. The strategy is pretty much the same for all bosses to. If I where to make a cross examination, take the game "volgarr the viking". All the bosses have diferent patterns and you have to u...
Ninjahtic Mind Tricks is yet another of literally thousands of 2D retro platformers infesting Steam and lowering the average quality of all video games everywhere. It's essentially a sequel to Ninjahtic, which is apt because it pretty much seems like a copy + paste + reskin of that game. There's an urban theme instead of the traditional jungle/cave imagery from the last game, but a pixel blob is a pixel blob. There are some changes, but not much. The theme is still very much parkour platforming with some hack and slash. The game was received even worse than the original, and it has all the same defects. One important note is that even though this is an amateur project, it does seem to be sincerely and genuinely made. I couldn't find any flipped assets, plagiarism or any other kind of insincere actions from the developer, but unfortunately genuine intentions alone are not enough to produce a brilliant PC gaming experience. From a technical perspective, the game doesn't meet bas...
Tags: Platformer - Metroidvania Additional Tags: Delete Local Content & Remove from Libary TLDR: Charm quickly wore off leaving me with an audiovisually poor, repetitive slog, through levels that I kept having to trial and error my way through. 8 bit parkour oriented Keeping this one short, the tutorial for the controls and straightforward level design with some parkour thrown in and more foe sprites initially got me hooked compared to the original Ninjahtic. But soon enough I started running in levels that had very tight timing requirements to navigate successfully. There are only so many times you can die, spawn back at beginning while hearing the same notes being looped over and over again. The envinroments felt like they switched up on the player a little more than the original ninjahtic but the variation was just a recolor with another short music sample most often. The foes sprites were not very well animated and some of them only looked like amorphous blobs and were not very c...
Very solid game. Extremely tight controls and a fair difficulty (whenever I died, I felt it was because I messed up, not because the game was poorly designed). The main character is just plain FUN to move around. She can double-jump, climb up and down walls, dash, air-dash and more. Attacks (so far) include a basic quick attack and a heavy attack that launches enemies either horizontally or vertically (depending on where you attack from). You can juggle enemies in the air, and even step on them (some of them?) for use as temporary platforms. The environmental hazards are as deadly to enemies as they are to you. Combine that with your launcher attack, and you have a 2d game that provides the same sort of 'kick the enemies into the spikes/off the cliff' fun as Bulletstorm. Satisfying and often hilarious. While there's an interconnected world that you occasionally have to backtrack in, each screen is its own little puzzle. You have to defeat all enemies AND make it to the exit...
Page 1 of 3
System Requirements
Minimum
- OS *: Windows XP / Vista / 7 / 8 / 10
- Memory: 512 MB RAM
- Graphics: 512 MB VRAM
- Storage: 15 MB available space
- Additional Notes: Recommended for use with Xbox One and Xbox 360 Controllers
FAQ
How much does Ninjahtic Mind Tricks cost?
Ninjahtic Mind Tricks costs $1.99.
What are the system requirements for Ninjahtic Mind Tricks?
Minimum: Minimum: OS *: Windows XP / Vista / 7 / 8 / 10 Memory: 512 MB RAM Graphics: 512 MB VRAM Storage: 15 MB available space Additional Notes: Recommended for use with Xbox One and Xbox 360 Controllers
What platforms is Ninjahtic Mind Tricks available on?
Ninjahtic Mind Tricks is available on Windows PC.
Is Ninjahtic Mind Tricks worth buying?
Ninjahtic Mind Tricks has 54% positive reviews from 35 players.
When was Ninjahtic Mind Tricks released?
Ninjahtic Mind Tricks was released on Jul 16, 2015.
Similar Games
AI-powered recommendations based on game description