A lesson all devs should learn: just because you can make your game sparkly and pretty doesn't mean you should. There are 3D magic eye pictures that aren't as visually busy as this, meaning it's ridiculously hard to distinguish between what can damage you and what can't, and you will be hit by things you didn't see in the glare and bloom. Bezier is not just pretty, it's pretty boring - destroy X number of shields whilst surviving for three minutes, repeat for next level. There's a boss that'll show up and kill you in the last thirty seconds if you haven't taken out all the shields, I assume you fight it at some point but I really don't care; I've played 20-odd minutes and I'm so bored of this, I'm fed up of the game constantly reminding me to use auto-aim every other minute because lord forbid you want to control what direction you fire in yourself and would rather your weapons didn't overheat within three seconds thanks, I'm annoyed by how quickly the health/power pick ups disappear ...
Bezier
- Release Date:
- Mar 3, 2016
- Developer:
- Philip Bak, NiineGames
- Publisher:
- Thalamus Digital
- Platforms:
- Windows
Game Tags
About This Game
Powered by the BezierSynth traditional rendering is renounced in favour of a fluid aesthetic guided by story elements, player interaction and the audio engine. An eighty minute soundtrack blends together orchestra, synthesizers and many ethnic instruments to drive the drama through fifteen zones. Almost one hundred different enemies, voice acting, reward based achievements and different game modes make Bezier the mindless blaster with a big heart.
Screenshots
User Reviews
Outstanding. Here's an example of a game that both quintessentially represents, as well as broadens its genre. If you enjoy dual stick shooters, this is unmissable.
WOW!! This game is just AMAZING. Sights and sounds explode...controls are smooth, WASD and Mouse 1 and 2 are all you need...for us non-controller gamers, and it's a BLAST to play! A lot of fun, and the you get the kind of rush that arcades used to give. A new favorite, for sure.
I'm a big fan of twin-stick shooters. There have been some great games in the past; geometry wars, waves, etc.. In my opinion this game is not just another run-of-the-mill clone, this game feels very highly polished. Apart from Health and Special Weapon pickups you have to understand that the only other things you want to touch are the green and blue 'droplets'. Everything else, you either avoid or destroy. Try to use your 'manual' gun as much as you can and sparingly use the 'automatic' gun when overwelmed. I also mainly only use the Special Weapon when I am going in to destroy the enemy shield installations. If you like this genre of game, then this one is fun and I highly recommend it!
Bezier is a hard sell. Trying to explain why it's so exceptional, one cannot help but fall into comparisons. It's like geometry wars, it's got Sinistar flavors, it also channels Asteroids... Bezier does draw very heavily from these classics yet is surprisingly refreshing due to its near-flawless execution. Trying to describe the game is also selling it short. A twin-stick shooter where enemies attack you in waves!!!! Sounds incredibly generic. It's addictive, overwhelming, difficult in a good way, really robust when it comes to production values and is just a deep=enough experience to warrant your purchase and not feel cheated. It is satisfying and worth digging deeper into simply because it is very well made. The one point that makes me a Niine games fan forevermore is how the game was put together. The "mix" of gameplay, audio and visuals really deserves praise and I wish that every game released from now on would understand what makes a worthy product as well as Philip Bak does...
I'm a lover of all things neon and twin-stick, but this game gets it completely wrong. The presentation is a mess with so much conflicting information and ugly noise you'll never see what hits you. Maybe it's fun once you're fully upgraded, and that is the definition of broken design. Skip it. Spend your money on some burgers. ☒
So Far so good. Only on Zone four but this trippy space shooter will keep you on your toes.
This is so much fun. I spent a bunch of time playing it today when I should have been working. This is going to be my lunch hour game for a while to come. Nice job all round. The range of alien designs reminds me of Atari's "Space Duel"; always something new and shiny to shoot and/or be surprised by.
Incredible. Banging tunes. Visual effects are fucking nuts. Marries so many concepts, ideas and mechanics so smoothly. Wonderful variety in the enemies and abilities. My only gripe would be it's sometimes hard for me to discern what's happening underneath all the gorgeous neon effects. A so far underappreciated gem in an oversaturated "indie market." All I can say in the end is it reminds me of all those days I spent playing away on the machines at my granda's old arcade. That alone makes this wonderful for me.
Love the neon artstyle and all the traditions. Loads of enemies and weapons to use and great voice acting. ENRAAAAAAAAAGE!!!!
Page 1 of 4
System Requirements
Minimum
- OS *: Windows 7
- Processor: Intel® Core™ 2 Duo / AMD Athlon™ 64 X2 3800+
- Memory: 2 GB RAM
- Graphics: NVIDIA® GeForce® 6800 GT @ 512MB / ATI® Radeon™ X1900XT @ 512MB or better
- DirectX: Version 9.0c
- Storage: 185 MB available space
- Sound Card: DirectX® Compatible Sound Card
FAQ
How much does Bezier cost?
Bezier costs $9.99.
What are the system requirements for Bezier?
Minimum: Minimum: OS *: Windows 7 Processor: Intel® Core™ 2 Duo / AMD Athlon™ 64 X2 3800+ Memory: 2 GB RAM Graphics: NVIDIA® GeForce® 6800 GT @ 512MB / ATI® Radeon™ X1900XT @ 512MB or better DirectX: Version 9.0c Storage: 185 MB available space Sound Card: DirectX® Compatible Sound Card
What platforms is Bezier available on?
Bezier is available on Windows PC.
Is Bezier worth buying?
Bezier has 90% positive reviews from 41 players.
When was Bezier released?
Bezier was released on Mar 3, 2016.
Similar Games
AI-powered recommendations based on game description