[h1]The game dev came back after a (nearly) 2 years hiatus[/h1] I'll be sure to update this review once the updates start dropping. [h1]No updates since Feb 2019[/h1] More than a year without updates, I'd wait to see some feedback from the devs before buying. [h1]Great space shooter[/h1] Great single player, campaign based, space shooter. The game strives for 'realism', which means physics and inertia, your ship feels heavy and real. Also, the game's weapons are ballistic, not lasers or plasma beams, which is great to play, kinda like diesel punk sci-fi. The game still is on early access, so don't expect a finished game. [b]I appreciate the linux release[/b]
ASTROKILL
- Release Date:
- May 27, 2016
- Developer:
- Doomsday Games
- Publisher:
- Doomsday Games
- Platforms:
- Windows Linux
Game Tags
About This Game
A modern space shooter and combat sim
Focused on combat without compromising realism, ASTROKILL is a modern space shooter drawing inspiration from old-school games like TIE Fighter and Freespace 2. Players pilot fighters, gunships, interceptors, and medics (in 1st or 3rd person) from warring factions in ballistic dogfights. Wage war flying for either the sprawling Dominion of Man or the rebellious Outer Belt Alliance!Full-featured space combat
- Progress through a variety of campaign-missions or instantly play standalone missions
- Use ballistic or energy weapons to destroy hostile fighters, turrets, freighters, capital ships, and even space-mines
- Deliver destruction downrange with high-velocity bullets, explosive flak, homing missiles, EMP missiles, and lasers
- Control your spacecraft with true 6DoF flight-controls via directional thrusters
- Repel enemy fire with anti-gravity using the one-of-a-kind GShield
- Play with a mouse/keyboard, gamepad, or joystick, and customize all controller-mappings
- AI mimics human-behavior by weighing and making decisions based on changing battle conditions
- Beautifully detailed planets, moons, and asteroids populate unforgiving zero-G battlefields
Ballistic warfare in zero-G
In the world of ASTROKILL, kinetic weapons dominate the battlefield. Wield machine guns, flak cannons, missile launchers and rail guns in chaotic space combat. Wipe out entire squads and bring down frigates in glorious explosions. But, be wary of camping interceptors, homing space-mines, and ace-pilots. To succeed in this unforgiving zero-G battlefield, you must master your ship and its weapons.Strategic energy weapons
When raw kinetic energy is not enough, lasers and EMP-missiles can do the trick. Penetrate hostile GShields with rapid laser fire (anti-gravity fields have no effect on beam weapons). Or, disrupt an enemy fighter's electrical system with a well-placed EMP missile. Once disabled, fighters will drift helplessly without shields until power is restored.Not your mom's space game
To survive, you will master your spacecraft and strategically manage your squad. Command squad-members to guard areas, strictly hold positions, or rearm at the nearest hangar bay. By flying as a medic, you have the ability to repair and rearm your fellow wingmen. Protect yourself from enemy fire with anti-gravity. Use asteroids and debris as concealment from enemy-detection. Support friendly capital-ships as they reign down hellfire on enemy-positions. And, above all us, out-maneuver and outgun all who cross your path.Screenshots
User Reviews
I'm playing the Linux version (not currently advertised). This game is fantastic! The atmosphere really sucks you in, and the physics of the ships feels just right - so much that it really aids the feel of the game. Watching the shells from your weapons arc across space is amazing to see, and you soon learn to target a little in front of where the enemies are (using the HUD... umm, weapon lead display that attaches to the enemy). I'm playing around with controls a bit, and mapped CTRL to DOWN, and SPACE to UP (as in strafe up/down). Seems to give a bit more maneuverability and easier than using the default Z/X for it. May try WASD as Up/Down/Left/Right with SPACE as forward, CTRL as back, X as BRAKE.
Perhaps playing House of the Dying Sun and other execellent space dogfighting games has spoiled me, but I just can't get into this game nor recommend it in this state. Right now, it comes with two short campaigns, each several missions long. There is no multiplayer functionality as of yet. The few missions included were OK and are typically beatable witin a few minutes each, but not without hiccups. HINT: The single greatest threat to your ship isn't the enemy gunfire. It's your own damn allies ramming into you unexpectedly, or accidentally colliding with an asteriod. The biggest issue I encountered is in regards to the controls. Right now the only completely usable option is the keyboard+mouse, because the game console controllers or HOTAS setups aren't working correctly. In the case of the controllers, certain button imputs are either redundant or missing; several times I was trying to fire the secondary weapons, only to activate the shields or target a nearby ship for some ba...
This game is definitely headed towards the right direction. The flight system will be something that will need practice and time to get used to, but other than that everything seems pretty good so far; especially the graphics! I'm hoping in the future there will be a lot of new additions to the game.
While this game is still in Early Access, it's got the basics nailed down: - An intuitive Newtonian physics flight model that should be instantly familiar to those who've played Elite|: Dangerous - Space battles around asteroids and bases - The weapons are ayt. Weapon impact feels solid. Although the developer focuses on kinetic weaponry, I do miss the lazorz of other space games. -The overall gameplay is fun, well-balanced, and engaging. A good assortment of missions are available in its Early Access form, but a campaign, or maybe random missions, would be very welcome. -Definitely worth your money (not that I'm trying to dictate your domestic fiscal and monetary policies or assume to know anything about your current economic situation) -Very much interested to see where this game goes
I had to go back and check the price. What is this? $5? It's the best gaming $5 you'll ever spend. Astrokill is a blast, with what is my favorite space combat flight engine to date, with compensated Newtonian or full-Newtonian flight. Flip your fighter around as you travel the opposite direction and blast a pursuing fighter. Orbit a capital ship, facing it the entire time, taking out turrets, maximizing your shield so you don't get pummeled. That, plus gorgeous graphics, high FPS, and great weapons effects. Add to this a super-responsive dev who's constantly improving the project. The only downside is, as some have pointed out, that the current campaigns are a bit thin, but did I mention it's $5? For space combat that makes Everspace's engine feel like Wing Commander by comparison? I don't have it, but according to others VR works and is great. There is a Linux version, multiplayer is coming, and there is the tantalizing suggestion we'll be able to mod this in the future. ...
Great game with great potential, very nice graphics and it runs flawlessly, feels really satisfying blowing things up, ship controls are good too once you master them.
EA, not worth the money. The Bad * No joystick support for linux * The voice acting - cringe * The dialog is poorly written * Says its inspired by TIE Fighter but has nothing to do with TIE Fighter in terms of combat * Controls feel wierd * Larger objects look dull and uninspired The Good * Ship graphics
At this stage this game looks good. This morning I was looking for a wing commander like space dogfight game and was happy to see there was a neat Linux game to try out and I was not disappointed. As far as I have played the campaigns (to the point that one mission is suddendly too hard) I only miss a story line. Some evolving of the character and it's possibilites… On the other hand this straight forward approach to just gaming and not beeing too bloated with a lot of weaponry to understand first is also a good thing. Having a Vulkan version is nice. I am looking forward to what will happen next…
TL;DR Game is beautiful, but incredibly lackluster. Contols are kinda meh on M+K. There is a campaign, but it's lacking in every department. The game is in early access, but may take some time finish. For the moment wait and see how this all turns out. Or test the game for yourself while it's cheap. Astrokill has some potential as a game. At the moment this game is not worth the $9.99 price tag or even the $4.99 price that I paid for it. But seeing as this is an early access build that's still in progress, I'm willing to overlook that as this game has some potential. The controls are kinda awkward will likely take some time getting used to. Keep in mind that I've put in very little time into this game, so I haven't played around with the settings that much and I don't know if you can change the controls. The most tweaking I did with the settings was just the grapical settings. Which look very nice at Epic settings, but for some reason the game is capped at 62fps even with V-sync off. ...
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System Requirements
Minimum
- OS *: Windows 7
- Processor: 2.8 GHz
- Memory: 8 GB RAM
- Graphics: GeForce GTX 660 or AMD Radeon HD 6800
- DirectX: Version 11
- Storage: 4 GB available space
- VR Support: SteamVR or Oculus PC. Keyboard or gamepad required
Recommended
- OS *: Windows 7
- Processor: 3.2 GHz
- Memory: 16 GB RAM
- Graphics: GeForce GTX 1050 or AMD Radeon RX 460
- DirectX: Version 11
- Storage: 4 GB available space
FAQ
How much does ASTROKILL cost?
ASTROKILL costs $9.99.
What are the system requirements for ASTROKILL?
Minimum: Minimum: OS *: Windows 7 Processor: 2.8 GHz Memory: 8 GB RAM Graphics: GeForce GTX 660 or AMD Radeon HD 6800 DirectX: Version 11 Storage: 4 GB available space VR Support: SteamVR or Oculus PC. Keyboard or gamepad required Recommended: Recommended: OS *: Windows 7 Processor: 3.2 GHz Memory: 16 GB RAM Graphics: GeForce GTX 1050 or AMD Radeon RX 460 DirectX: Version 11 Storage: 4 GB available space
What platforms is ASTROKILL available on?
ASTROKILL is available on Windows PC, Linux.
Is ASTROKILL worth buying?
ASTROKILL has 56% positive reviews from 45 players.
When was ASTROKILL released?
ASTROKILL was released on May 27, 2016.
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