What was I thinking about when I bought this piece of garbage.
Stones of Sorrow
- Release Date:
- May 26, 2015
- Developer:
- Cult Software
- Publisher:
- Cult Software
- Platforms:
- Windows Mac Linux
Game Tags
About This Game
The game features historic cave paintings, action focused gameplay and brutal executions.
Enjoy the great cave art from Southern Drakensberg, Rochester to Lascaux brought to life in an action-roguelite. All the characters were painted tens of thousands of years ago by our ancestors.
Features:
- Every time you die, the end boss gains +1 HP.
- Leaderboards. Only the best player in the world will be able to obtain a Golden Greatsword with Spikes! It deals 666 points of pure damage!
- Cannibalism! Eat the corpses of your enemies to restore health. But beware, unless you find a special item, you can choke to death.
- Deranged NPC-s who speak in black metal quotes.
- The bloodiest & most violent roguelite there is! Ultra juicy gore!
- Fast, hard, action based gameplay. Watch your stamina bar or suffer.
- Slaughter grotesque hordes created by the nightmarish imagination of our ancestors.
- Items and perks of great mystery and power! Gain the edge and crush your enemies!
- Use collected gold to buy permanent perks for your next life!
- Level up at bonfires to inflict greater damage, gain maximum health and do faster evasive rolls.
- CO-OPTIONAL GAMEPLAY - Work together or slay each other.
- Procedurally generated underground labyrinths.
- For up to 4 players on a single screen. Play on the same keyboard or use 4 controllers. The camera automatically zooms out when players are far away from each other and back in if players are close.
- Savage executions for extra 666 gold!
50+ gameplay altering items like:
- Eating the trader gives you +20 Strength.
- Every kill makes you +0.1% faster.
- An evasive roll kills enemies with less than 66% health.
- More executions = more damage! 0.8% more damage for every performed execution.
- Touching enemies will make them bleed to death for -10% healthpoints a second.
- Every hit adds 1% to damage. Resets when being hit.
- Eating a corpse makes you poisonous for 15 seconds.
Story:
The cave paintings tell an ancient story about a ruthless leader, who slaughtered all the tribes and burned all the lands. His father was murdered at a young age, so the world needed to feel his pain. His closest blood brother helped him rule in fear. But one day he betrayed him and lured him into a maze of torment.You are that violent ruler. It is up to you to restore your honour. In order to achieve that you must find one of the STONES OF SORROW and brutally crush the skull of your betrayer.
A game solely developed by Rain Pohlak from the Avant-Garde Brutal Death Metal band NEOANDERTALS. All music in the game written & performed by Rain Pohlak & NEOANDERTALS.
Screenshots
User Reviews
Hello everyone I did a video review on the game highlighting the pros and cons. This game does need some polishing, but the overall concept is really interesting. In it's current state right now I wouldn't recommend it. Video Review: https://youtu.be/Pp-SV7PHR6s Brief overview of pros and cons Cons - No Main Menu - Not Enough Tool Tips - Underdeveloped UI - Jumping Mechanic - Music - No Platform Design Pros - Art Style - Gore - Zoom Out Minimap - Variety of Weapons
Just, what the fuck. You're greeted instantly by a terrible voice-over story with no background music, bad vocal quality and editing, and a painful accent, which ends with as much abruptness as it begins. Immediately you're thrust into fire and death. The soundtrack tries just as hard as the UI and the controls to confuse and terrify you, immediately blasting you with metal riffs that personally sound like they were designed to make your ears bleed as soon and as often as possible. I know there are a lot of artistic decisions here - but the game feels as though it was coded on the same stone tablets the art was drawn on. It's clunky, patched-together, and even though it looked like there was a lot of interesting things going on - the lack of visual clarity (both with the small, scrunched up font, and the general unpolished feel of the whole game) really made this not worth getting into. Honestly, I would have been a lot more harsh with this game, but from what I understand, the dev is ...
This game will blow your mind! Like, where else can you play a game so innovative like that? Cave paintings killing each other, a cool variety of items and, in the middle, a story well arranged and nicely told? Holy crap! You'll say "why didn't I play this gem before?" (ps: you'll die a lot, but that won't keep your hands off the controller. You'll beg for more or, should I say, beg for gore?) I've already "finished" Stones of Sorrow 4 or 5 times and now I'm in for the achievements, mainly 'cause this state of the art item of human badassery -both the pre-historic cave art/21st game development- totally deserves it. There are so many cool things to say about it I don't know where to start. But this so called cave painting procedural death-a-ton of a game is for the tough dudes and dudettes only: the weapons, carved in stone - wildly cool and varied - can bring a sense of "rewardness" when you get to slash a big guy or some gigantic boss and knocks the mofo down. Something from out of ...
I gave it a shot because of the low price, but it's a bit unpolished. I feel like it was worth the price to give it a go, but Steam asks if I recommend it or not and I have to say no. It has an interesting art style and concept, but everything about the gameplay feels slippery and unrefined. Movement feels like you're on ice, the player character keeps moving after you let go of a key which is frustrating, especially when you fall off a cliff (there's no fall damage, but you have to jump back up again). Levels are uninspired, there's no value to the verticality and not much to reward exploration, levels being too small to really explore anyway. Attacks are fiddly, it's the sort of game that queues up commands so if you spam attack it will sit there and do as many attacks as you clicked the mouse for before you can do anything, which you can get used to but sometimes the game just doesn't seem to register commands. Pressing a key to turn and face an enemy often wont, why I couldn't sa...
Horrible game.
It might get a pass as a free flash game but the lack of flair and polish makes it a waste of time when there's far better action platformers out there for free or a few bucks because this game never left the stone age when it comes to gameplay.
I've enjoyed this game overall so far, yet definitely see room for improvement. One minor technical issue that turns me off is the lack of true full-screen, another is the sometimes too-narrow spaces in levels that you can fall through, yet not jump back up. Pretty good overall, though. First, the pros: Combat is paced well, and on reading the dev's responses in other reviews, is made in a logical fashion. The cave painting style looks pretty cool, though it would be nice if the borders/terrain looked more natural, like the curve of an actual cave. Perhaps in that vein, some set spawn points could be larger groups of paintings in the background/foreground that enter the arena and diminish as you kill them off? The money management system increases the difficulty in a good way. Bonfires. Now the cons: The music isn't bad, but it gets repetitive. More variety (not outside the genre, more death metal) would be nice. The endurance bar is hard to keep track of during combat. The enemy sp...
The intro to this game, man, this is Real. Pure, brutal underground software, from the soundtrack to the difficulty. Take time to read the control scheme (Esc)-- progression through skill is pretty rewarding. Making the endgame harder from death is unrelenting. The Best dollar I've spent since I was 10, buying the styrofoam Focke Wulf aeroplane toy from the local convenience store. As a side note, digging into Neoandertals on YT because of this game was well worth the asking price. Only gripe is the 'slippery' nature of the main character's movements in gameplay. Otherwise \m/
This is a tedious game with no replay value after it's been completed. The only thing that makes it last long is how easy it is to die, and once you've worked out the formula that will almost never happen. Don't waste your money on this awkard little game that should've stayed on Newgrounds.
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System Requirements
Minimum
- OS *: Windows 7/8/8.1/10
- Memory: 2 GB RAM
- DirectX: Version 9.0c
- Storage: 666 MB available space
FAQ
How much does Stones of Sorrow cost?
Stones of Sorrow costs $0.59. Currently 80% off!
What are the system requirements for Stones of Sorrow?
Minimum: Minimum: OS *: Windows 7/8/8.1/10 Memory: 2 GB RAM DirectX: Version 9.0c Storage: 666 MB available space
What platforms is Stones of Sorrow available on?
Stones of Sorrow is available on Windows PC, macOS, Linux.
Is Stones of Sorrow worth buying?
Stones of Sorrow has 52% positive reviews from 90 players.
When was Stones of Sorrow released?
Stones of Sorrow was released on May 26, 2015.
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