This game is very unpolished. The enemies are too strong, the weapons are too weak. There is no animation to indicate that enemies are being hurt or even hit by your defences, which makes the whole thing feel fake. The waves start off MUCH stronger than any defences you can buy which leads to defeat very early on. There's no ramp up in difficulty, just a game that seems like balance wasn't even considered in its development. It's too bad as the graphics are rather nice and the idea is sound. Unfortunately, the implementation leaves a lot to be desired. If this were early access I would say go for it and request positive changes to the game, in the forums. Unfortunately, this is sold as a finished title, and it's frankly just not finished enough to be enjoyable.
Orc Assault
- Release Date:
- May 10, 2016
- Developer:
- Ghost Machine
- Publisher:
- Ghost Machine
- Platforms:
- Windows
Game Tags
About This Game
Progress through various waves and stages of Orc and Goblin invasions on both paths and open room scale battlefields, all along developing an increasingly sophisticated tower system to take down even the most powerful of Orcs enemies.
For a truly unique experience, you can now enter the world of Orc Assault exclusively with the HTC Vive VR headset and oversee the entire playfield. Once you play tower defense in virtual reality at room scale, you will fully understand the complete immersion that VR provides a wide range of gaming experiences. The fully animated characters and detailed animation-inspired world immerses you as you plan your final tactics and use fully tracked controller wands to plot your strategy and defend both the town on Camalon and riches beyond.
Screenshots
User Reviews
I wish i can give this game a positive review but i cant´t because of the unpolished state of it. The Optic is pretty nice and the controls works well, but it feels more of a early acces game than a finished product. First of all it starts without any introduction or tutorial, you have to figure it out on your yourself. Yes when you played TD games before, you don´t need long for that, but it starts at a very high difficulty level. I tried the first map several times and dont managed to beat it. Because it´s random what sort of creeps and which node they are coming from. I think the starting waves are also to big or maybe the towers are to weak. You don´t get any feedback at all. How many HP have the units? How big is the wave and from which node are they coming next? When you want to upgrade your skills, the upgrade points are covered behind a tree and you have to guess or go back to the main overview to see it. A lot of this things may be patchable, but at this state its no...
I was really excited for a tower defense game, but this doesn't seem to be what I was looking for. First of all there is no tutorial, which in VR would be nice seeing as the controlls are not exactly apparent. I understand I am supposed to be able to go into FPS mode but there is no clear indication of how this happens besides alluding to it in upgrade paths. The graphics are solid and the gameplay looks like traditional tower defense but without clear instruction of how to play the game this is mostly useless.
A tower defense game that lets you go into the towers for some first person action sounds awesome. I was really looking forward to this game, unfortunately it is nowhere close to release ready. I really liked the graphics on this game and hope the developers are able to make it work. Here are the main problems I experienced in my brief playtime and how I'd like to see it fixed. 1) Towers should be introduced slowly over the first few story levels. Currently once you start level 1 all towers are available with no way of knowing what each is good for. 2) Enemies, again level 1 and there were numerous different enemy types. Introduce them slowly over a few levels so we can learn how to combat the different types. Maybe a pop-up the first time an enemy appears telling us about them. 3) Theme, This is a fantasy orc tower defense, I don't want my Gatling gun spitting pitiful little balls of light that slowly follow the enemy. I want cannons, bullets, maybe a wizard. And add s...
As a big fan of Tower Defense games, I was really looking forward to this... If this would be early access I could say "maybe they make this become a real game" but selling this as final game? In a Nutshell: * idea -> great * graphics -> beautiful * UI / interface -> not existing / terrible * tutorial or any other way to see how the game works -> not existing * balancing -> not existing * creative towers -> unfortunately not * fancy effects (explosions for AOE attacks, etc.) -> not existing * sounds -> okayish * music -> gets odd very wuickly My Suggestions: * Write down a description on how to play this game (at least in the forums or somewhere!). * Rebalance the difficulty level * Rebalance and (Game) Design the towers from scratch (the look is okay * add effects which represents effects of the tower (explosions for aoe, size depending on power, etc.) * Keep the beautiful graphics
The graphics look very good, however the GUI is very buggy: the text is in the wrong position in comparison to the images. The menu appears in such a way that it is partly covered by vegetation and other menus causing visual mess. The music is pleasent, but you could be dying or winning: it never changes. There are particles but too many (the 'dust' in the air, for example, is distracting) . And sometimes too few: for example, the location where you are about to add a tower is barely visible. Your hands have got two wands, but the commands are not clear, and the information you need has to be found in the wrong places. I played only the first level and shortly, because, in my opinion, the game is far from release-ready, even as early access. They seem to have problems with writing the gameplay code, with the GUI, and with the user experience (controlelrs, commands). The positives are that the game does not cause nausea at all, and the the environemt, props and characters look very pr...
I'm going to have to agree with the other people on this list. This game, although promising, is not ready for release. The turrets are not powerful enough, the animations are somewhat choppy and bad.
This is not a game, it is a very cool tech demo, but totally unplayable and do not deliver on half the things it promises.
Since one mayor issue was 'it's to hard' I thought: l2p, I go for it anyway. But I did it after the patch so I have to say: it's way to easy. Took me three games in both modes to get to 'i could do that all night long long' mode. And in 'survival', I did. I left the game running while watching a film and in lvl 235 it finaly crashed. No winning condition, no stronger waves (orks never reached third line) - nothing. The storymode lacks any story - or level progression or anything. But at least, controls are pretty broken. Sadly beacuse of my 'where will this lead' experiment, i could not refund the game, though there is no fps mode (or did anybody find it yet?), only 15 waves (not 20) in story, still a lot of issues with the UI and in the end it even stuttered for one hour before it didn't let my doything at all. I hope, things will get better with some time... but they have to improve a lot.
as it stands theres just not enough content in this game for it to be very engaging, i played it about five times total then moved on to more compelling vive games. I made a 3 minute review of the game here https://www.youtube.com/watch?v=TfRuGpTz_kc&list=PLW1QIXVDNQYki47m3O9KAxdhnK59xGR7x&index=12
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System Requirements
Minimum
- OS *: Windows XP , Windows Vista, Windows 7, 8 (32 or 64 bit versions, optimized for 64 bit and multicore processors )
- Processor: Intel Core 2 Duo 1.8Ghz or AMD Athlon X2 2.4 Ghz
- Memory: 2 GB RAM
- Graphics: Nvidia GeForce 8800GT and higher ; ATI radeon HD 3850 and higher
- DirectX: Version 9.0
- Storage: 1 GB available space
- Sound Card: integrated
- VR Support: SteamVR
- Additional Notes: 2x USB 3.0 ports, Mouse & keyboard, Microsoft Xbox 360® Controller for Windows® or equivalent
Recommended
- OS *: Windows 7, 8 (32 or 64 bit versions, optimized for 64 bit and multicore processors )
- Processor: Intel i5-4590 equivalent or greater
- Memory: 2 GB RAM
- Graphics: NVIDIA GTX 970 / AMD 290 equivalent or greater ; ATI radeon HD 3850 and higher
- Storage: 1 GB available space
- Sound Card: integrated
- Additional Notes: 2x USB 3.0 ports, Mouse & keyboard, Microsoft Xbox 360® Controller for Windows® or equivalent
FAQ
How much does Orc Assault cost?
Orc Assault costs $9.99.
What are the system requirements for Orc Assault?
Minimum: Minimum: OS *: Windows XP , Windows Vista, Windows 7, 8 (32 or 64 bit versions, optimized for 64 bit and multicore processors ) Processor: Intel Core 2 Duo 1.8Ghz or AMD Athlon X2 2.4 Ghz Memory: 2 GB RAM Graphics: Nvidia GeForce 8800GT and higher ; ATI radeon HD 3850 and higher DirectX: Version 9.0 Storage: 1 GB available space Sound Card: integrated VR Support: SteamVR Additional Notes: 2x USB 3.0 ports, Mouse & keyboard, Microsoft Xbox 360® Controller for Windows® or equivalent Recommended: Recommended: OS *: Windows 7, 8 (32 or 64 bit versions, optimized for 64 bit and multicore processors ) Processor: Intel i5-4590 equivalent or greater Memory: 2 GB RAM Graphics: NVIDIA GTX 970 / AMD 290 equivalent or greater ; ATI radeon HD 3850 and higher Storage: 1 GB available space Sound Card: integrated Additional Notes: 2x USB 3.0 ports, Mouse & keyboard, Microsoft Xbox 360® Controller for Windows® or equivalent
What platforms is Orc Assault available on?
Orc Assault is available on Windows PC.
Is Orc Assault worth buying?
Orc Assault has 17% positive reviews from 18 players.
When was Orc Assault released?
Orc Assault was released on May 10, 2016.
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