Is this the definitive 4X and Dogfight combination space game? Not quite. But for 8 Euros its a fun game to sink a few hours into. The Ships control well, and especially flying smaller craft is fun - dodging around larger ship's firing arcs to get into range. Larger ships move lumberingly, as you would expect, and i can see how some players would prefer piloting a slow but powerful ship instead as well. Overall, having played a bunch of similar games, i'm impressed at how intuitive and 'correct' flying a ship in VD2 feels compared to those other titles. I really like the way the ships and stations look in game, as well as the bullets and missiles. In larger engagements, it can get a little crowded of course, but i don't see a way around that either. I've seen other reviews critisising the look of the game though, so i guess the graphics are very subjective. Just based on those two things alone, this game is worth giving a try. The best part of this game IMO is flying around with a s...
Void Destroyer 2
- Release Date:
- Feb 6, 2020
- Developer:
- Iteration 11
- Publisher:
- Iteration 11
- Platforms:
- Windows
Game Tags
About This Game
Start with nothing... End with everything!
Void Destroyer 2 is a open world space sandbox game set in a desolate asteroid field on the outer edges of our solar system. Populated by various factions with often competing goals.
Void Destroyer 2 emphasizes combat, tactics and strategy, with battles ranging from one on one to fleets versus fleets. With a simple, manageable yet engaging economy and offers loads of freedom to the player on how to play and who to play as.
Start small and claw your way up. These are dangerous times with many opportunities, for the explorers, the brave, the cunning, and the ruthless.
Chose the path of a mercenary protecting transport ships. The path of a pirate, preying on the weak. A bounty hunter who will settle scores for a price. An entrepreneur, starting your own business as a trader or miner. Become a tycoon with others working for you, protect your assets by assigning escorts.
The path to domination isn't always a straight one, if you fight hard enough, smart enough, nothing will stand in your way.
As your wealth grows you'll upgrade your ship, then purchase new more powerful ones. Eventually being able to build up a fleet of combat and non-combat ships.
What's a fleet without a way to tell them what to do? Void Destroyer 2 has a built in real time strategy (RTS) control method optimized for controlling multiple ships and fleets.
Use your fleet to capture your first base, then use that base as the initial foothold for your empire. Capture territory and wage war. As you grow stronger your next conquests are stronger and stronger factions. Conquering them adds their strengths to your arsenal, but holding a larger territory becomes more challenging.
What's unique?
Like in most open world space sandbox games - in Void Destroyer 2 you start with a single ship then work your way up in the world. What's unique - a single ship isn't the end, the dominance of all you can see is. Your first ship is just a step on the path to a massive fleet, from tiny fighters to massive capital ships. Your thirst for power doesn't have to end there, you'll own bases and territory, hard won from their original owners. Use them to build fleets to expand and conquer. From a tiny fighter, easily destroyed, to a immortal space god! That's Void Destroyer 2.What will you - the player - be doing?
- Do easy "milk runs" in your starting ship.
- Upgrade it and buy better ships to do more dangerous assignments.
- Explore a ruthless region of space. Discover it's various factions.
- Hire temporary wing men, then start building your fleet via buying additional ships.
- Leave fighters behind, upgrade to a gunship, then a corvette, then a frigate, and beyond. As your power grows, so do your opportunities.
- Fight from the cockpit or bridge of your ship and command your forces via a tactical interface.
- Branch off into trading and mining, take over a asteroid field and be paid for your protection, or be a ruthless pirate demanding ransom and taking cargo.
- At some point, the only way to grow your strength will be by taking things from others. Capture ships and build up a fleet capable of taking a base.
- Owning a base expands your power even further, you can now direct your forces from it, no longer are you tied to a single ship or fleet.
- Use your base to build defenses, and ships - soon you'll have more than one, and after that you'll have them all.
Screenshots
User Reviews
The game has great concept. I like first half of the game, it is exactly what I was looking for. Combat is amazing, missions are nice and later wars against factions are great fun. Ship mode graphics are very crisp. I like the style, although it is clearly product of a small budget. Up to this point, it is great game, challenging, but fun. Sure, it crashes every 2 hours randomly, but whatever. I can live with that. But at the mid or end of the main story, it is clear that the developer had little to no resources for actually finishing, polishing and balancing the game. I get it. I bought the game at full price for 9 euro, which means he gets maybe 5. And I suspect majority of purchases are during sales, which makes his revenue (not profit) in range 1-2 euro per copy. I pity him for this, he deserves more money for such great game, but it is what it is. I think the main problem is there are too many systems that he could not possibly balance or even deprecate as non-function...
Fun until you find one of the game breaking bugs that ruins your play through
I like what the game was aiming for, and it seems to have been made by a dedicated team. It is sort of a more chill/lite version of X4. However, there are some serious issues with the game that mean that I cannot recommend it. If they could be fixed, then the game would be decent. The game has serious instability. Luckily autosaves are frequent, so you usually don't lose much progress. But when it crashes at the end of a big fight that may have taken over 30 minutes that is very frustrating. The "tactical" screen is abysmal, it has zooming, panning/rotating and sensitivity issues. Homeworld 1 figured out how handle commanding units in 3D 25years ago, so I'm not sure why devs struggle to replicate it. The automatic fleet combat is core to the endgame, but the calculations are not explained, so getting fleet composition correct is a guessing game.
No, this is a bad, broken game. I regret the time I have wasted learning, and playing, and more than anything, suffering through it. 1. Crashing. This game crashes, a lot. At first, it doesn't seem that bad, a crash every hour or two at most. With the autosaving that sets things back no more than 5 minutes, as missions and battles are short. But get farther in where you have maxed fleets, and crashes happen constantly, every other battle. These battles are long, and cleaning up fighters can often be a grind, then having the game crash to do it all over again. Or 20-30 minutes of tedious fleet and base management. Infuriating. 2. UI. What a mess, and an unintuitive one at that. Who thinks hotkeys like Shift+C to open coms to request docking with station is a good idea? But the issues go far beyond hotkeys. The UI is poorly designed, so selecting and moving ships, managing bases and fleets, setting up trade and mining, it all a huge pain to do. Even just finding where ships are in...
Game states that it partially works with my Xbox controller... well it does not. On the input menus it doesn't let me input anything, and as i start a new game, the ship is controllable for the first 5 seconds and then nothing, can only shoot... and again the input menus do not work, tried with different controllers to be sure. Quickest refund i have ever asked for in my life.
System Requirements
Minimum
- OS *: Windows 7
- Processor: Intel Core i5 or better
- Memory: 4 GB RAM
- Graphics: GeForce GTX 550
- DirectX: Version 9.0c
- Storage: 2 GB available space
- Additional Notes: Works with most Intel graphics cards, but not supported or recommended. DRM free.
Recommended
- OS: Windows 10
- Processor: Intel Core i7 or better
- Memory: 16 GB RAM
- Graphics: GeForce GTX 1070 or better
- DirectX: Version 9.0c
- Storage: 2 GB available space
- Additional Notes: DRM free.
FAQ
How much does Void Destroyer 2 cost?
Void Destroyer 2 costs $9.99.
What are the system requirements for Void Destroyer 2?
Minimum: Minimum: OS *: Windows 7 Processor: Intel Core i5 or better Memory: 4 GB RAM Graphics: GeForce GTX 550 DirectX: Version 9.0c Storage: 2 GB available space Additional Notes: Works with most Intel graphics cards, but not supported or recommended. DRM free. Recommended: Recommended: OS: Windows 10 Processor: Intel Core i7 or better Memory: 16 GB RAM Graphics: GeForce GTX 1070 or better DirectX: Version 9.0c Storage: 2 GB available space Additional Notes: DRM free.
What platforms is Void Destroyer 2 available on?
Void Destroyer 2 is available on Windows PC.
Is Void Destroyer 2 worth buying?
Void Destroyer 2 has 29% positive reviews from 7 players.
When was Void Destroyer 2 released?
Void Destroyer 2 was released on Feb 6, 2020.
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