Shoot 'Em Up Kit game banner

Shoot 'Em Up Kit

$39.99
Release Date:
Developer:
Tall Studios
Publisher:
Tall Studios
Platforms:
Windows
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About This Game

Create your own professional quality videogames without any programming or scripting using a simple yet powerful drag-and-drop interface. With the Shoot Em Up Kit a simple game can be created in just a few seconds while lighting, camera views, behaviours, physics settings, shaders, particle effects and AI can be created and modified to fine-tune a complex game. Royalty-free stand-alone executables can be can be created for you to sell or share with the community.

Features

Create your own videogame without programming
Create your own 2D or 3D shoot ‘em up using a powerful graphics and audio engine.
A few seconds and you have a game - creating a game can be as simple as choosing and placing a player model, choosing and placing an enemy model and clicking ‘Play’.
Designed and created by games industry professionals who have worked on titles such as Rainbow Six Vegas, Hydrophobia, Assassins Creed and Far Cry 2.

Use professional graphics tools ... or a pen and paper
Create graphics and sound any way you want, including:
3D Modelling tools such as XSI or Milkshape
Shader Editors to create in-place or post-processing shaders
Pen, paper and a scanner
Modelling clay and a camera
Your favourite painting software
The models and images included

Design your own levels
Build levels using your own models or drawings, or use the ones provided
Set up lighting and camera views and behaviours
Control the Physics settings and watch nVidia’s PhysX simulate your world
Use shaders to create powerful visual effects
Use default settings to create a game quickly or tweak hundreds of settings to make the game exactly as you want it
Choose from many different types of AI, or blend several types together, to bring characters to life
Group enemy into waves and add bonuses.
Add upgrades such as new weapons or multipliers.

Tools
Create eye-catching particle effects
Add music and sound effects to your games
Customise behaviours using an easy-to-use tool which allows you to control events
Build your own Front-End (Menu) screens or HUD (Head’s-Up–Display) to display the score, etc.

Tutorials
Tutorial Games introduce different features
Videos show you step-by-step how to use the tools and features
An extensive manual (100+ pages) can be used for reference

Play and share your own creations
Save games as EXE files
Share your creations on Steam Workshop (Future feature)

Technical Features

Engine
Direct9 engine, using XAudio2 for audio
Support for user-created HLSL shaders; both model and post-process shaders
Default shader supports: diffuse textures, normal mapping, specular mapping, cube mapping, ambient lighting, point lights, spotlights, and directional lights
Users can use their own models (x or obj format), textures, shaders, sound effects or music
Bone based (Skinned) 3D animation

Sprites
Create sprites from images in many formats (bmp, jpeg, png, tga, dds, dib, and more)
Display in 2D or 3D space
Billboard Sprites
Animation

Particles
2D and 3D particles
Control how particles appear over their lifetime - vary speed, colour, or opacity, for example
Particles can use Physics effects, and can collide with other objects

Lights
Point, Directional, Spotlights and Ambient lighting
Unlimited lights can be placed in a scene
Up to 8 active lights

Levels
Multiple levels per game
Many settings for customising Player, NPC, Weapon and Bullet behaviours – including Speed, Inertia, Friction, Maximum ammunition, Rate of Fire, Bullet distance, etc.
Tags can be placed on any entity to identify interesting points, such as thrusters or the position of a gun
Sky boxes (Cubemap or custom model)
Collision: Sphere, Box, Cylinder, Custom model. Pixel-perfect collisions
Camera: Static, Follow Entity, Rotate in place, Move along spline, Transition effects, FOV
Triggers. Link triggers to other items to allow a trigger to activate an enemy, for example; or choose pre-defined events (Kill Player, Game Over or Level Complete)
Timers. Count up or down. Like Triggers, Timers can also be linked to other items, and contain pre-defined effects
Checkpoints. Options to respawn enemy, reset timers, etc, if the player returns to a checkpoint
NPC Generators to control NPC spawning position, frequency, maximum enemy active at once, maximum enemy created by the generator
Formations of NPCs. Formations may have their own AI behaviours
Splines can be placed and used by NPCs or the Camera. Splines can also be drawn as part of the scene
Ground planes can be placed for the Physics system
Multiple Level Complete criteria
Use Gizmos to move, rotate and scale objects
Undo and Redo changes
Copy and Paste items for quick editing

Input
Keyboard, Mouse, DirectInput compatible Joystick, Xbox360 controller
Support for soft-controls for touch-screen devices
Tilt sensors are supported for player controls

AI
Many types of ‘micro-behaviours’ (MoveTo, Chase, Evade, Fire, Wait) which can be combined to produce more sophisticated behaviours
Each micro-behaviour has a number of properties which allow the user to fine tune the behaviour

Physics
Uses nVidia’s PhysX physics simulation software
Compatible with PhysX remote debugger
Set mass, static and dynamic friction, linear and angular damping, and more

Sound
Streamed audio (ogg)
Sound effects (ogg, wma and wav) in stereo or 3D audio
Properties such as Panning, Range, Volume, Pitch variation and Looping
Support for subtitles
Control how often sounds are used or repeated

Behaviour Editor
Create custom events and behaviours using a drag-and-drop interface
Behaviours can be created which will be triggered by many different in-game events
Any properties of the game or an entity can be used or modified
Use an object-oriented approach for ease-of-use

Front End and HUD
Customise many types of Front End pages
Easily link text or graphics to data from the game to create health bars, for example
Select text font, size, style and colour


More details can be found on our website

Screenshots

User Reviews

Mixed
28 user reviews
57%
Positive
11 min at review
Not Recommended

i ended up getting a refund and suggest you look for another program. look up tutorial / information first. the only real tutorial video's are 1 or 2 minutes long, and date from 2013. these are the official released video's on the company named youtube channel. the program looks exactly the same as it did 2.5 years ago in the videos... nothing new has been added in the ways of features as far as i can tell. as far as i can tell maybe a few bug fixes? no information on file formats or codecs in the manual. very sparse information. the only tutorials that exist show you how to essentially drag and drop items from the examples into a project. this is stuff you probably could figure out on your own, and nobody not even a 4 year old would play the game examples they give you. maybe once for 30 seconds? i was not impressed. but hey, you can try it out with minimal risk now. so go for it.

42 helpful 3 funny
4 hrs at review
Not Recommended

I really, really wish I could recommend this software, but I can't. Why? * It's very buggy * Far too many random lockups and crashes * Awkward UI * Despite being 'coding free', it's still complex to learn until you know exactly what you're looking for * You CANNOT use the assets if you decide to sell your game I wanted to make a Space Shoot 'Em Up. I could have done this with the other, more complex, engines I already know; But as this was on sale, I thought I'd pick it up and give it a go. I tried to love it, I tried to like it, but everything is just so clunky. After following some tutorials I managed to get a basic game going but the camera setups are just too... weird, especially for an engine utilising a 3D environment (Give us top and side views, show us the X, Y and Z axis using a marker). I've no doubt some others will have more success with this package than I have had - the devs claim to still be working on it (which is good! I hope some great improvements come with the ne...

25 helpful
23 hrs at review
Not Recommended

The thing that put me off is they don't allow you to use their assets in commercial games. So what's the point unless you are a great artist and modeller? OK. Let me edit the above. They have announced that we can now use all assets in our commercial games. Also, there is a new feature which allows you to create your own 3D models by combining meshes. The problem is they don't seem to have added extra parts specifically for this feature so you just merge the default spaceships etc., which is not ideal. The app is also rather complicated. Presumably, it's quite powerful but few people could confirm that because of the dearth of learning resources. Until they come, I reluctantly have to leave my thumbs-down. [h1]Also, there are very few decent tutorials so I still can't figure out how to use it.

16 helpful 1 funny
4 hrs at review
Not Recommended

Steam claims I have run this for more than the time allowed, though I barely got an hours use. It's one of the many problems with this software. It doesn't shut down. It doesn't save. It doesn't respond to clicks or buttons or let you place objects. It freezes and it crashes. It is completely unusable on my AMD FX 8350 Machine running RX 480 on 16 gb of Tritan X ram. I've had several problems with Steam not supporting the purchasers right to working software. I reported it within hours of buying it, only to get a message back later saying I have used it more than the 2 hrs they allow, which is untrue. I researched the issue thoroughly to try and fix the matter myself. Still it doesn't work. I am going to get a refund through my bank and will not buy anymore software from steam outside of specific titles I know of on the game's end where these issues are no prevailant. Steam does not care about their customers, if they did, they would make sure to protect their purchasers and to reinfor...

15 helpful 3 funny
25 hrs at review
Not Recommended

Buyer Beware: Expensive Abandonware Ahead! Well, well, well... what do you know? It's been two years so I thought I'd check in and Shoot 'Em Up Kit is STILL in 'Early Access'! So that's about an entire DECADE spent in early access. How does steam even allow this?!?! -=-=-= I purchased this 4 or 5 years ago and, while I have seen progress, it has been glacial. It's very disappointing to lay out $40 and then find documentation is limited to a handful of ten year old youtube videos. The developers have not even bothered to update their store page which reads: “We expect the Shoot 'Em Up Kit to be in Early Access for 4 weeks.” 4 weeks? It's been over four years. Situations like this is why I never pay for 'early access' software anymore. Nevertheless, this concept is awesome and the niche it fills is basically empty. I would love to see you guys refund everybody, open source this, and throw it on Github. Update: Hoping to see some progress, I installed this packag...

14 helpful 2 funny
150 hrs at review
Recommended

This kit is marvelous for everyone who wants to achieve great result in a short time. The promise is kept as you will never need to code anything. The drag and drop layout is intuitive and the menus are clear so you can get great simple game to work fast. To go deeper and complex, you will still need to read the manual and experiment with the kit. It takes time to get a feel of the possibilities and limits of each features, that's expected. To keep the kit clean, many of it's power is hidden. Trial and error is the way to go. With a bit of practice you can achieve great and impressive games in a short time. But keep in mind that the more perfect you want your game to be, the more time it will take. Also the kit is still in developpement and going on it's own pace. Therefore, some key features are not yet perfectly in shape. In due time, everything will be allright. There is already plenty to do and learn ! One of the main positive point is the Developpers behavior and dedication....

12 helpful 1 funny
4 hrs at review
Recommended

UPDATE: Looks like it is abandoned. Too bad. Could have been really fun... [b]This is an Early Access review. I will update the review in typical BPR format when this leaves EA.[/b] Shoot 'Em Up Kit is a ShMUp design kit fueled by a drag-and-drop interface, that aims to provide the user with tools and options normally reserved for those wielders of the esoteric knowledge known as 'scripting'. Thus far the tools are much more powerful than my design skills appear to be. I know. Shocking. Still, i have been able to make a functional game and generally get the kit to do the things I want it to do. In skilled hands i would imagine that much better results could be had. This level of customization is critical to the success of development engines of this type; ones that aim to provide robust tools for both the professional and the hobbyist. Still, as much as everything can be controlled by sliders and buttons, there IS a logic and a vernacular that you need to learn to become proficient. ...

9 helpful
32 min at review
Not Recommended

Was really excited, hoping I could use my own assets! I'm sure it said I could use my own 3D models or even hand-drawn images scanned in. Seems like you can only use the models which come with the game - a few ships, a couple of trees and a couple of tiles for grass etc. I had made loads of 3D terrain and 3D ships which I wanted to use in the game but I just can't import them into the game. Will keep trying but disappointed so far :'( *I just read that 3D models need to be saved in directX format and placed in the steam/install folder (with their textures), then they can be imported as an asset.

8 helpful
551 hrs at review
Recommended

I made an arcade game using this kit, google "JPO In SLC" to see what I was able to do with the program. It is a traditional 2D side-scrolling shmup, which I don't think the kit was specifically designed for, but it worked great, and as far as I know, this is the only program that can pull this off (for a lay-person like me). Over the last year and a half, I've seen the program flesh itself out and fill in it's own gaps (It was very early access when I bought it, Tall Studios had already been developing it for a long time even then). I did not think it was the easiest program to use when I bought it, but now that I've figured much of it out, I am in love with it and think it is just amazing. But mostly, Tall Studios support system is on point. If I was stuck, they would respond, often within a day- whether with advice, or with changes to the program itself. I can't wait to see where this kit goes, and I STRONGLY recomend getting into it immediately, early access or not. And if you have...

7 helpful 1 funny
16 hrs at review
Not Recommended

DO NOT BUY!! unless you have a talent to hunt and pick to see how things work. The documentation is outdated, online website and the You-tube videos even the wiki. The devs do not care about documenting the updates. It is nothing like you see on the videos.

5 helpful

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System Requirements

Minimum

Minimum:
  • OS *: Windows XP, Vista, 7, 8 or 10
  • Processor: Intel Dual-Core 2GHz or AMD Dual-Core 2GHz
  • Memory: 4 GB RAM
  • Graphics: Shader Model 3
  • DirectX: Version 9.0c
  • Storage: 1 GB available space
  • Sound Card: DirectX Compatible Sound Card with latest drivers

FAQ

How much does Shoot 'Em Up Kit cost?

Shoot 'Em Up Kit costs $39.99.

What are the system requirements for Shoot 'Em Up Kit?

Minimum: Minimum: OS *: Windows XP, Vista, 7, 8 or 10 Processor: Intel Dual-Core 2GHz or AMD Dual-Core 2GHz Memory: 4 GB RAM Graphics: Shader Model 3 DirectX: Version 9.0c Storage: 1 GB available space Sound Card: DirectX Compatible Sound Card with latest drivers

What platforms is Shoot 'Em Up Kit available on?

Shoot 'Em Up Kit is available on Windows PC.

Is Shoot 'Em Up Kit worth buying?

Shoot 'Em Up Kit has 57% positive reviews from 28 players.

When was Shoot 'Em Up Kit released?

Shoot 'Em Up Kit was released on Jun 5, 2015.

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