This feels like a game you might have found on a CD full of shareware in the mid 90's. Or maybe downloaded off of Jumbo Games or the like. It's the kind of game you sit down to play for an hour. Then come back the next day and play again. It's got that subtle addictive quality. It's a very good blend of easy, approachable, and challenging. Almost feels like an obscure game Apogee might have made back in the day. Every time I've played it I've experienced new enemies, upgrades, and obstacles. I love that I can collect items to unlock new ships, and these ships recieve completely different effects from the artifact/potion pickups. Each ship is a totally different game. My only complaint is that in the very late levels I keep dying from being rammed, despite whatever collision damage reducing modifiers I've equipped. Even in the speediest ship, which I transitioned to by a chance powerup, later levels feature so many spawning enemies intent on ramming you that it presents a huge challen...
Mysterious Space
- Release Date:
- May 15, 2015
- Developer:
- Ben Hendel-Doying
- Publisher:
- benmakesgames.com
- Platforms:
- Windows
Game Tags
About This Game
To get there, you'll have to stop at planets along the way to find much-needed fuel.
Arm yourself with procedurally-generated weapons, armors, and shields to defeat the enemies that stand in your way.
Features
- Local co-op, up to five players
- Unlockable ships and ship upgrades
- "Alien Artifacts" and "Advanced Technology", analogous to the potions and scrolls of traditional rogue-likes: does the Red Alien Artifact repair armor this game? Or will it scramble your sensors for 10 seconds?
- Procedurally-generated planets, including forest worlds, desert worlds, ice worlds, lava worlds, and others
- Procedurally-generated weapons, shields, armor, and accessories to equip yourself with
Mysterious Space's soundtrack - by DDRKirby(ISQ) - is available for listening and purchasing at bandcamp:
Screenshots
User Reviews
This is a fun little action-roguelike. It's great for a quick run, but also has that addictive "one more try" factor. There's good variety in the environments and random loot. Seems well balanced. The music is great, but a few more tracks would be nice. A controller is definitely the best way to play this. Thumbs up!
This game has a lot of cool ideas, but can be really really frustrating. It's easy to miss things that happen onscreen because things are so tiny. At first I got really aggrevated by the force fields and couldn't tell why I was losing damange. The graphics are really subpar and there are much better rogue likes with similar themes. I don't really feel immersed in the game like I do with other roguelikes and this is probably because of the low budget graphics and sound.
This is worth far more than the $5 I spent on it. The planetary action reminds me strongly of Solar Jetman (NES), but the worlds seem to be made from scratch each time, so each one is always a new experience on dropping out of orbit. There are several different sorts of worlds, each with its own hazards that only get worse as one progresses along the path to solving the mystery. A wealth of powerups (and power-downs, some pretty severe) make each playthrough a real adventure. It's basically a sometimes very tough free-scrolling shmup with roguelike elements. Some acquisitions are "Collection" items that affect all future playthroughs. The music is pretty sweet, and the sound effects are distinctive for each enemy and its fire. (This bit here contained a complaint about the "Teleporting Eyeball" enemy being hard to notice and showing up too close to the player's ship to avoid, sometimes, but the developer has addressed both those concerns on this first day of 2016, and ...
Really liked the music. Graphics were ok ut very basic - which actually fit the music ok. OVerall though it was just frustrating. WHen I play a roguelike I want to feel as though when I die it's my fault. With this game I felt like it was entirely up to chance. Maybe after youve found all the mystery pick ups its easier but I don't like having to die this much just to learn how to play the game.
Looks like a good spacey, pixel-arty 2d scrolling shooter. Kinda has the feel of an updated Asteroids and/or Defender. But with better control and procedurally generated gameplay elements. Overall map, level map layout and visual, and items names are generated. Item effects and enemies are randomly selected. Visual issues with the game are now gone (headache mode is gone, thanks Ben!). Pros: • Pyoo pyoo. • Procedurally generated maps. • Random loot. • o y am i ded again. • Very responsive developer. I reported three issues. Three issues were fixed. Quickly even. Got a personal response, too. And this, while other features and fixes are getting pushed out too. Cons: • ???
It was a pretty nice little title, but now it's *literally* unplayable. Crashes on startup every time. In this state it should be criminal to sell this.
This is a great game, that plays great!
Haven't seen too many new updates lately. I hope they haven't given up and thrown in the towel...
Tons of fun, very frustrating because of how hard it is, which is exactly how this kind of game should be. Updates would be sweet though. P.S there is alot of content buried in there. after 20 hours i find whole new features to he game i haden't encountered before.
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System Requirements
Minimum
- OS: 7 to 10
- Memory: 100 MB RAM
- DirectX: Version 9.0
- Storage: 150 MB available space
FAQ
How much does Mysterious Space cost?
Mysterious Space costs $10.00.
What are the system requirements for Mysterious Space?
Minimum: Minimum: OS: 7 to 10 Memory: 100 MB RAM DirectX: Version 9.0 Storage: 150 MB available space
What platforms is Mysterious Space available on?
Mysterious Space is available on Windows PC.
Is Mysterious Space worth buying?
Mysterious Space has 79% positive reviews from 14 players.
When was Mysterious Space released?
Mysterious Space was released on May 15, 2015.
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