Songbringer game banner

Songbringer

$19.99
Release Date:
Metacritic:
68
Developer:
Wizard Fu
Publisher:
Double Eleven, Wizard Fu
Platforms:
Windows Mac Linux
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About This Game

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About the Game



Songbringer is a procedurally-generated scifi action RPG with swords, secrets, dungeons, bosses and stuff.

You play the role of protagonist and accidental hero, Roq Epimetheos. With a propensity for partying and making music, he cruises the galaxy with his skybot Jib aboard the ship Songbringer, searching for verdant planets absent the presence of galactic police.

When Roq finds the nanosword hidden in a cave on Ekzera, he unwittingly awakens an ancient evil. The sword is pretty fraggin' sweet though. It... hums.

Jib, the Skybot


Jib began life as a human boy on the skycity planet Yuerder. Growing up, he took an interest in programming artificial intelligence, eventually making a career for himself. On his deathbed, he illegally transferred his consciousness into a skybot, destroying the consciousness link thereby preventing overwrite.

Jib scans the bodies of your fallen foes, sometimes uncovering valuable loot. He can also gain the ability to stun foes. Jib is automatically controlled by AI, or player two can play Jib in local co-op mode.

Lacking the ability to grow one as a human, Jib is obsessed with mustaches.

Procedural


You choose a 6-letter world seed when beginning a quest. This seed is used to procedurally generate the planet, overworld, secrets and dungeons.

Entering the same world seed will always generate the same world, no matter which platform you are playing on. Thus lore and competition can be shared with others.

Play a new seed and surprise yourself with a new world. Or enter a seed you are familiar with for a speed run.

Open / Non-linear


The generated overworld is open and non-linear. Head in any compass direction you like or play dungeons out of order. You aren't even required to pick up the sword.

Of the nine dungeons Roq and Jib can uncover in each world:
  • Some are thematic, containing puzzles and items integral to completing the world.
  • Some are secret, hidden side quests in which abilities can be gained.
  • Some are tough as nails with overwhelmingly difficult foes, mobs and bosses.

Secrets of the Cacti


Everywhere one looks, there is much that is not seen. Concealed treasures abound. By eating cacti, Roq gains psychedelic powers and is able to perceive the secrets that lurk in plain sight.

Some items Roq discovers can be combined to create distinct artifacts. Find a blink orb and a fire cube? Take these to the droidsmith aboard Songbringer to craft a fire orb enabling Roq to teleport forward a few steps while turning into a fireball.

Songbringer features no experience points (no XP). Progress is made by crushing mobs, vanquishing bosses and claiming lost technological devices.

Leaderboard


On completing a quest, several factors are quantified to produce an overall score:

  • Time to complete
  • Percentage of map uncovered
  • Percentage of items obtained
  • Game mode: regular vs permadeath

Your score can be saved to a global leaderboard sorted by world seed. This leaderboard cycles through seeds by popularity and freshness. You can manually override to view a particular seed.

Screenshots

User Reviews

Mostly Positive
100 user reviews
79%
Positive
7 hrs at review
Recommended

I don't understand why this game doesn't have a big cult following like Hyper Light Drifter. It's a mix of Legend of Zelda: Link to the Past gameplay, Star-Wars-esque lore, and a jambalaya of procedural generation, optional permadeath, optional 2-player mode, intuitive button-binding system, nice chiptune soundtrack and pixel art graphics, casual and fun combat and exploration, cool power-ups, equitably challenging dungeons... Hyper Light Drifter and LoZ: LttP are my two favorite games of all time. I love the unlabeled sub-genre they fit into, and it's way under-produced. There are other games out there like Anodyne (which is another fun game, don't get me wrong) that come close but don't quite fit the bill. Songbringer easily blends in with the category for me and I hope to see more of its kind down the road. 10/10 ----------- Addendum: Even as I was combing the 2017 Steam Awards I had in the back of my mind that if there was a category for loving a game no matter what other people ...

96 helpful 1 funny
10 hrs at review
Not Recommended

TL;DR: Songbringer is a game that I want to like. There are good ideas here, but the inspiration is too obvious and the execution is poor. My biggest gripe with this game is the combat. You have a sword and the ability to teleport over short distances. It is so similar to Hyper Light Drifter that comparisons are inevitable. Where Hyper Light Drifter is tight and controlled, Songbringer feels loose and sloppy. Instead of having interesting and challenging enemy designs, Songbringer makes up for it in sheer numbers of enemies. This results in button mashing working just as well as any attempt at skill. Another questionable element is the demand that the game puts on you to figure things out. There is a surprisingly large number of interesting things hidden beneath the surface, but they are hidden to the extent that you are likely to miss them. I am sorry to say this, but the core game is not good enough to inspire that level of commitment. The strongest element in the game is the alm...

87 helpful
7 hrs at review
Not Recommended

EDIT: If you are too dense in the skull to understand this review maybe you will like this trash game. Only devs who make good games deserve support. Kick rocks idiot TL;DR Replay Hyper Light Drifter, Dark Souls, or even Binding of Issaic [h1]Songbringer is almost a great game,[/h1] but instead its just bad. Since nearly every other review has said what is good about the game I wont say much. In my opinion the games best feature is the procedural generated world. The interactions between Jib and Roq are defiantly worth a laugh or two. The simplistic art style does look nice and the additional lighting effects really adds to the experience. The music is eerie and odd but it fits the game world. There is defiantly a sense of progression, after each dungeon a new upgrade is unlocked. Some of them are unique, some are normal like a blink ability. The game gives the option to play on perma death mode or a normal mode. This is a real nice feature, but I can't even imagine playing on the ...

41 helpful 1 funny
1 hrs at review
Not Recommended

This game has a vibrant art style, which is what originally drew me in. The game did not dissapoint in that area either, and I'd say its the best feature of the game. The reason for the downvote comes from, what felt to me like, very clunky controls/mechanics. Everything seemed a bit too floaty. In addition to this the enemies had very uninteresting behavior patterns, which led to the game becoming quite dull very quickly. I didn't much care for the dungeons either, though the hub provides a nice sense of exploration and discovery. It just wasn't enough to keep me engaged.

28 helpful 1 funny
3 hrs at review
Recommended

I liked this game, although some game elements are a mixed bag. It reminded me of the NES Zelda game, after a few hours of getting a feel for the game. Lot of action-rpg elements, with pixel art graphics. Combat gameplay is fairly simple, with lots of Conan-style sword swinging. Emphasis is instead on exploration and experimentation. Got to experiment and try things out to progress. The game had a mix of weird-electronica sounds that fit with the theme. While comparable to the Zelda game, this is not going to be a classic. The original Zelda inspires lasting gaming memories, and Songbringer is going to be easily forgotten. Zelda used pixel graphics to the best of that system's abilities, while Songbringer uses pixel graphics to obscure detail - to poor effect sometimes. And while Zelda used secret locations as surprising additions to the vast existing game world, Songbringer forces players to figure out the secret elements early, which often gives a feeling of dead-ends. So in the en...

25 helpful
7 hrs at review
Recommended

I do not normally review games, I have always thought there were better people out there with a much better vocabulary than me, who could write up a legit proper review. BUT THIS GAME CHANGED THAT! This Game is one of the best games that I have bought off steam, in a long time. To be honest, it is up there as GOTY worthy, for me anyway. First I will say that that has a lot to do with the soundtrack/audio. If you play this game, do yourself a favor and use headphones. the music and audio ambience is top freaking notch. The Art is beautiful. The game play, while at times can be difficult, is fun and solid. But the best thing that this game does, for me, is capture how i felt when i was a little kid playing games like Zelda or Metroid. It captures that sense of disovery....that feeling you get when you are at the end of your rope and keep running into dead ends...but then...you see something that you overlooked...another passage that leads you to an item that you need which will unlock a...

25 helpful 1 funny
8 hrs at review
Not Recommended

Gameplay premise is fine. Aesthetic is fine. Gameplay execution is terrible. Controls are squishy when they should be precise. Enemy behavior patterns are poorly telegraphed. Hitboxes are poorly matched to visuals. Knockback is wildly inconsistent. Combat is boring and repetitive. I'm a fan of games of this kind, but they have to be implemented better than this.

21 helpful 4 funny
3 hrs at review
Recommended

So far, so good! The hit boxes are a little strange, but maybe I just need to git gud. Soundrtrack rules, humor is on point, and the pixel art / design looks great! 8/10 will play for a long time.

20 helpful 1 funny
37 min at review
Not Recommended

Clearly a ton of time and energy was placed into making this game look as good as it does. It really does shine in that regard. I also like it's approach to storytelling and the way the whole game is setup to get the player involved in the action within a minute of hitting go is excellent. The combination of those elements makes the experience one that is instantly immersive and engaging....if not for one glaring exception. THE COMBAT SUCKS....sigh...it's the central mechanic of the game and it's a boring slog from the get go. It's ruined the experience for me as it's made the game a complete chore. Truly a shame... 2.5/10

19 helpful 1 funny
3 hrs at review
Recommended

This is a very chill game with no focus on grinding, but more exploring the different dungeons. You are given the ability to seed a word and create a vibrant world. I, like a true scholar, picked "APETIT" as Sean Connery would for his first game! The dungeons in this game envoke a "My mother was right1 I never learn!" with a lot of exploration and puzzles to solve while being suprised by demon headed ghouls or spiders; it's all wonderful. The art style of this game is beautiful and perfect marriage with the dope soundtrack. I really enjoy the protagonist and his sidekick, to my suprise. I was expecting to really dislike the tophat - thinking it would be too goofy, but I LOVE it. The NANOSWORD is so freakin' cool. I find this to be a work of art through and through and look forward to failing at dungeons until I do it right. I wasn't one who was too crazy over Zelda(besides Majora's Mask and only because of the MASKS), but this game appeals to me. It has a great groove to the gamep...

18 helpful

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System Requirements

Minimum

Minimum:
  • OS *: Windows 7
  • Processor: 1.0 Ghz or faster
  • Memory: 1 GB RAM
  • Graphics: OpenGL 2.0+ Compatible Card
  • Storage: 2 GB available space

Recommended

Recommended:
  • OS: Windows 10
  • Processor: 2.0 Ghz or faster
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.0+ Compatible Card
  • Storage: 4 GB available space

FAQ

How much does Songbringer cost?

Songbringer costs $19.99.

What are the system requirements for Songbringer?

Minimum: Minimum: OS *: Windows 7 Processor: 1.0 Ghz or faster Memory: 1 GB RAM Graphics: OpenGL 2.0+ Compatible Card Storage: 2 GB available space Recommended: Recommended: OS: Windows 10 Processor: 2.0 Ghz or faster Memory: 2 GB RAM Graphics: OpenGL 3.0+ Compatible Card Storage: 4 GB available space

What platforms is Songbringer available on?

Songbringer is available on Windows PC, macOS, Linux.

Is Songbringer worth buying?

Songbringer has 79% positive reviews from 100 players. Metacritic score: 68/100.

When was Songbringer released?

Songbringer was released on Sep 1, 2017.

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