WEGO World War II: Stalingrad game banner

WEGO World War II: Stalingrad

$39.99
Release Date:
Developer:
Brian Kelly
Publisher:
Matrix Games
Platforms:
Windows
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About This Game

WEGO World War II: Stalingrad is the flagship of Brian Kelly's operational level, ground-centric, WEGOWW2 game system. Built on the framework of Desert War 1940-42, this hex-based wargame captures the drama of the epic German offensive to capture the industrial city of Stalingrad in the Summer of '42. It consists of a series of historical scenarios and campaigns that allow the players to explore the ebb and flow of the actual combat operations. It’s playable by both sides using hotseat, versus the AI, or Play By Email.

WEGO World War II

In many board and computer wargames, one side will move its units and resolve combat, followed by the other side repeating the process.  This game mechanic is known as IGOUGO ("I GO YOU GO"). WEGO World War II is different.  WEGO by its nature is about the player's ability to plan for and manage chaos; to find solutions to perceived challenges and accomplish the mission with the tools at hand.  Despite the fog of war...against a thinking opponent who must problem-solve and plan under the same conditions-- Every decision you make must be carefully considered. Learn to think three moves ahead to outsmart your opponent!

WEGO World War II: Stalingrad 1942 comes with three campaigns

Each campaign consists of three to six linked scenarios. The game uses stylized maps of the Russian steppes over which a hexagonal grid system has been superimposed. This grid is employed to help regulate land unit placement, movement, and combat. Air, Naval, and Ground Assets are off-map capabilities that can be brought into play when the owning player sees fit.

Ground units range in size from company to regiment/brigade level and are represented on the game map using counters with stylized or NATO icons to display unit types.

Air assets 

Represent air groups that can conduct counter-air, interdiction, air re-supply, bombardment, and ground support missions.  Air reconnaissance assets can collect information about enemy location, unit types and strengths.

Naval Assets

Represent the Soviet Volga River Flotilla.  These assets can conduct bombardment and ground support missions.

Ground Assets 

Provide additional capabilities that can influence the outcome of on-map battles. Ground Assets include electronic warfare assets, command and control (C2) activities, and Special Forces.

Logistics Assets

Provide additional resources that can enhance the movement, combat, or  replacements priority to player selected units or organizations.

Ground Scales

There are two ground scales in the game. The operational maps use 2500 meters (~1.5 miles) per hex. The tactical level city maps of Stalingrad use 500 meters per hex.

Time Scales

The number of turns per day depends on the ground scale of the scenario. Scenarios that have a ground scale of 2500 meters per hex have five game turns per day. For example, game turns 1 through 4 are considered day turns (each ~five hours long); game turn 5 is a night turn (~four hours long). Scenarios that have a ground scale of 500 meters per hex have two turns per day (one day and one night).

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User Reviews

Mixed
3 user reviews
67%
Positive
3 hrs at review
Not Recommended

I've lost faith in Matrix Games/Slitherine. Too many poor games now. This one is no different. Incredibly clunky UI. Buggy. Hangs. Sometimes, it stops showing me where my units are moving which makes planning really really difficult. And the cost does not justify the quality of the game. The WEGO concept is too simplistic. Assigning a force to attack a known enemy force implies that my force is actively locating the enemy, getting sighting reports, and adjusting movement to engage. I could understand some rolls to find the enemy, but my force should be moving towards the enemy during the phase. However, this game my force goes to the hex I ordered, no adjustment in movement. So it's game a whack a mole unless attacking a fixed position. It's far worse than I Go You Go approach. Concept fails. Skip this

13 helpful
5 hrs at review
Recommended

This is a GREAT game, so innovative and realistic in its lack of battlefield omniscience as you plan your strategy! If you love great wargames and utilizing computers to their greatest benefit, you owe it to yourself to give this system a serious ride.

2 helpful
4 hrs at review
Recommended

Love the WEGO system.

1 helpful

System Requirements

Minimum

Minimum:
  • OS: Windows 10 or better
  • Processor: Pentium 4 or better
  • Memory: 4 GB RAM
  • Graphics: 512 MB DirectX9 Compatible Graphics Card Some systems may require JAVA (packaged with installer)
  • Storage: 900 MB available space
  • Sound Card: DirectX Compatible sound card

FAQ

How much does WEGO World War II: Stalingrad cost?

WEGO World War II: Stalingrad costs $39.99.

What are the system requirements for WEGO World War II: Stalingrad?

Minimum: Minimum: OS: Windows 10 or better Processor: Pentium 4 or better Memory: 4 GB RAM Graphics: 512 MB DirectX9 Compatible Graphics Card Some systems may require JAVA (packaged with installer) Storage: 900 MB available space Sound Card: DirectX Compatible sound card

What platforms is WEGO World War II: Stalingrad available on?

WEGO World War II: Stalingrad is available on Windows PC.

Is WEGO World War II: Stalingrad worth buying?

WEGO World War II: Stalingrad has 67% positive reviews from 3 players.

When was WEGO World War II: Stalingrad released?

WEGO World War II: Stalingrad was released on Jun 25, 2025.

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