Fun game with good atmosphere that's more challenging than it looks. Can't go wrong for a buck.
samurai_jazz
- Release Date:
- Jan 27, 2015
- Developer:
- Blaze Epic
- Publisher:
- Blaze Epic
- Platforms:
- Windows
Game Tags
About This Game
Features:
- Do battle with enemy swordsmen and demons
- Adventure through an enigmatic city and interact with it's citizens
- Presented with 8-bit graphics and electro-jazz soundtrack
- Supports Xbox 360 Controller
Screenshots
User Reviews
Cool game would recommend it every time
+Good music +Fun gameplay +Cool concept +Feels like it'd actually be on an older system +Simple controls ~A little pretentious dialog, but can be fun at times ~It can make you want to ragequit sometimes with the timing puzzles -Can get a little stale -Quite short Overall, this game is like an 8.5 out of ten. It's real cheap, so if you don't like it: not too much of a loss.
Even for a dollar, it's not worth it. The gameplay works in that the buttons do what they say. There's not really any skill involved just try to hit the other guy before he swings or get him caught on a piece of scenery so you can cheap him. Blocking, dashing, etc. are pointless because the AI just swings constantly until it hits you, so first attack wins 99% of the time. There's no challenge to any of the puzzles, it's just item fetch and push the obvious switch. The writing is bad, there's no story at all. Disappointing.
The direction controls for combat on this are frustrating; they leave you vulnerable and often facing away from your target. The jump and climb mechanic isn't very fluid and requires you to spend a second up against the location before it can trigger. The missions follow a pattern of get a MacGuffin needed to get access to the other MacGuffin you needed to get past the level. I lost interest after about 20 minutes.
This could be a good game but thanks to the one-dimensional, terrible combat I will never know. If you're that desperate to shit up your adventure game with combat at least try and make it fun or genuinely challenging instead of frustrating.
This game is not very nostalgic due to most NES games being unlike this. But the graphics are charming and the gameplay is challenging but fun. Combat is not as mindless as one may think, but it can get repetitive and is difficult, but you feel like an absolute badass when you get done slicing through a group of enemies.
Hard as balls, but I like it. Also, though the game won't tell you so, there is controller support. :-)
This is an indie gem, Im glad I found it. I would give it a 9/10. Im a big indie fan, this is a steal at .99 cents. This looks like an easy game before playing it, but its definately not, you have to be strategic/methodical when you try to get through parts of this game. Its challenging, or at least on the medium diffuculty level, I haven't even played it on hard yet. The retro feel of this game will make it a classic in the steam library. For .99 cents its great!
Purchased for 60 cents, samurai_jazz proves itself not unworthy of the price: interesting combat considerations and a pleasant visual style make for a good early impression and present plenty of potential for a fun beat-em-up, but weak puzzles and underdeveloped enemies mean things soon turn tired and tedious after the halfway point. Not an unpleasant experience, in fact, one I'd rather enjoy seeing further fleshed out, but in its current, far-from-perfect form and approximately hour playlength, I'd be hard pressed to recommend it over a 100-in-1 cartridge of NES classics. NES-era games traditionally boil down to using simple controls to navigate increasingly difficult enemy encounters spread out across fairly memorable, or at least aesthetically varied, levels, often climaxing with some sorta pattern-based boss battle. Megaman, Double Dragon, Guevera, Contra, and Metroid all, for example, roughly follow this formula. samurai_jazz, meanwhile, misses the point somewhat. Its controls a...
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System Requirements
Minimum
- OS *: Windows XP / Vista / 7 / 8 / 10
- Memory: 512 MB RAM
- Graphics: 512 MB VRAM
- Storage: 10 MB available space
- Additional Notes: Recommended for use with Xbox One and Xbox 360 Controllers
FAQ
How much does samurai_jazz cost?
samurai_jazz costs $35.95.
What are the system requirements for samurai_jazz?
Minimum: Minimum: OS *: Windows XP / Vista / 7 / 8 / 10 Memory: 512 MB RAM Graphics: 512 MB VRAM Storage: 10 MB available space Additional Notes: Recommended for use with Xbox One and Xbox 360 Controllers
What platforms is samurai_jazz available on?
samurai_jazz is available on Windows PC.
Is samurai_jazz worth buying?
samurai_jazz has 75% positive reviews from 56 players.
When was samurai_jazz released?
samurai_jazz was released on Jan 27, 2015.
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