Bought today, hoping this game was like the old Dungeon Hack game on the Amiga. It looks similar, but it is not. No inventory, skeletons 1 hit killing me, I have to dodge back and forth instead of blocking with a shield. I'm just a nameless being, not a character at all. Often lag would negate a keytap or cause you to do it more than once. This just isn't fun. I didn't pay much for this game. For that I'm grateful.
Crystal Rift
- Release Date:
- Mar 30, 2016
- Developer:
- Psytec Games Ltd
- Publisher:
- Psytec Games Ltd
- Platforms:
- Windows Mac Linux
Game Tags
About This Game
A grid-based dungeon-crawler, in classic first person perspective.
Crystal Rift is an inspired by classic dungeon games such as Dungeon Master and Eye of the Beholder with grid-based movement, it has been developed primarily for Virtual Reality headsets, but is also a great experience for those without headsets.
It's an experiential horror challenge game that takes the player through a series of increasingly mysterious locations. Crystal Rift has 26 levels, with unique styles and settings, to provide many hours of gameplay. The player slowly uncovers the narrative and story through exploration, discovering dark secrets and following the path of those who have come before.
Use the In Game Dungeon Editor to build entirely new adventures and challenges for other players to solve.
Classic dungeon crawling experience with grid-based movement, monsters, hidden rooms, pressure plates, trapdoors, fireballs, challenges, tactics and more.
Designed for Virtual Reality First, this leads to a rich immersive 3D environment with details you can lean into and see, this also presents perfectly in 2D.
A unique and compelling story told through the environment, text and speech
Optional Scare level, Off, Normal or Extreme
Optional Difficulty levels including hardcore perms-death
26 Levels with many hours of gameplay.
An in-game Editor, you can create, edit and share maps built inside the game, no external tools required.
Screenshots
User Reviews
I'm glad I was able to get this on sale. I understand what the game is going for. It's trying to be a 3D version of a top down console dungeon crawler. Complete with grid based movement. I can forgive this game many things due to it's commitment to the retro style. But the puzzling thing is why they went with a one hit kill mechanic. The first thing you see in the game is your heart meter. Which I assumed was how many hits I could take before dead. Instead it's some bizzare respawning mechanic. And things that would normally knock you back and take a heart away in classic games intead kills you. You lose a heart and you respawn a ways away. Until you run out of hearts. This makes things like the spike traps more trouble than theyre worth. And skeletons moving their sword at you and the screen going black and appearing a fet feet away feels wonky and underdeveloped. The sword combat is a really floaty and unsatisfying. Combat just plain feels wrong. Everything feels just out of reach....
Review of v0.9.4 The Good Movement options to reduce sickness. Grid based movement is better than expected. Side stepping is so easy in VR. Excellent music. Puzzles / Platforming felt just right. The Bad Oh God, the headaches. So much pain. Scale is wrong, everything feels small. Flashlight in a dungeon doesn't make sense. Needs more amient light from tourches and such. Music has hard cuts from room to room. $20 is too much for the full consumer release. Techincal Issues Peformance issues in about 10% of Act 1. Half of menus don't have head tracking. Don't commit your ".DS_Store" files. General Immpressions Was on the fence after watching some Youtube gameplay, but feel good in my purchase. Not really worth it yet as a consumer, but backing up development seems good. There is a lot of potential here if they put the effort in. Made me a firm believer of VR Dungeon Crawlers. Hopefully this will encourage others to dip into the genere.
Pros: Charming throwback to the early days of 3D FPS games. Interesting breadcrumb storyline. Finding secret areas is a rewarding experience. Cons: Locomotion. The touchpads on the Vive controllers are what allow you to turn and move around in 4 directions so it doesn't allow for the feeling of presence; this form of movement can be nauseating for some. Sometimes the strafe movement fails leading to your death when you can't dodge enemies. Can't hit enemies when swinging your controller physically like you would if you were holding a sword; you push a button to swing your sword. Vive support was an afterthought for this game and it shows because it doesn't really utilize the Vive controllers effectively or roomscale possibilities for movement. Don't waste your time or money until they actually update this to take advantage of the Vive (and probably Touch controllers for the Rift when they come out.)
Because of how abrupt moving is in this game (old style dungeon crawl not natural movements) I became almost immediately nauseous in VR mode. First VR game that has made me sick and I spent hours playing Valkyrie! Movement needs to be MUCH smoother for this to work in VR.
Terrible controls for vive - vomit inducing locomotion method - not worth a purchase.
Without Oculus Rift it would be a kind of dull and boring game, but with Oculus this is really cool actually. I recommend this game only if you have an Oculus. I think this is one of the most polished games available for Oculus at the moment, very nice and decent graphics. But yeah, to be frank- game itself is pretty simple. (And also I can agree with those who think $25 might be a bit much for such simple game.) But simplicity is justified with possibility creating your own levels.
This game is well-worth your money if you own an Oculus Rift, honestly the best Rift-game I've tried so far and it feels way more real than I first thought it would. Definitely going to spend more time on this game.
A friend got me this game as a christmas present, and I was initially somewhat excited for it. I feel like while this game, or more specifically this style of game might work well on a more traditional IO setup, it doesnt work well with VR. As other reviewers have pointed out, there's no ability to walk around, you just push a button to move, And you have to turn to move in a new direction, causing the cord to get tangled around your feet if you arent careful. The battle style is somewhat silly, as swinging the sword doesnt do much good, instead you have to push a button to swing it. You might as well play the game with a controler and just wear the VR headset as a display while sitting in a chair. Also, I'm not normally prone to motion sickness, but the animations this game presents when you push the button to move to the next square is like you slid to the next square, and that did get me a bit sick. It would be much better if you simply "teleported" and the screen faded out and fa...
Tried out at EGX on the Vive and bought it as soon as I got back for my DK2. [strike] No complaints with what I've tried so far except the fact that it doesn't appear to work with an Xbox One controller. [/strike] EDIT: Fixed with the latest patch, no issues. I would definately recommend as it is a great VR game.
Page 1 of 8
System Requirements
Minimum
- OS *: Windows 7+
- Processor: Dual Core 2.33 GHz Intel or 3.0 GHz AMD
- Memory: 2 GB RAM
- Graphics: Geforce GTX 8800, AMD Radeon 4850 or Intel HD Graphics 5200 or better (1GB graphics memory or more. Shader Model 3.0 needs to be supported). Minimum supported resolutions 1280×720 and 1024×768.
- DirectX: Version 11
- Storage: 5 GB available space
- Sound Card: Direct X Compatible
- VR Support: SteamVR or Oculus PC
- Additional Notes: This is for 2D standard version, VR version higher req as per Oculus standards
Recommended
- OS *: Windows 8+
- Processor: Intel i5-4590 equivalent or greater
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 970 / AMD 290 equivalent or greater
- DirectX: Version 11
- Storage: 5 GB available space
- Sound Card: Direct X 11 Compatible
- Additional Notes: Minimum Specs for VR Version
FAQ
How much does Crystal Rift cost?
Crystal Rift costs $9.99.
What are the system requirements for Crystal Rift?
Minimum: Minimum: OS *: Windows 7+ Processor: Dual Core 2.33 GHz Intel or 3.0 GHz AMD Memory: 2 GB RAM Graphics: Geforce GTX 8800, AMD Radeon 4850 or Intel HD Graphics 5200 or better (1GB graphics memory or more. Shader Model 3.0 needs to be supported). Minimum supported resolutions 1280×720 and 1024×768. DirectX: Version 11 Storage: 5 GB available space Sound Card: Direct X Compatible VR Support: SteamVR or Oculus PC Additional Notes: This is for 2D standard version, VR version higher req as per Oculus standards Recommended: Recommended: OS *: Windows 8+ Processor: Intel i5-4590 equivalent or greater Memory: 8 GB RAM Graphics: NVIDIA GTX 970 / AMD 290 equivalent or greater DirectX: Version 11 Storage: 5 GB available space Sound Card: Direct X 11 Compatible Additional Notes: Minimum Specs for VR Version
What platforms is Crystal Rift available on?
Crystal Rift is available on Windows PC, macOS, Linux.
Is Crystal Rift worth buying?
Crystal Rift has 59% positive reviews from 99 players.
When was Crystal Rift released?
Crystal Rift was released on Mar 30, 2016.
Similar Games
AI-powered recommendations based on game description