I'm going to not recommend this game on a preliminary basis, not because I'm not enjoying it -- I am -- but there are some significant caveats that need to be said, or a number of people are going to be wasting their money. First of all, there is no sound whatsoever in this game, which is very jarring. Secondly, the interface leaves much to be desired; controls don't always work as you might wish (in particular, the space bar sometimes acts as "pause" and sometimes acts as "click", meaning that for a while, if a popup happens, you may reflexively hit the spacebar and accidentally select whatever the default action is in the popup). Also, there is a fair amount of burrowing down and popping back up through popups, especially when shuffling officers around. And there's a lot of that. This is the primary caveat: thus far, the game feels more like the logistics exercise of deciding who to promote and generally how run the admiralty, rather than the tactics of space combat. In other words...
Solar War
- Release Date:
- Jan 6, 2015
- Developer:
- Snipefish Entertainment
- Publisher:
- Snipefish Entertainment
- Platforms:
- Windows Linux
Game Tags
About This Game
- Defend Earth against an alien invasion from the edge of the Solar System.
- Negotiate with the various governments of Earth and secure their support - One way or the other.
- Establish your bases on other planets to take the fight to the enemy.
- Design and build powerful spaceships, then take them into battle.
So you've kicked alien invaders off Earth dozens of times, but always wondered what the next step would be?
Solar War gives you that scenario in a turn-based strategy game, combining some novel ideas with familiar concepts from different subgenres of classic strategy games. In the game, you will lead the effort to protect Earth from the aliens and battle them for control over the Solar System.
Screenshots
User Reviews
If you're sick of the typical "modern" space strategy game, Solar War may well be your game. Many modern space strategy games are designed around the principle of adding eye candy while removing mechanics. Solar War goes the opposite direction, using fairly minimal graphics while, at the same time, focusing on creating meaningful strategic and tactical decisions. Here are just a handful of the things that happen in Solar War: -Planets orbit at different speeds, so attack paths naturally open and close over time. -Sometimes the heat sinks get shot off your ships, and you'll have to decide what systems to keep active, and how long to keep them active for, so that your ship can keep functioning as well as possible without overheating. -Who gets the command position: the most competent person, or the person from the nation that contributes a lot of your funding and is thinking of cutting it? -There's an enemy ship behind you. You designed your ship with front arc weapons, armor conce...
Very adictive, much like a cross of X-com and a Stragety, could be optimised with many places that could use automation. Basic graphics, put i love it anyway.
When I first found out about Solar War, it immediately reminded me of the now obscure early 1990's Japanese series Regional Power by Cosmos Computer. With elements from early-type Romance of The Three Kingdoms and Civilization, the Regional Power games had left me wanting more of the same. So when I came across Solar War, it was with some excitement and trepidation - had I finally found a game I had been wanting to play but that had either not existed or lain undiscovered? +Unique gameplay +Highly moddable +/- One-man developer -No music & minimal graphics -High price The best element about it is the unique gameplay. First and foremost is the officer and crew management. You assign officers to ships in one of four designated roles: captain (Leadership), tactical, navigation, or engineering. All officers have stats in those four categories, and are enhanced or adversely affected by the captain's leadership. All the officers have ranks and can be promoted, and their rank enables/di...
love the game it reminds me of the classic x-com that was in space
great game, needs a lot of improvements but very addicting
Awesome hidden gem! Wish It would still be worked on, or a DLC of sorts.
One of the only games that scratches my itch for a primarily logistics and personnel management based wargames. Plus the cool as hell intersolar conflict theme, this game is as unique as it is competently excecuted.
Unpolished, quite short, but very interesting concept. I recommend to try this game, especially if on sale. There are several concepts close to X-com (managing country relations, grand strategy and tactical combat), but game puts emphasis on ship combat, ship design and ship personnel management. And basic colony management. Some portions of the game are not balanced well, in some phases you will find yourself either on the brink or extinction or totally OP. Mine rates are very questionable, you will never have enough resources to use special components, but game can be beaten without them. Still, recommended to try something different and definitely a game deserving next installment.
"So you've kicked alien invaders off Earth dozens of times, but always wondered what the next step would be? Solar War gives you that scenario in a turn-based strategy game, combining some novel ideas with familiar concepts from different subgenres of classic strategy games. In the game, you will lead the effort to protect Earth from the aliens and battle them for control over the Solar System." This actually sums it up pretty well. You play as the leader of earth's defenses, and your mission is to take over from where the Xcom boys left off. Some good combinations of ideas here. The majority of the game takes place in a quasi-4X style strategic map that actually reminds me a lot more of Xenonauts or the older version of X-Com's strategic map than an actual 4X game. You have to get Earth's nations to provide you funding by meeting their needs (the U.S. likes you to be on the offensive all the time, Japan likes research, some nations only care if you put their officers in charge o...
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System Requirements
Minimum
- OS *: Windows XP
- Processor: Intel P4 CPU or AMD equivalent
- Memory: 2 GB RAM
- Graphics: Graphics adapter with OpenGL 2.1 support (GLSL 1.2)
- Storage: 256 MB available space
Recommended
- Memory: 4 GB RAM
- Storage: 512 MB available space
FAQ
How much does Solar War cost?
Solar War costs $4.99.
What are the system requirements for Solar War?
Minimum: Minimum: OS *: Windows XP Processor: Intel P4 CPU or AMD equivalent Memory: 2 GB RAM Graphics: Graphics adapter with OpenGL 2.1 support (GLSL 1.2) Storage: 256 MB available space Recommended: Recommended: Memory: 4 GB RAM Storage: 512 MB available space
What platforms is Solar War available on?
Solar War is available on Windows PC, Linux.
Is Solar War worth buying?
Solar War has 92% positive reviews from 24 players.
When was Solar War released?
Solar War was released on Jan 6, 2015.
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